I’m not a campaign-hater: in fact I don’t mind running through it on new characters even within a cycle. But once I beat Majasa and head to the normal monolith (or sometimes when I head to it mid-campaign), the need to do 7 full timelines of stability plus the quest echoes just feels like an utter slog. I groan every time I come to this moment, as I know there’s a few boring hours ahead that are there just… because? For experienced players, you know that this is just a largely useless segment where it’s not worth juicing anything, paying attention to literally any rewards, or now using woven echoes. And your mind is on what you’re going to do in empowered, while you’re sitting there just zoning out. I find myself caring about nothing at all during normal monolith… not great for something that makes you spend a few hours.
One potential fix:
Make it a true campaign extension like it seems meant to be, and remove stability and the echo web entirely from normal timelines. In this case, each normal timeline would just be three short steps: the two quest echoes, then the boss (with the normal blessing reward). Make players do all 10 instead of just 7, and emphasize the story links. Then just wait until empowered to introduce the whole concept of the echo web - this would also help differentiate empowered monolith from normal monolith.