The reason I made this poll is to see if players think the loot/craft system is enjoyable for most players, instead of making a topic about opinions and stuff the players would change, I got a clear percentage number of how satisfied the players are with what we have now.
I decided to quit the game myself, since I don’t find this system rewarding enough for my taste, I totally respect the developers decision to make it this way and I do believe there is a good amount of players who enjoy this type of system (as the poll numbers show, satisfied players are 15%-40% of votes), but luck based progress on this scale is not something I am fun of, and I never will be.
This is not really a reply so I can tell you if I want game to be like this or like that, the game is what it is.
By making this thread I wanted to see if there are people like me out there, who don’t enjoy the system we have at the moment, and the poll showed that a constant 50%+ votes don’t like it (one way or the other, perhaps just one aspect, or whole system in general). And these numbers can help developers see where they stand with it and if they should stick with it.
You are answering this question as if you know the answer. Have you actually heard them say this or are you assuming?
If the poll is worded smartly it can provide huge amounts of information. As it stands now they ask an open ended question and the thread goes to 150 replies in 3 days and half of those replies are llama8’s. I can’t think of a more inefficient way of gleaning public opinion than asking an open ended question in a game forum. How many times has Sarno had to split threads because they strayed from the original subject? How many of Kissme’s Doctoral thesis statements do they have to read through to figure out the player’s position on gender locked classes?
Polls don’t have to be the sole source of feedback either. Just a supplement to what they already have.
How many t20 items did you make already? Honest question. How many did u make from a white one and how many from a higher tier one?
Just for normal comparison.
I mean, a lot of people say it’s fine, it’s not hard, I just want to know their success story/ statistic and probably proper strategy to make a T20 item.
Ofc next update will make it easier, but we are a still talking about the current system.
I always try to start with a t13+ these are relatively abundant when you give the gambler all of your gold with a level 55+ now? Used to be level 81+ char.
Why does this community think they are entitled to easily create perfect gear?
If you are creating 4xT5 in beta, the game is too easy or not balanced well
Dunno how many ‘T20’ items ive made…maybe 11?
You cannot make a perfect item from a white base basically…why should you be able to in this game?
This is why I hated Harvest league in PoE. So many entitled players demanding Mirror tier gear to clear red maps. Which is the equivalent of NEEDING a Ferrari to drive to work
Between 2 minutes to never. If you could gamble faster all my gear in LE would be utterly perfect but I dont have time to sit at the gambler waiting for shit to spawn in my pack
Crafting weapons in LE is laughably easy. I have about 5 Sovnya’s with 8% base crit and 2x T5 prefixes. I found one Sovnya with 2x T5 and 2x T4 and I dont even play Melee
Also one of the worst things about gearing is the fact you can craft some ‘uber set’ and switch it between characters. I HATE that
I personally like that theres items/crafts that will take me a long time to achieve, because that keeps me hooked on the game. If I had gotten the perfect gear in a month or two then i would definately have stopped playing.
Also no content in the game needs t20 crafts to be able to handle, sure it will make things somewhat easier but not needed at all.
Thats really hard to say, but i wouldnt mind never getting them as long as i enjoy the game. If they were needed to complete some content then i think they should be achievable within reasonable time for every type of player.
It’s not really about how long it takes, it’s about what happens when you get a decent item.
If I have X item and I want to upgrade it, that’s because I am not satisfied with it current stats, so after days (in my case of limited hours of game time) of playing, I get a decent item which has a potential to become good enough to play with, not only that by failed crafting I lose the possibility of making it viable, I lose the very base that was decent.
In my case it took me around 2-3 days to find a decent base item per gear slot, and around 10 days on average to actually manage to partially succeed in making it somewhat good without damaging and throwing it away(these are not the perfect items, just items that I equipped). I am guessing the damaging part is what annoys the players like me the most, not the actual way the crafting is done.
I’m somewhat happy with the base system, but definitely need to see a lot of refinements. Right now you need to get lucky with getting all of 1) a good base item, 2) the right affixes on four slots, and 3) a good base tier. We tackle the base item problem using the gambler, which frankly I’m not happy with. I spend way too much time there when I want to get out and kill to get loot. We tackle getting the right affixes by using rune of removal and that’s it. You just need to get lucky. We tackle getting a high tiered item using glyph of guardian and that’s it.
We need one of the following two:
more options to tinker with affix slots, base item stats, base item drops, and upgrading item tiers
tightened affix drops via a “smart” loot system (for example, a crit base item won’t roll with a DOT affix)
As it is right now, drops are too random (worsened by the lack of a loot filter which EHG is fixing) and the crafting system tools are too shallow. For the crafting system, give us more opportunities to improve gear even if it means lowering the chances of high tiered gear. Fractures blow and would like to see a way to tackle it but that’s been harped on to death so I’ll leave it off here.
I disagree in part with the answer options, by putting the why into the question you skew the results towards whichever answer has the best argument attached to it rather than peoples actual feelings. Also while there is a “best system ever” option there is no “worst system ever” option.
You should have just gone with 1:Best system ever 2:Love it 3:Like it 4:Middling opinion 5:Dislike 6:Hate 7:Worst system ever