Player to Player Gifting

Have you actively tried to use this system? If you have and you still misunderstand what I am suggesting then there isn’t really anything I can say. I am not trying to bypass anything. I am fine with using the system, but it does need adjustments. If you disagree, by all means. Please, at the very least, try to read my post from an open minded perspective. I have 2.4k hours and a total of 3 “gifts” exchanged between myself and friends. Using it the way it is currently designed is grueling. To spend multiple days to help a friend get an item, vice versa is overkill.

1 Like

Yeah, I don’t know exactly how you’re drawing that conclusion from what I am suggesting. This wouldn’t affect Merchant’s Guild’s trading system.

I am aware. The item’s my small circle of friends are using the current gifting system are those exact things you’re referencing. I covered it well enough, though I admit that not referring to it as “gifting” seems to be causing the most confusion. Posting in the forums I have come to expect the type of vehement rejection that comes from people defending their version of reality. I would like to correct you though, in that I have no intention of supporting RMT, and I don’t think that making adjustments to the gifting system for player benefit should be viewed as attempt to do that.

You don’t have to be friends to get resonance with other players. There is no trading system when you are CoF.

The same way Merchan’t Guild has access to imprinting, which very easily could be considered a way to target farm in a trade faction. Gifting exists as a way for players without access to trading to exchange items. Call it what you want. I am not asking to be able to have exchanges freely. I am asking to have exchanges every 30 minutes of play to an hour. As opposed to the current rate of close to 3.

I constantly see misunderstandings in the forums, but this is not correct at all. How did you come to the conclusion that anyone is attempting to use it in a way that isn’t intended? How would that even be possible? If you wouldn’t mind, please quote the sentence that led you there so I can explain the intention behind it.

Unfortunately it does not matter that the intention is benign. What it enables is very much not benign. Want anecdotal evidence that what they have currently is stopping a vast majority of RMT? Go to the well known pseudo RMT site and see how little activity there is under Last Epoch. In my mind even that limited amount of activity still warrants changes to further tighten down trading.

I unfortunately have never gone to one of those, so I wouldn’t know where to start. With no interest in doing so, I won’t be wasting my time. I see where you’re coming from, but I have the feeling you’re defending something you have no experience with. I am almost certain you play trade, so you wouldn’t be able to relate to someone who doesn’t.

I don’t want bots. If it means that players who don’t want to deal with the trade economy will have to suffer through hours straight or days broken up play to exchange a single item between friends, so be it. I understand why you would want that system upheld. It means that bots have to go through what legitimate players have to, disincentivizing them from exploiting Last Epoch.

I’m just impressed that after using it yourself, obviously enough to have this opinion, you don’t mind the way it functions at all.

But given people complain about not being able to search for specific rolls on affixes, I’m not sure how giving random affixes instead of the one you want is going to improve anything. This concept is actively hostile to trade.

1 Like

I apolgize if I’m not explaining it correctly. When you are searching you would see exactly what you would be getting. So if you search for a particular dual t7 and thr fence has munged an exalted from a t6 t7 to a bis itwm and changed the price accordingly( yay currency sink) then it would be wysiwyg.

I’m not sure I understand it either.

Firstly, I don’t think RMT for items is much of a thing in LE (if it happens at all). Pretty much the RMT we get is selling gold. This means that the fence isn’t selling anything. He’s buying the crappy blue item you placed in the bazaar for 1 billion gold. So I don’t know that you can do anything about it (other than the devs tracking transactions for these things).

Secondly, I don’t think players can actually change (munge) anything from the listings, which is what I think you’re implying. And if they did, then they wouldn’t be fences/RMTers, they would be scammers instead.

I think this is just a communication issue between the point you’re trying to make and the point I’m understanding. So sorry about that.

1 Like

They are, but for people knowing each other simply.
Just because it’s not the ‘classic’ version of it being between strangers it still is trading. Hence you cannot hinder one without hindering the other.

