This is of course my personal experience and opinion, but I’d be surprised if I was entirely alone. Past getting my skills up to level 20, usually around level 75 in my experience, my character suddenly feels like they’ve reached an unfortunate state of “un-done doneness” that doesn’t feel great.
Considering you still have 25 levels and usually around the same in inevitable passives, there is of course still some progression available, but those last 25 points (the only reason the levels have any weight now) are largely reserved for min/maxing certain passives, and nothing mechanically different or really noticeable comes from them. You have gearing of course as well, but with a huge amount of it coming from RNG, you can go hours if not days without an upgrade coming your way.
One of my absolute favorite aspects of a game like this is build customization and diversity, and that feeling of a character never quite being “done” because there’s always something else you can stack or add or grind or find. With skills maxing out 75% of the way through your characters leveling journey, again it feels like a massive portion of the character is suddenly written in stone.
I am not asking to have the skill leveling progress lengthened, that wouldn’t be fun. I think something not entirely unlike a Paragon system, but for skill passives, would be awesome. What if, through a random drop, or a “consumable” blessing, or a super rare monolith reward, or something - anything really - you were able to gain “Skill Mastery” points?
You could get a max of 25, and each one you put into a skill passive that you already have selected. These points could increase the benefits of that particular passive by a percentage. Say, 10% per point or something.
If I have a node - for example since it’s right in front of me - the Rogue’s Puncture passive “Perforate” which increases Bleed chance maxed out with 5 points and 100% chance, and I add one of these Mastery points to it, now that node is 110% chance to bleed. If I only have 3 points into Perforate, for 60% chance to bleed, adding 1 points would make that a 66% chance. It increases the value present in the passive, not its min or max points.
Say on a node like “Hunger” which increases the maximum stack count of Bleeding Fury, if you dedicate 10 of your Mastery Points into that passive, you’ll get another +3 stacks out of it.
Not only could this help min/max and increase your characters progression past that stopping point in the endgame, it could help build diversity by allowing us to put fewer points into a passive while leveling, in order to stretch our tree out further, but then come back with mastery points to make up for some of those lost %'s. An example would be only putting 2 points into Perforate for 40% bleed chance, but then coming back later and adding 10 Mastery Points, to bring it up to 80% (like it would be with 4 native points) but allowing you to add those 2 extra points elsewhere in your tree.
Curious what the other players think, and I’m happy to elaborate if I’ve done a crap job of explaining myself