I’d like to see a checkpoint at the last quest echo before the boss fight. This way you do not need to run through the complete process from the scratch.
I like the new “enemies level” not scaling to player level. Yes, you don’t get that much xp when you go through. But this problem with you being overleveled for the content is only because there was no character wipe before releasing this new system.
I see an issue with the following:
I am in level range of the area, lvl 71 with lvl 68 enemies. I walk through near 30 echoes flawlessly. I get oneshot at the boss, not knowing his abilities.
This is day 1 for me. No time (also no incentive) to try again from scratch.
Next day I sleepwalk my way to the boss again. I know his first ability, can dodge it and die to the second ability. Quit the game session for the 2and day.
Do I really want to repeat this a third time? I don’t know, actually.
This way I could level my character to max level without making any progress on the content, if enemy level would scale.
All this reveals another issue with the current character progress:
Your character level does not matter.
You get not advantage in out leveling the content. So it’s useless to take all that arena keys you get with all these numerous fail attempts on the bosses to level 10 levels more and have a better chances against a mono boss. He will oneshot me at lvl 71 and also at lvl 81. There are no badass passive skills that give me an advantage. My skills are at max damage or max defensive level already. The only thing that would help is better gear. And even if I would find the mother of all weapons that would enable me to beat the shit out of a boss, the boss damage reduction / hp increase mechanic would kick in and prevent me from having any advantage.
Actually the bossfights don’t respect my character progression. They only depend on player skill and ignore everything else. I can only beat them with practice. But the practice is gated behind hours of grind.
In other games I would skip this, do other content to level and get better gear and ready myself for the next approach.
But here I just have to dodge 100% of the bosses attacks to not get oneshot. If I could try this 3-5 times in a row, I might get better. But having to completely start from scratch - even if I would level up during my way back - takes away all my motivation.
You learn best by repeating things. But the current system doesn’t let me.
Maybe all the hardcore players are on cloud no. 7 actually because they can sink all there time into this and try all day long.
But for me this system is too hardcore.
Maybe it’s intended and there will be more casual endgame systems. But I really would like to believe that at some point, when I invested 100 hours into the gear of my toon, I would be able to do that content. Just like it seems, this isn’t the case because the boss mechanics rely on player skills 95%.
I don’t like oneshot mechanics. Give me a chance to make a comeback in a fight.