Player to Player Gifting

This is equivalent to asking “Is money laundering really harmful to the economy?”. And the answer to both is yes, if allowed to go unchecked.

If there was no RMT in PoE it probably wouldn’t grow much bigger than it is now. But if there were no RMT measures in place and RMT was rampant, then PoE would certainly be a lot smaller (or even dead) than it is now.
If a game has rampant RMT without measures to prevent it, then it becomes effectively a P2W game, except you give money to RMTers instead of the company.

At the very least, the chat spam is impactful enough to make people interact with the game less.

So there are 2 problems in regards to how a game approaches RMT:
1- The game doesn’t care about RMT at all and lets it run rampant. Bots become the majority, every channel is flooded with spam and it’s effectively P2W. Most players dislike this and leave.
2- The game cares too much about RMT and takes measures to prevent it that inconvenience players too much. You still have some RMT (it’s impossible to get rid of) and players are annoyed by the limitations imposed on them and leave.

Players will suffer through some limitations to avoid RMT. But they won’t when those limitations get in the way of their having fun too much.

So if I said to a friend that we needed to play together for 8h or so and after that we could gift freely, that’s acceptable. Saying that we need to play together and that we can only trade 1-2 items every few hours (if we’re lucky) isn’t.

The current system (minus the resonances) is basically what D3 had. But in D3 getting gear was so piss easy that it made no difference. I could get a friend to come over, carry him to level 70 in an hour, run a few T16 bounties and a few GR120s and he’d have all the gear he needed in a couple of hours.

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I do knkw what im talking about. This isnt the only form where this topic has been talked about.

Reddit as well.

Its all over the place people talking about the drol rates. Majority of people arent talking about how th3 system is set up.

Its not ment to be for trading hence why its setup the way it is. As well as RMT.

Cof is also the. Non trade faction. Why should players get the buffs of it and get to trade on top of it?

Yes u in fact are trying to use gifting for what its not intended for. U said it right here.

Could the system be improved absolutely. With keeping the goal of it still the same. It shouldnt turn into a gifting list. Where like DJSamhein said. U play say 12 hrs with that person then after u can freely gift items willy-nilly.

What i think should be done is what Kulze was saying remove the RNG of resonance. But instead of the system they talk about. Making it so say golden drop oh 1 for all party members per hr. Obsidian maybe every 2. This way it doesnt end up with one person get 4 Obsidian in a session and the other 0.

It should still insensitive playing with the people in our friends list and not become a glorified gifting list of people.

The question is how can this be improved and still meat the RMT goal and the playing together goal.

Anither idea would be allow for resonance at a reduced drop rate to drop for friends even when not in a party with them. But in a party u have buffed drop rates. Now that i think about it this one might not be that good

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Yeah, that would just allow people to RMT/trade with their “friends” (traders) list. I agree on the not having RNG though & I can even get behind there being more tiers for it to require more “gifting juice” to gift rarer stuff.

Here we are thouh. You cannot act like people do just because they do somewhere else, what sorta way to handle something is that? :rofl:

Because item exchange inside a personal group is a integral aspect of group-play.
The gifting system is the same, just with extra steps. And those steps are set up nonsensically on top which makes it a frustrating experience.

Why not? That’s a adequate RMT blocker, isn’t it?
What further measure is it supposed to have once again? :slight_smile:

What function does that limitation provide?
The RNG has to go, that’s a given, but the access to it should also be accordingly handled.

Currently the access to gifting is nonsensical, a overall ‘12 hour barricade’ for example would already be functionally more cohesive then the current resonance system.
Also splitting the resonances further into pure item types (hence rare, exalted, set…) individually and changing the respective drop-rate accordingly would also be a solution.

The system needs to work not only evenly (no RNG) as that has asbolutely no place in a auxiliary supporting system of that kind… it also needs to allow gifting according to rarity/sensible progression rate being put into mind.

That actually goes counter to your arguments and would actually open up the RMT.
So yeah, not all that great.

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Please excuse my spitballing brain :slight_smile: put a friendlist Nemesis in the game that randomly spawns for someone on your friends list. If they beat the nemesis they get to choose an item from the friiendslist cache :slight_smile: would still require a somewhat rare token spawn for placing the item in the cache.

Thank God that was the end of RMTing in Last Epoch.

You forgot the sarcasm tags. They just adapted to having the buyer send a screenshot of the straw purchase item(s). Which is why I will type till I’m completely carpal tunnel crippled that trade needs to be 100% anonymized. Slightly munge the price and the item name and very slightly the stats. Seller gets what they asked for the item, buyer gets exactly what they saw in the Fence’s trade house bonus is if you tilt it slightly to items getting better it is a small currency sink.

You can’t alter the stats in the listing. If I want to buy a perfectly rolled idol and it comes out as not perfect, players will be upset.
So I’m assuming this means fudging this in the “My stall” list, on items waiting to be sold.
Which doesn’t really fix anything. What will happen is that the buyer will take a screenshot of the item while still in the inventory.

So there are only 2 options:
-Nothing changes and RMT is still a thing.
-We get fuzzy stat listings, in which case players will be upset that the perfect item they bought isn’t perfect and will leave.

