AAAAAAAAAAaaaaaaaaaaaaaaaaaaaa and also aaaaaaaaaaaaaaaAAAAAAAAAAAAA
I was excited to see new spears but these falcons fists are amazing … Now I can’t decide if I want to dive bomb like a valkyrie or throw fire punches… Maybe attach some traps with melee for that “exploding palm” feel ?
The hype is real
It’s increased damage for the echoes, not the original skill that was echoed. So if the original skill did 100 damage & you had 50% increased echo damage, the echo would do 150.
Am a bit sad about the stun avoidance on the Sentinel armour, it’s just a bad stat & would have been more useful as health.
Super excited for the Warlock. That cold acid flask catalyst looks legit as well. Can’t wait!
Can’t wait for Wednesday!
Yeah so it becomes a multiplier in a way because the echo gets the damage from original, making increased echo damage
separate from increased damage mods to original skill. Difference being it will be added to other sources of increased echo damage
.
Thanks!
No, I think as it’s a % increased modifier then it’s added in with all other relevant % increased modifiers. But because it only affects the echo not the originating skill, it makes the echo do more damage.
If you had 1,000% increased damage & +100% increased echo damage, the original skill would be affected by the 1,000% increased damage & the echo by 1,100% increased damage (thereby having 10% incremental damage compared to the original skill).
Cooldown gloves? I hope this doesn’t mean more cooldown nerfs…
Falcon fists, all that flat damage for a skill with no multipliers to scale it…
Rest of the items look pretty awesome. Mana regen/Ward gen on base items could be neat. Beastmail’s regen is on par with a T5 mod, really good looking stuff. Spine of Malatros looks sick! I’m guessing the play is to combine with acid skin and a ton of poison damage(to get crit chance). Though does this mean no torment? (kinda sucks losing a curse).
I just wish we had a transmog system like Grim Dawn so we could equip optimal gear without looking silly.
This is my thinking also. If the flat damage for minions is similar to other types of flat damage then minions will be slightly stronger. However it still makes weapons for minion’s two Affix items instead of four for any build that does not participate with their minions. We can tell nothing about the values of the affixes because the example does not tell us what Tier.
Kinda, the skill has the Oil Coating node which scales with stacks. But yes, the skill tree has quite a few flat damage nodes & only 1 (ish) % modifier. And Blast Wave for the first hit.
Amazing, hyped even more.
Yeah but Oil coating only works for half your damage, remember for some weird reason Cinder strike is 50/50 phys and fire.
Yes, but that only affects untyped & base damage, those gloves add flat fire damage which is affected by Oil Coating. The base skill damage is always very low for non-spells. And it does have 150% added damage effectiveness.
So far everything seems fine but that Apocalyps armor looks soooo lackluster compared to other options I most likely never touch it ^^.
Its flat melee damage (untyped) in the image so will be split between fire and phys. Also the 150% is only for the first hit afaik.
weaver belt with dual T7 damage O.O
Yup, I was thinking of the final modifier.
Some minion builds dont need flat damage,
if we consider t5 affixes only, and we have t5 minion damage on every slot that isnt weapon, at average values its about 300% increased. t5 on a 2handed weapon is like 225%, thats 525% increased damage.
A minion with a baseline 20 damage(this seems to be the normal value, and effectiveness scales relative to this base damage in most cases.)
20 * 6.25 = 125
With the new system instead you are getting(lets say 12 is average for t5)
32 * 4 = 128
if your minion has any added damage, suddenly you are weaker then you would have been with the new affixes.
Take wolves for example that have 3 points in the node which gives 2 flat cold.
(20 + 6) * 6.25 = 162.5
(20 + 6 + 12) * 4 = 150
I think this is a huge net nerf to minion builds. The penetration will have to attempt to make up for it. But for minions with decent/large amounts of flat like totem builds, this is just a straight nerf in all regards, will probably have to swap to unique items that have %minion damage on them, like reach of the grave.
For some minions this relationship will be reversed. Minions that had no form of flat damage scaling what so ever, and for whatever reason got extra % from another source, those will be stronger but these seem few and far between. Dreadshade assuming no changes in the patch notes gives 20~ flat damage.