And we see how ‘well received’ this system is. The resonance system is plainly spoken awful.
The active aspect of it is off-putting, the RNG aspect of it also is off-putting. Those have no place in relation to the thing they’re supposed to provide.

A simple solution is to acquire passively points while playing together over time in content (not towns or off-content areas overall) and then attach a value to items which you need those points owned to exchange them with the people you’ve played together.
The same system which in another version (a generalized one) should exist for MG by the way. There is no functional difference between those after all, one is solely faction based, the other is solely group play-time based anyway.

EHG simply tried to be creative and inventend a backwards system by re-inventing the wheel once more basically.
It’s nothing else.

Functionally they’re identical. The circumstances solely differ.
So really ‘nah’ in that case. But I get what you wanna say.

So any form of trading and item exchanging removed from the game?

Gotcha!

Because that’s what you’re recommending.

Everything else following the whole argumentation is just nitpicking around without addressing the core aspect of the issue. So I won’t get into it.

2 Likes

One thing I miss from D2 days was to simply create a game to dump the older stuff from the stash and letting new players come and pick things up.
I understand that LE is trying to at least inconvenience RMT (which we all know was rampant in D2 because of the way you traded), but I do miss that. It was good for the community, even if everything else related to it was toxic.

I think a system where after x hours playing together (if you stop getting xp for x minutes, the counter stops) you’re considered friends and can freely trade would be more than enough. If you play with someone for 12h, you’re likely friends with them. And no person buying RMT will play 8-12h with a bot just to get the items they bought.

2 Likes

Trading requires something of equal value (ish) going back in the other direction, gifting is in one direction only hence it’s called gifting rather than trading. A subtle distinction I know…

For trafing? Yes. To be able to give a friend something they would find useful which dropped when they weren’t around, not really.

Ypu do, they’re called resonances & while I can accept that the RNG aspect to it feels bad, what you’re asking for isn’t particularly different.

They really aren’t for the aforementioned reason. If someone gives me a thing with no expectation of anything in return, that’s a gift, if they give me a thing with an expectation of something in teturn, that’s trading.

I feel like anyone trying to defend current Resonance system does not actively play in groups for prolonged amounts of time.
But that’s not just a feeling… it’s most likely a fact.

And how would I know that? Because they’re frigging trying to defend the current Resonance system.
And why do I say “trying”? Because the current Resonance system is indefensible…

Anyone who had spent more than a week trying to interact with it had come to the same conclusion that it simply doesn’t work for the purposes it has been designed for, and it should be changed/removed/tweaked…

I’d say the opposite… Most of the time, people are quite literal in these forums, so if you’re talking about the trade system, people will argue you based on that. Because they have no means to tell beforehand that what you’re calling “trading” is actually the gifting system.

So, if you feel like people misunderstand you frequently, maybe that’s something you can do to ameliorate that aspect of your communication.

3 Likes

A great idea, and adjacent-ish to what I was asking for by removing golden resonance from the mix and only having the one resource. It’s a convoluted implementation as is, and with it apparently already functioning on a timer with golden resonances allegedly dropping every 25 minutes or so, and after the fifth golden you get an obsidian, following your idea wouldn’t be difficult. Not to mention it would remove the stress factor of potentially missing an item on the ground in rare instances. If they considered my idea, they would have the base framework they are already using, and it would ideally shorten the time it takes to exchange items to a third. Which would still be an hour on average of consistent playtime.

1 Like

Fair point and great advice, but I am not referencing just my own posts. More or less drawing attention to the vehement rejection associated specifically with the suggestion forums. People will often times partially read a post, generate a counter argument, and immediately set the tone as hostile.

As an example. Never was there an attempt to support RMT, and the post, regardless of using the word “trade” for gifting, specifically referenced the resonance system as the focal point.

I absolutely made the mistake in not anticipating the pedantry that would be used in formulating responses. Using the word trade to describe the action of exchanging items seemed logical to me at the time, still does, but given the Merchant’s Guild faction and the gifting system need to be distinguished for people who are only going to skim the content, in the future I will use this experience to not make that mistake with other material.

