Top class items would be 4LP, you can’t brick those unless you want to.
Actually, 1.0 had a 30% nerf to drop chance. If you go CoF you have an improved drop chance due to rank bonuses and prophecies, if you go MG you have a nerfed drop chance, just like if you don’t choose a faction.
GGG always tuned PoE for seasons. Standard has always been an afterthought for them. And yet, getting a double corrupt, enchanted, high quality, 6-link rare unique is even harder to get than a 4LP red ring. And in PoE you REALLY brick items.
I guess GGG devs are stupid.
And yet, PoE is the most successful ARPG of the last 10 years.
A season needs to be balanced to keep people - with a healthy hobby gaming habit, so 1-2 hours a day at most - able to reach the end of the road in around 1-2 months.
This currently is the case, actually less. I would say 40 hours is the complete amount of available content in the game at the current stage, which means we got 20 days of play-time.
Hence we actually have too little content or too high loot drop in the game in the current stage, the contrary of what is often claimed with ‘we need more drops’.
In comparison the core content of PoE (Maven is the end of that, aspirational is not counted beyond) is around 100 hours of effort needed with the high-yielding game mechanics, hence 50 days of content. This is a great spot and works well for them for that exact reason. A gamer which invests a lot of time but not ridiculous amounts of such can still reach it after all in their state.
Hence:
Is actually a very detrimental thing. EHG hasn’t provided the content needed to substantiate this change, it’s causing issues left and right. CoF players complaining that they can’t push 2k corruption (which is ridiculous), MG people unable to afford gear since they simply can’t access is (which is also ridiculous)
So I would agree with:
They definitely aren’t!
EHG is a ‘decent’ developer studio. They’re not even remotely ‘fantastic’ but also not ‘bad’.
They could do their job vastly better in the current state of the game, hence I’ll definitely give them a ‘pass’, nowadays not many companies that reach a specific size can say that from my side, the majority are utter garbage. EHG - to date - has proven that they at least can handle to keep the game baseline ‘fun’ without any major garbage in it.
But to be fair… their game is in no way ‘fantastic’ since it has far too many glaring issues. Lack of content. UI issues for MG, general wonky UI issues with opening/closing windows. Unpolished content (dungeons) and much much more.