Looks good, I’m current using RTGI Reshade to make everything more grounded and with added GI, your improvements will be welcome!
So completely irrelevant but, why does the teleport pad thingy (is there a specific name for those?) rotate ~10 degrees clockwise with the new lighting change example? Or do the symbols rotate already in game and I’ve never noticed?
WHAT DOES IT MEAN???
Also those lighting changes look amazing, great job all around EHG, looking forward to the changes
EDIT: Nevermind, I’m an idiot, they constantly spin lmao. Guess I’ve tuned them out after so many hours
The lighting/shadows issue has always been my #1 complaint. I’m glad it is finally being addressed, the samples look great. You guys have always been good at smoothing over every aspect of the game through development.
cant wait. Hope we seem some love to some of the older masteries coming in the near future!
I’m sorry to write this here. I’m kinda new to this forum, and I really have no idea how else could I reach a developer. Furthermore, I have a suggestion about a part of the game that I had the opportunity to experience.
As of now, I have completed my first 110 hours in the game after release. I’ve decided to play a shuriken build because I saw many available items that I thought they could be helpful. And even if the build was fun at first, it became a struggle to do almost anything later on. I strongly believe that a rogue throwing build has potential (no pun intended) because of all throwing affixes already existing in the game and some great items that are exclusive to this build like Li’raka’s Claws and Bo’s Anarchy. What I identified as the main problem of the shuriken build is that no matter how good your gear or your level is, the Shuriken’s damage is never enough. So what if there was an item that can fix that? Because all in all, I don’t see why not.
Without further ado, may I present to you the Crow’s Deck.
Crow’s Deck is a unique relic.
- Adds 2 levels to Shuriken (for a direct power up)
- Converts your shurikens into throwing cards [(throwing cards deal 10% more damage than shurikens) calculated last]
- Whenever you attack with a throwing card, you gain a “Devilish Hand” stuck. Each “Devilish Hand” stuck increases your throwing attack speed, throwing damage and crit chance with your next throwing card by X amounts. The “Devilish Hand” can stuck up to 54 times (equal to cards in a deck) at which point it resets and begins anew.
- Ace of Spades: In the 54th card (54th stuck of “Devilish Hand”) the throwing card cannot be dodged, has a 100% base crit chance, 100% physical penetration and deals 100% more damage.
So this is it. Thanks for reading it, and sorry for posting it here. I’ll be looking forward to any answer.