I didn’t. Never once did I refer to the current trade system as in the trade faction mechanic. Obviously I went over this above, but hopefully you can understand why I would say there are misunderstandings. What I said had to be read in it’s entirety to understand what it was about.

You have to be grouped to gift something to someone. Unless your friend needs idols or unique items without LP, you are definitely going to be locked in for 3 hours to get the obsidian resonance to make that exchange. It is awful. I’m sorry, but the whole point of this post is to remedy that.

I don’t know why you are standing on “anything in return”. The circle of friends using this to exchange items are doing so for items that take weeks to get. We stay in the party to ensure we can all benefit for the entire, inconsistent experience. It is very much a trade. Otherwise, it’s as if you’re suggesting that unless you play trade economy you shouldn’t be allowed to trade items with people you play with. It’s not like I could confidently even be in MG and sell an item to my friends for 1 gold, and expect the same, so what do we do? We use resonances, because that is what there is.

Obviously it can used to gift an item to someone, but how is that functionally going to happen? A new player, you group with them for three hours to give them what? Your friends, obviously if you play together everyday you can passively build resonances up but then what? That applies to what percentage of the playerbase exactly?

I just fail to see why you are trying to counter everything you just did. If you use the system regularly then I really don’t think you would confidently oppose changing it. Being comfortable with what you have and then opposing something being changed based on a hypothetical dilemma is a waste of everyone’s time. Unless you’re just playing devil’s advocate for effect? I am genuinely interested in your motivation.

1 Like

Damn i really can’t stress enough how hard this hits. It slaps, it slaps my face off.

Yes i have used the system. In fact i use it alot.

2.4k hrs? How is it u have only been able to gift 3 item in all that time. Iv got 1.1k hrs and have gifted way more than that. Even with using resonance. Something is not adding up.

The system imo is fine the way it is.

No they are not for trading. They are for gifting.

Trading and gifting are two different system in LE. Devs even said gifting is not tradting. Even said its called gifting because ur not trading.

Trading is when both parties get something in return.

Resonances are not used in MG aka trading

Its actually not. Very very few players are complaining about the system. If it was at all that awful. We would see alot more post a out it like this one. But we dont

That system is fine i use it alot.

The way gifting was before where u had to actually be in a party and the same zone when an item dropped. And that was it. Alot of players didnt like.

Hence why resonance became a thing. To allow (in a limited way) to gift items to friends when ur not partied up with them in the same zone. Or when parted up and not in the same zone.

Its also this way to prevent a small circle of friends type of trading to form. The intentions is to encourage u to play with them not form a trading friends group. Cuz if u want to trade go MG. This is the same thing the devs dont want to happe. With guilds were it becomes trading among guild members and not using MG

U would be wrong. Iv said many times in different threads how often i play in a party.

If its being used as intended. And. Not in away to have some sort of trading between ur friends list. Its fine.

Resonances were added to give some limited way u can help ur friends out when ur not partied up with them. Its also there to prevent a small circle of friends trading economy from forming. As well as encouraging friends to be actually playing together.

When gifting was first added there was no way to gift items outside of being in a party and in the same zone whe. It dropped. Alot of players didnt like that. So Resonances became a thing. Very rarely do we see people complaining about gifting now. Iv seen two people since they were added on this form do so.

Yeah & I can see that the rng nature of the resonance drops sucks but apart from that I think tour main difference to the devs is how much gifting you want to be able to do with your friends, which is fair enough.

Because that’s what trade is versus charity or giving someone a gift/present.

Then if that’s what you’re mainly using gifting to do then is the drop rate of the relevant resonance sufficient? Or do you need to play together for weeks to get them to drop?

That is generally the meaning of trade. It’s unfortunate that they had to remove the in-person trading as that would have made it trivial to do what you want. Unfortunately RMTers were using it so we (you) can’t have nice things.

I do do that a fair bit, but I also feel a strong urge to correct people when they’re wrong (like Kulze & his view of trade/gifting).