Ninety-Nine little bugs on the wall

After equipping the meteor mtx this happens.

Also when I quit the game and come back my mtx selections for armor and skill dont remain for everything. Like is deselects or resets itself

Did you use third-party tools to manipulate your inputs?

Idk if anyone else has this bug, but the cosmetics do not save after closing the game and when I load up I have to re-equip my items each time I play. The bug happens at random, I just want to look cool at all times for the stuff I paid for.

Vorpal Blade More Dmg per Bleed stacks is supposed to get converted to more dmg per ignite when you take Rift Flame (50/50 Fire Void Conversion) in VOID Cleave. It doesn’t

Edit: After extra testing, even the full Fire conversion is not based on Ignite

There is a bug right now where they are invisible so you have to really scour the map and sit in strategic locations for them to come near enough and start attacking you so that you know they’re there.

Is this online, offline, true offline? I play online and don’t have that issue so it might be helpful to specify how you play when you are having this bug.

Yes, yes, yes. I wrote about this on Discord, but there was no clear answer.
The tag should change, but I was told that it’s a sub-skill, so there won’t be any conversion.

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1.Marksman. Node-Concentration. Maybe that’s the intention, but when I’m under this buff, it doesn’t show up. I only see it go on cooldown if I get hit.
I’d like you to add a way to see its active state. Thanks.
2.Translation issue. I can’t see the cause of death in Russian.
Also, if I change the language from English to Russian, my loot filter will still be in English.
I have to restart the game.
3. Penetration from invocations.
It doesn’t work for ailments.
If we’re talking about runic invocation, Penetration nodes don’t work. I tested this on ailments like Burning and Brand of Deception. No damage, nothing changed.
Penetration worked perfectly with the Elemental Nova skill—it deals cosmic damage.

Run into this too, might be nice if we just had a small clock somewhere in the other mode too, then they wouldn’t have to worry about it not refreshing.

And this is not a valid argument as its not consistent with any other minion skill. Eg: Wolf gets cold tag from Ice bite subskill, Skeletons get fire/cold tag from their fire/ice arrow subskill, etc.

Abomination didn’t even have the melee tag until I reported it a long time back.

I didn’t even know that this workaround existed. I and a friend of mine have been raging at this bug for a while, it drove him to quit playing this season.

Yeah, it’s a pain though and I got tired of it and stopped playing any multi-wolf builds.

Shield Rush - Mana Memory node is bugged when you use Shield Rush too fast, with high melee attack speed. This makes it tricky to play since you have to attack fast, but not too fast. Workaround is lowering melee attack speed to avoid attacking too fast.

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I know it’s not a bug, but since you are looking for longstanding issues Ill throw one more.

The quantity of More Dmg in a skill make them viable or no. Thats fine, that’s the way the game is designed. But you need to go through every skill again and look at the quantity of More Dmg avaible and tune them together. You can’t have smth like Erasing Strike with 600% Added Dmg Effectiveness, 2x 100%,75%,50%, more dmg, more dmg per Vitality and the ability to be echoed (it’s a mechanical more dmg) on one side. And on the other side you get Forge Strike with also 600% ADE (took a similar type of skill) and with 75%More Dmg, 12%'More Dmg and the last 2 aren’t even global and won’t apply to the whole skill with 50% Phys or 50% Fire Dmg.

The difference in Dmg between the two is going to be a factor of 10 or 20.
I am not saying everything should be Erasing Strike lvl of power, but there is not a power difference or a gap between them anymore (them or the bad skills and the good skills). They are playing a different game.

3 Likes

Rogue’s “charged” channeled skills (Puncture with Stay of Execution and Detonating Arrow with Aimed Shot) don’t apply buffs from Dark Quiver, Elemental Arrows or Crystalwind properly. For example, charging and releasing the skill would both spend 4 stacks of CW without any damage increase.

Yeah, this is how it’s worked since they were introduced. Starting the charge counts as 1 “use” (& thus consumes buffs) but the damage is only applied by the releasing it (which counts as a second use & the buffs are generally consumed already).

chain crashing/memory leak issues since season launch. normally on load screens or coming out of them. Nothing has fixed this, tried reinstalling game, drivers everything. Have 200+hours played last season without a crash, thanks for ruining the game :slight_smile:

Except the buffs don’t apply even if you have stacks left over from the charge. Unless you mean the skill actually has 3 parts (charge, release & attack)?
Either way, it gimps the damage pretty hard. A shame, because it’s a fun build to play otherwise.

strictly Rogue player only here. DAY ONE SMOKE BOMB TRAVERSAL BUG STILL PRESENT.

teleporting into geometry and getting stuck. no other option but to leave game from options menu since although you can open a portal you can’t move at all.

why is this still not fixed?

Blade Paladin in Vengeance is not converting properly
Despite getting fixed at least once