Agree with most of what you said. There is no point in Cold aura for even support because Poison and Bleed Aura also gives slow and chill without converting it too cold. It’s best to keep it as Poison or Bleed do exponentially more damage, utility and scale a build.
Vial can be used since it’s frostbite on cold skills hit in a build but you are really gimping yourself there for not much.
On the flip side I’ll highlight this again. If you use Bleed aura you are taking physical damage over time it’s way way easier to mitigate that. You also can wear a Flayer pride shield and directly counter the negative effects of Bleed aura since it gives mitigation to physical damage over time. Also you get Bleed chance, Bleed duration, Int, less cost of health skills. (insane item to support Bleed Aura)
Why on earth would you use Cold Aura? No damage, no items to support it, no items that work directly with it compared to Bleed aura like Flayers pride shield. Not to mention all the other Bleed tech items and new primordial unique.
What are some of the people here even talking about?! This skill needs to be fixed, key word fixed so it can function. I’m not even talking about being strong, just having basic support to function.
You are wrong. It’s the worst skill in the game and has no functionality or support. Which is why a change is needed so the skill can have support. Key word support which as highlighted above means items, passives etc.
Exactly. When the original nodes were teased I read it as how you read it. I assume it worked how you thought. I started putting together a build based on that idea. Then the new build planner and official patch notes came out and I was just shocked it doesn’t work that way?
I mean just complete head scratcher moment because Lich has no real Cold/Frostbite support and you need full conversions of Ailements like Flay does. There just aren’t any items to bypass this oversight either.
Aura of decay to function correctly needs to convert any poison chance over too the new ailement. Ironically it doesn’t matter for Bleed because you can bypass this and covert poison and all ailments into bleed with the crazy new Primordial gloves. Not to mention extremely strong Bleed items. (Season 3 is Bleed Meta)
Also that link didn’t really take me to any specific conversation so not sure if the Devs mentioned anything. I just don’t understand why the Aura of Decay isn’t functioning how we thought it would because it’s just a basic how skills are expected to function now and kinda required for them to actually function. So you can actually scale and use items to create a build.
Cold Aura as of now is a dead skill. Even as support because you can still slow and chill with Bleed aura. Also lets be serious Aura of decay is to amp and scale the build which with the Blood tether rework with 1% more damage per Bleed. I never expected Cold aura to be the strongest, I just wanted it to function and have support so I could build around and right now it’s impossible.
I’d say currently Cold Aura of decay is the worst skill in the game, fireball or disintergrate is better. It’s DOA. It also kinda kills Cold Flay build potential because of how bad Cold Aura is.
The only thing I can think is they are worried about another freeze build, but frostbite has a built in cap for increasing freeze chance.
While you are wrong that every other skill works the way you want with conversion (almost no skills do actually), ailments probably should (and I think do in most cases). Maelstroms phys conversion doesn’t.
Most conversion nodes do convert ailments. I can’t be arsed to go through all of them, but Spriggan form’s cold conversion converts poison to frostbite, Gathering Storm’s cold conversion converts shock to frostbite, Upheaval’s cold conversion converts bleed to frostbite, as does Warcry, Storm Crows, Serpent Strike, Summon Spriggan, Swarmblade form, Summon Sabertooth, Marrow Shards, Harvest, Chaos Bolts, Flay & that’s where I got bored. So it’s not all cold conversions, but the majority of the ones I looked at certainly do convert other ailments to frostbite.
Yes, but they all specifically say that those skills now scale with the new element rather than the old. Ailments are treated differently in most cases, but for the few like Maelstrom.
Every single conversion node (ignoring the nodes that add an additional tag, such as Plasma Ball in Fireball) say that, you can’t have a conversion node without that particular wording. Can you point me to a conversion node that doesn’t say that? And from the few that I looked at, the majority of the conversion nodes also convert relevant ailments.
And all the ones I listed. That’s not just one or two conversion nodes that also convert ailments. though granted, I was just looking at cold conversion nodes since it seemed relevant.
Given that Abom is complaining about DoA’s cold conversion node not converting poison to frostbite, when it’s phys conversion node does convert poison to bleed, I think he’s got a fair point. It looks like an odd thing to be missing, especially when another conversion node on the same skill has it & that ailment it gets converted to has way more support.
I think you are missing my point. I was just being nuanced with the OP. He said that all conversion works “that way” implying that the old damage type scales the new. None actually work that way. Most ailments DO. It’s the differentiation between damage type and ailment that I was making.
Rip Spirit
Rip Blood and Blood Splatter’s base physical damage are converted to necrotic damage. Consequently this damage scales with increases to necrotic damage, but NOT increases to physical damage.
Bleed Chance from ALL SOURCES is converted to damned chance.
So the base damage conversion does not get boosted by the ‘old’ damage type, but the ailment does get boosted by the old ailment type bonuses.
No, he knows that conversion in LE doesn’t work like it does in PoE. What he was referring to, I believe, is that the last line in the cold conversion node implies that your poison chance on gear is disregarded & not converted to frostbite chance for AoD.
I suspect the reason that this language isn’t on any of AoD’s conversion nodes is that AoD doesn’t deal damage by itself, it just applies poison stacks.
It’s the last line in that text you wrote that’s missing from the AoD conversion nodes (both phys & cold), about converting all of the poison chance to bleed/frostbite, but because Lich has so much access to bleed chance from gear & passives, that’s not an issue for the phys conversion but is for the cold conversion.
Yes because when the skill was teased it makes perfect sense this is how it would work. I knew Cold Aura wasn’t going to be the optimal choice but I wanted to try and make a build with it since it’s new.
I was going to wear the new buffed Viper belt for poison chance which should be converted to frostbite. Obviously the poison passives which are pretty big. Etc.
Because I thought I would have some support to make a functioning build as there isn’t any passive frostbite support or much gear. As you know this is why they designed Flay and other skills to also include Full conversion to the new ailement. Bleed from all sources is converted to frostbite etc.
They started doing this so items like Maelin’s Hubris gloves wouldn’t be needed to do the conversion and the QoL is the conversion is actually in the skill so this way you aren’t confined to certain gear.
It’s just a shame there isn’t this conversion as now there is just no support from gear or passives. Which means if I’m not playing Cold AoD then why would I play Cold Flay? Since there are near infinite options for Bleed.
I think it’s a shame to design something new and have almost no reason to use because it has no functionality because of no support. Poison AoD and Bleed AoD will be fine due to the massive support they have in passives, gear. Not to mention the huge Bleed support this Season and rework Blood tether.
I just think they didn’t give it enough thought so wanted to chat about it. I’m just going to play Bleed AoD and full Bleed build now and likely will be crazy strong because of items that naturally work with Bleed AoD and new Primordial unique.
To be clear it doesn’t directly convert it and it should as well. So this is an oversight in both nodes.
It’s just that it doesn’t matter since you can convert poison to bleed and every other ailment via the new primordial gloves. Also there is massive bleed support via passives and gear.
So Bleed AoD is going to be kinda wild with 1,000’s% bleed chance tons of duration and Bleed Flay procing Bleed Bolts, procing Rip Blood/Harvest.
Even if they fix Cold AoD and have poison conversion to frostbite it still will be hilariously behind Bleed AoD in power but at least it would be functional and maybe an option instead of Poison AoD.