This is not true. It works exactly this way. I set up several lootfilters with “hide all” as the first rule. And as stated several times by different people:
Make sure the “hide all” rule is the one on the buttom of your list. All rules that you add above overwrite the “hide all” rule.
If you only wanna show one handed sword your filter has to look like this:
show one handed swords
hide all items
This way the filter reads from bottom to top. It hides all items but then makes only swords visible.
One thing I dislike, the lack of ability to AND/OR on affixes, as in I want to have (any of one list of affixes) + (any of another list of affixes) so that getting (ignite+fire) or (ignite+spell damage) are covered by one rule instead of having to make a rule for every single permutation.
Basically I wish that there was a Affix 1, Affix 2, Affix 3 and Affix 4 in the filter options instead of only one Affix option
I also wish to be able to filter affixes by absolute numbers.
Can be very important for idols (they all tier 1)
Also want to be able to filter by items implicit base stats absolute values.
is there a way of defining rules to have like 2-4 Affixes you want on ONE item?! My brain doesnt get it to set this up… would you be so kind and explain if possible?!
Yea, but can you not filter out affixes you don’t want and have that override affixes you do want? (meaning the item will filter out if it has one bad affix even if it has 3 good ones)
After that, can you filter out items that have less than a certain number of affixes?
Seems possible, just takes a lot of work since you have to filter OUT all the bad affixes instead of filtering IN the few good ones.
Never mind. I thought I understood it. I don’t. I’m over it. I still stand by what I’ve said in the beginning. They over complicated it when it didn’t need to be like this.
I’d like to have that lootfilter toggle on/off button would only toggle lootfilter off while the key is pressed down. As soon as you release the filter is turned on again.
I think they had to make it complicated - there’s too many variables with the loot system. Tier levels, affixes, item type, etc.
My experience so far has been good. I’m using the loot filter to emphasize the items I’m looking for. One specific color for item types that I will use (to check what affixes they have and base stats) and I use another color for affixes I want to break down. That simplifies it for me since some of the less important affixes I won’t break down can be useful on items I want to craft on. Added dodge for example is something I want on the item I want to craft on, but I wouldn’t want it on anything I don’t craft on since I won’t use the item and I won’t break it down (got a couple hundred of those shards). Rare shards on the other hand, I want to pick up regardless so I can break them down to shards (increased aspect of the viper, etc).
They can probably do a lot to improve it. Let’s face it, rarely does anyone do something perfectly in the first draft. It’s a constant process of improvement so we just need to be patient and give our feedback to make the improvements come faster. I am really satisfied with the dev team on what they’re bringing us every month. It’s such a huge contrast to let’s say Wolcen. Their 3 month work to update doesn’t even come close to the quality and quantity of work the LE devs put out. And Wolcen is supposed to be “released.”
Another quality of life suggestion for loot filter:
When you filter some item type(s) by affixes display only affixes that can appear on this item slot (similar to tunklab site). It makes easier to choose right affix combos.