And honestly, it’s not like you even need a screenshot of exact stats. If I say I placed a rare quiver for sale for 1.5B, I doubt there will be another one there for that price. Creating unique prices isn’t that hard, since players tend to round prices anyway. And you definitely can’t munge the price.

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He’s already said that what the buyer sees is what they get, just that what the buyer sees isn’t (quite) what the seller put up for sale. So the raging happens on the other end. Player finds a perfectly rolled X, sells it for lots, AH fudges it a bit so it’s no longer perfectly rolled & it either doesn’t sell or sells for much less. Seller ragequits.

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Seller will still get there price providing it wasn’t way way off the charts. Those would be shadow banned. It is called play stupid games, win stupid prizes. I’m still shocked how many gamers still think that is air their toon is breathing. If this was implemented right now and the only indication was your buyer not being able to find the item you provided a screenshot of, how would 98 % of the player base know and why would it matter?

No, since no sane person buys a idol which isn’t perfect for 150 mil while the roll just beneath is valued at 100k.

The buyer needs to be one utter idiot to do that.
And since people would list 100k items and the Bazaar could ‘nudge it up’ into perfect this means your 150 mil lucky drop becomes inherently 100k mediocre garbage.

How would you feel when your 150 mil item is likely to turn into a 100k item… and how would you feel if you list a non-perfect item and because it gets uprolled into perfect it gets sniped immediately while you could’ve listed it massively higher?

It’s a loose-loose situation.

Simply a bad recommendation. No way around it sadly. I commend the try though to improve the situation… but this is definitely not the way.

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All of what Kulze said. You can’t have a player-driven economy where the game randomly adjusts the items.

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I didn’t forget anything, I’m just assuming not all people are redditors and need “/s” at the end of a sentence to recognize sarcasm.
You can just list a trash blue item at some high price and have the gold seller buy it from you.

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Not reading through all of this, agree with Ego for sure. I play mostly with people from other countries on diff time zones, we do hours and hours of echos - I mentioned this in dev chat and another forum post. I used an example where my mate got 3 obsidians for me over the course of 2 days or so and I got none. I got tons of golden, he got more. I asked Mike the Dev and he said something like

“progress is shared equally but then the drop chance for obsiaidian is just that, chance” which makes no sense, if something is equal then it should be equal and not luck based specially when you’re spending 18+ hours over 2 days farming.

Mike also said “I dont think obsidian is dropping as intended” in such a way it felt like they knew of a bug but really didn’t give a fk.

Ego’s point is valid, the resonance should definitely be auto pick up in a screen filled of similar colour item drops, spamming effects and monsters trying to kill you it could definitely be missed. It’s also great to help your friends when you arent with them again due to timezones/jobs/real life.

This game seems to almost try push people away from multiplayer with the dungeon door bugs, in ability to do seperate echos when needing to lay maps, the insane chat bug which also affects global, no bonus exp just WAY more mob HP and effects (uber pubbles on multi is craaaazy) and then the broken resonance thing, I’m sure there are more things but basically that’s how it feels “we dont want you playing multi”

End of the season with the true die hards is amazing and fun we’re all teaming up for farming and 4 man ubers etc, the games actually incredible fun when not solo and they should embrace this and give it more love.

Most of the comments in this are hilarious because skim reading the names I know for a fact most people here don’t even play in groups, some of you dont even play much solo if at all. It’s wild that the same 3-4 people have to comment in every fricking thread on these forums and have their 2 cents about things that don’t even affect them or their game play. You’re actually just such horrible negative people creating a space where people don’t post anymore they all go to reddit and I know you’re not there because your comments would get down votes and abuse.

Not revisiting this post that’s for sure. @ResplendentEgo +1 sir.

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Well… the post started out well with good points and then you just had to go and make a fool out of yourself, didn’t you?

And Reddit simply doesn’t allow cohesive large posts which go into detail, size limitations. It’s similar to Twitter… sadly often low quality shallow takes without nuance since the limit doesn’t allow for more.

Hence why specific individuals stay in the Forums.

As for ‘those specific names’… maybe read the posts… just saying… you might be very surprised about the information there rather then blindly flailing around. You’ve utterly messed up and attacked the people which are actively on the same side in this topic with you, making a complete clown out of yourself.

Just saying… first informing yourself, then acting… it’s a basis to not afterwards be a laughingstock.

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I’m sorry. Are you trying to tell me that reddit doesn’t have negative people? Are you sure you’re talking about the same reddit?

What’s most fun in this take is that the “same 3-4 people” who are all so negative were actually all agreeing with the OP. :man_shrugging:

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So, I’ve read through a huge amount of this… And I just want to say I hate the resonance system with a passion. It’s terrible.

Also, people keep talking about being able to gift items that drop in the same zone as someone you’re playing with, without using resonance… That is NOT my experience with the gift system. I don’t know if I was experiencing a weird bug, but every time I tried it demanded a resonance even if the item had literally just dropped while I was playing with someone.

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When that happens, submit a bug report using the in-game tool. That definitely shouldn’t happen. As long as you’re both in a party and in the same zone it should be free to gift.

I’ll definitely submit some bug reports next time. I was playing with my brother and we couldn’t give each other anything that dropped without a resonance despite being in the same party and zone.

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