hypothetically, if we were to give absolute control over the loot filter, you could design one where 100% of the items which drop, you pick up. We think that this would take away from a big part of the game. Looking at and evaluating loot.
The goal of the loot filter is to reduce the quantity of loot displayed to a manageable amount so you can see the better options and pick from that. The goal is not to completely replace your decision making in what to pick up or not.
This makes complete sense, and your overall assessment seems highly accurate, but at the same time the current loot filter implementation feels completely contrary to these statements.
We already have the ability to make a loot filter as granular as:
literally ONLY show:
- this exact 2H sword base
- with this exact combination of 2 affixes on it
- and also ONLY show it if one affix is T6+
- AND the total number of tiers of all affixes on the item is above 15
- and hide literally everything else
- also don’t turn this rule on until I hit level 70
That’s already reality- if I want, I can make a filter that does 99% of my decision making.
In fact one of my endgame filters for SSF quite literally only shows:
- these 3 specific unique item bases
- exalts with these specific affixes
- and these 4 item bases with this affix on it
- hide literally every other item
oh and
- please emphasize & recolor any Unique item that is also an Oracle’s Amulet so I know immediately that it’s an Orion’s Eye even though it just says Amulet on the ground tag
I can already make a filter that only shows 2 drops in an entire map.
I can even make it so I ONLY see Uniques if they’re one of the 3 specific ones that I want by combining rarity + item base type.
I can filter based on every single thing that I would want to except for Forging and Legendary Potential and it just feels like you have arbitrarily drawn a line on those for no specific reason.
If anything Legendary Potential feels like the one thing that SHOULD absolutely be in the filter as the entire Legendary item system is designed around the fact that low level “trash uniques” have a higher chance to drop with Legendary potential. I have no reason to even glance at low level Uniques unless they have potential. In fact I had most low level uniques completely hidden before this patch because they drop like 10 times per mono and I’m already SWIMMING in them.
The comment about hype levels for drops feels true, but “hype level 3” for a unique dropping is already an overstatement. I am hype level 0 about 90% of the non-boss-specific Uniques that drop and it’s not exciting to mouse over a bunch of level 8 uniques just to double-confirm that they don’t have an LP badge and I won’t be picking them up.
So I’m not even asking for “let us hide all uniques with no potential” it just doesn’t make sense to me to not even allow people the option to EMPHASIZE a unique item if it has potential on it. Anything to cut down on the tedium of mousing over dozens of uniques that are just going to stay on the ground would be a welcome change.
The same goes for Forging Potential. If I’m trying to find an upgrade for an item that’s already T20 there’s little to no meaningful decisions to be made. It’s a binary system. The filter determines whether it met my (strict) criteria to even be shown in the first place.
My “decision” is now literally just “does it have enough Forging Potential for me to bother trying to finish it?” which is rarely a “meaningful” decision; I’m just manually checking a single number that could have been part of the filter to begin with.