There needs to be a difference between teaching mechanics - no matter if offensive or defensive, and giving hints for beginners.
When I start playing new games, I get bored when the game wants to teach mechanics in detail. In my first few hours I don’t want to dive into the details of the game mechanics. I want to play and discover.
The sources of information are already there. It’s the game guide, the forum and build guides on the web. So if I want to dive in, I could.
There should be a popup hint for the game guide and a popup hint for the character sheet tooltips.
These pop ups should be skip able for experienced players.
If people want to learn, they also will read that stuff.
It’s absolutely inevitable that new players cannot build the super mighty imba endgame character. They are not supposed to. This ability only comes with game experience. You get this experience by actively playing the game, trying things and read hints, tooltips and the manual (game guide).
You can take a shortcut by following a build guide. This way you make use of the experience of other people that went through that “gain experience” progress. They invested hours and hours to test stuff and interactions and now provide these infos for you so you don’t need to go through that process on your own.
This can be a time saver if people just want to play a very specific playstyle/theme and don’t want to put in the 100 hours of obtaining the knowledge to become able to create a build by their own. But when people do so they miss alot of knowledge. They may not learn why or how things work. Jus that they work. For some people following guides can help to understand the mechanics better/faster - if they are interested. For others it will do nothing but create the feeling that “I’m absolutely not knowing what I’m doing here…”.
It’s hard for me to understand what people expect. Sometimes expectations sound inconsistent with each other.
People want to know all about the game’s mechanics. But they don’t want to read.
People want to build endgame viable characters on their first playthrough. But they don’t want to follow build guides.
Build guides also provide another problem:
People want to follow build guides to be able to instantly build endgame viable characters. But they refuse to accept that this is a playing experience the devs did not build around. If you are taking a shortcut you cannot complain that your journey is over too fast.
So if you decide to use a build guide you have to be aware of the following:
- The difficulty may feel a lot easier
- You certainly are beating content way faster than without a guide
- You won’t right away understand the mechanics of the game or your build
- Because everything is handed to you easier, the accomplishment of beating the harder/hardest content may not feel as satisfying as it might have been by doing it all by yourself
We had an example of somebody that joined our discord community this year. He wanted to know everything as fast as possible and go into the game full throttle. He spent 1.5 days with @Heavy in the voice chat. He also followed the Nova Boy build guide. I don’t know if he ever slept, but after 4 days after creating his character he pushed arena to over 400 with his very first character. No idea if this was all legit (I have my doubts). But he never ever touched the game again. He said it was all too easy and boring. Shortly after he left the server again.
I’m not against using guides and making use if knowledge others have gathered. Humans do that all the day.
But for playing games there has to be a way to not take away all the need of commitment to obtain skills. Don’t hand all the availible information to everybody. Make it somehow accessible. But don’t do too much hand holding. It’s ok that people that really dive in and explore, experiment and learn stuff have an advantage over people that don’t do that. External guides already give people the opportunity to shorten stuff. But it’s their own will. They also need to commit to that. They need to search for good guides and builds they like. They don’t get a list of possible builds with step by step guidelines ingame when they join a game.
Same with mechanics, imho. Don’t implement indepth tutorials. Let people have the opportunity to discover stuff on their own.
Let people read long and difficult texts if they want to learn. This us how learning works. This is the price of knowledge. You need to 8invest some time to obtain it.
Cheers! 