New Monolith System is frustrating

I’ll just throw out again that this game needs a Diablo 3 like system of selectable difficulties. Probably not 20 difficulty levels, but at least the standard 3 most games have. That’s pretty much the only way to cater to everyone. If you continue this path of making your endgame “hard” word will spread and it will kill interest from casual players. And while the people who want hard games may be loud, and may or may not play longer (they are often fickle and will jump ship to "The Next Big Thing"™, people who want “hard” games are not a majority (there have been many articles on this over the years). I’m not saying to ignore them, but to cater only to them is folly. Also, as a side note, the feedback you are getting now is from fans and fanboys, they are much more likely to give you the benefit of the doubt and tell you everything is fine. That certainly won’t be the case at release.

To be honest, I’m regretting my decision to buy this game in it’s current state, it’s not bad exactly, but I’m finding that after the emperor and reaching near endgame bosses, and hearing others speak about endgame bosses, I don’t think it’s for me. I personally don’t play this type of game for hard challenges to overcome, I play to be a near god mowing down hoards of mobs and finding new shinies. I’ll keep an eye on how the game progresses, I WANT TO LIKE IT. But if it continues it’s current path it’s not for me…perhaps someone will make a mod that fits me and I can play offline (I don’t care about leaderboards at all).

2 Likes

I think a set of user-selectable difficulty levels would help appease the different end of the difficulty spectrum, but only if the lowest would nerf the damage output of the end-game bosses to the point where a decently geared character could facetank the bosses. That would give you your feeling of “godlike power” without the need to learn the fights. Though when you did learn them you could up the difficulty and get better rewards.

They could also add a requirement of doing the monoliths at a particular difficulty to unlock the next ones.

Haha, I like this a lot

I 100% disagree with everything you wrote in this post.

First of all having the mentality that you can just go in monos and just kill everything in the first try is absurd. I don’t know where this 100% glancing blows equals immortality came from but it’s just fake news. While OBVIOUSLY having 100% GB, 100% crit avoidance and above 75% protections is very good that doesn’t mean that you should be able to breeze through content without any challenge. Your class and mastery and build are also extremely important things that you have to factor in. You can have very very good gear and fail because you lack knowledge of the game and are inexperienced and that is how it should be. Experience things, learn from them and improve yourself as a player.

“I died so my echoes got pushed back!!11” Yeah, of course. There has to be a sense of danger to be doing end game content. How is it going to be rewarding in the end when you eventually finish the timeline if there is no sense of overcoming the system? Currently in the story if you die nothing happens and while that is not ideal it’s not a big deal, however in end game content you should be penalized when you die or else you can just bang your head against the wall until you crack it or get lucky instead of improving yourself and overcome it.

I understand that the first timeline mono is easy and it gives the player a sense of power but keep in mind that mono is designed ( that’s how I see it anyway ) for fresh new players. It also helps veteran players to farm more gold, better gear and get crafting materials.

Instead of blaming the game, do better.

1 Like

Well, difficulties and one shot mechanics going with it should be reserved for empower timelines;

They should give player a chance to understand the fights. I’m actually ok with it; ill stick around, I love this game. But many player will quit very fast, I don’t think that the goal.

The echoes push back are frustrating still because most of them are easy as f so you just spend your tine to run like a mad man just to get another try at the boss, I don’t like this design at all - It just time consuming, then you might forgot some mechanics in the meantime and you repeat the all process. again

I will prefer a early end game accessible for everyone
I wish we could reset the modifiers before a boss - getting less loot obviously
Or tune down some boss damage, mostly Lagon actually right now and make empowered timelines the real end game difficulty by getting the possibility to empower all the timelines. as well.

I still get one shot by lagon waves with 45 cold and 45 lightning, is quite low I get it, and its influenced by the modifiers a lot; wrong choices or just bad luck? quite easy to determine.

And for whatever reason, I finely get my way to Ertton (or whatever his name, lvl 90) and was able to kill it first try with 35 void resistance

Where do you draw the line though? Given @LizardIRL did the end boss nekkid but for a weapon, belt & boots, his view point in “acceptable difficulty” is going to be wildly different from mine & yours.

Getting pushed back down the timelines is to prevent you from just getting to a boss & zerging it till you eventually kill it & I think that’s ok. They’ve already conciderably nerfed that from resetting your monolith back to zero on death to just removing a handful of timelines.

That sounds almost like “cheating” (an emotive word, I know), in that you want to juice up the monoliths as much as possible for the “easy” content then drop it down when you get to a difficult boss, thereby reducing the overall difficulty of the boss by quite a bit.

I’m assuming you mean 45**%** & 35**%**, 'cause 35/45 (absolute numbers, not %) protections is criminally low, even for chapter 1…

1 Like

Yes i get the idea, but why not give 2 or 3 try at it, until being push back. I mean so many time I grind my way to a boss for a long period of time, only to get deleted then it’s this time or I have to stop playing, the feeling is terrible.
But yea I still feel like its frustrating but I can live with it, btw they just had lower lost of echos in the last patch note, cant cant complain anymore haha

It might seem, unless you reducing the loot system accordingly, by that I mean a max roll of blessing low enough and far to 100% drop of the unique.

Yes my bad i meant %

I can only assume that your suggestion would be “too easy” compared to how they want the game to be.

That said, the community is very friendly & will help you get your head around mechanics & how to deal with bosses.

I’ll assume by end boss you mean Lagoon or something close to as ridiculous as that boss? Did he do this with every class and combo or just with the most broken couple of builds/classes in the game? I find it hard to believe he avoided random 1 shot effects from bosses without something helping him along as well.

This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.