I agree definitely don’t add more specialization slots, just an active skill slot.
If they stick to 5 slots, build diversity and complexity will be really poor. The builds with 1 spammable skill + 1 movement skill with 3 passive active will be superior compared to anything else. And playing minion/pet builds will be especially clunky.
And what would more slots change? If you look at Grim Dawn for example, you have 20 Slots, and you still use one spammable skill, X auras and ~2 cooldown skills. Diversity comes from many viable skills, not the amount of skill slots.
There will always be players who prefer to use just one active skill. I would like the possibility to be able to play differently if I want.
When it comes to passiv only auras, maybe it is possible to activate them and let them running in the background. Then replace the aura with another skill - similar to POE. Don’t know… could help.
To be honest, i like to play “piano” on my keyboard i really don’t want to smash that one skill button all the time. For me it feels like a more rewarding gameplay.
I think most if not all auras are planned to have active components (see Holy Aura for the Paladin). So it will be a more active play style if you use auras.
5Skills is enough.
They have said that they will look into the skills that aren’t as “active” such as flame shield (even though I love flame shield).
Every build will focus on 1-2 spells mainly in the Endgame. Yes there are aura’s etc… But that’s we’re building your character comes in handy. Make choices and assume them. You can respec ur actives skills very easily also, So you can even change when wanted.
I do love the fact that there are limited movement skills in the game (not like POE where it is ZOOM ZOOM ZOOM) and makes the game interesting.
Hopefully with the buffs to bosses and maybe nerf to rare health we will have a slow but steady gameplay and sometimes Q&D (Quick and Dirty) if you build into it.
There is skill levels to have in Last Epoch and hopefully they won’t delete it. Even as a Casual i love challenging games. That’s what makes it enjoyable for me personally !
Best regards.
As there are skills that can get a “Can be cast instantly” node that adds a small cooldown, that would be an easy way for piano builds. Give auras nodes that remove the permanent effect in exchange for short bursts of things, with cooldowns from 2 to 6 seconds.
like the idea !
The amount of skills seem fine to me.
I would like to see the “movement” slot accessible with any skill that initiates movement (all melee skills, all movement skills). If the skill is on cool-down movement is ordinary.
I would like to be able to level all skills so I can change them from time to time whithout leveling them first but it looks like it’s time to create a toon for every playstyle possible ^^.
This is all great and dandy - but how is any of this ruined by having acces to 6 or 7 active skills? i dont think 5 is enough when there are so many greats to choose from that can work in synergy with eachother. Gameplay will improve if the game incentivices pressing more than 1 attack skill and 1 movementskill and maybe 1 buff skill… - thats kinda been seen before.
That sounds like a diablo 3 clone - and i really do not like how that games skillsystem worked : it was like… Everyskill can be used all the time and they all work kinda equally good, and they all depends on weaponbase-damage and not much else.
I like the oldshool style where we have to make actual descisions and stick with them. That makes creating a build more of an endevour .
I disagree. I like the choices that you need to make within 5 skill slots. I think it promotes build diversity.
I was a huge player of Guild Wars 1 one of my favorite parts was having to think about the limited amount of skills I can place on my bar. In doing this, my toon could be one thing one second and a completely different person the next.
Maybe a template system that allows us to switch builds on the fly would be cool. But the limited skills really do allow you to think things through. Templates would allow situation awareness and would allow for being able to switch for situations on the fly and that might be alright.
To add: This could be a really cool end game mechanic perhaps. You earn something like guardian points starting at level X that allow you to earn points (skill points of sorts) that can be used in these templates.
Agreed 7 slots feels acceptable to me. 5 feels too restrictive to me personally.
I’ve tried to find similar topic, I’m sure it exists, but I just couldn’t do that . So lets continue here.
I’m pretty sure that 5 skills is ok, because …
- it’s enough to make player actively involved to the process - action. With current 4-10 sec skill cooldowns (and one base attack skill) player is able / must perform an action every 0.8-2.5 sec (in average). Even using all / most of them in combos makes that time increased to 3-8 sec, which is not to big in my opinion. Though I think there IS one problem with the necessity of such time management and comboing for a player, as the game is not very challenging sometimes. But I think it’s a problem of polishing enemy mechanics and separated game parts - not skills.
- it’s enough to create decent amount of combinations - builds. But yes, I must admit that there are not so many “base” skills - 1-2 for each build. But still it’s a problem skills’ overall diversity and their amount.
- it’s enough to make every combination unique enough. Well… not enough sometimes. But the argument is the same as previous.
But what I actually agree with is that there are to many passives. In fact, I don’t like complete passives at all. That’s why I suggested active part for Summon Bear and Fire Shield (before TP-tree was implemented ). Companions’ actives are already implemented. Fire Shield rework is also in developers’ mind.
I mean, if there will be no complete passives, their amount won’t be a problem, I think.
Totally agree. But it’s not a problem of skill amount on the panel… again .
Hello, for me too 5 skill is the perfect balance.
I love to have to choose between skill and really create a build.
In HnS where there is no limit, we go with movement skill-> 1point obligation!
etc in grim dawn you finish with 2 skill bar of ten skill, with passive, one point for devotion,…
That’s too much.
I really like the way one skill specialisation with 2-3 support skill like in diablo 2
You have choose, more active if you like that 5 skill to piono is enough.
Or make the choose to get only 1 main active, one secondary active and passive to buff them.
Take or not a movement skill because a crusial choise and have to get in the fondation of the build, and not justy one obligation to farm efficiency.
I really like the way it is. Please keep goiong
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