It’s disingenuous that you’re saying it’s a 100% increase when the 100% increase is from T5 to T7. But there’s an affix in the middle there.
T5 → T6 is a pretty decent bump of usually around 60-70%.
T6 → T7 is a reasonable jump in line with the rest of the affixes, usually around 30%-ish.
T7 → T8 is the one that is usually 100%, but you can only have one of those in the whole build, so that’s also acceptable.
Not quite. If your armor drops with +15 life you immediately trash it because it’s useless. If your boots drop with less than 25% movement speed (more often 35%), then you immediately trash it because it’s useless.
There are lots of affixes where you can accept a T2 or a T3, but anything below that is unacceptable unless you’re still doing low maps.
Obviously. That is, after all, 100% what the genesis tree is in PoE this league. 100% pure power creep.
Everything that has been added to both games in over a year is 100% pure power creep.
Nemesis? Power creep. Havocs? Power creep. Primordials? Power creep. Woven? Power creep.
Genesis tree? Power creep. Kingsmarch? Power creep. Recombinator? Especially big power creep.
Only mercenaries aren’t power creep yet because they’re working on how to add them to core. But they will be.
Every new season/league in a game of this genre has to absolutely introduce power creep. Otherwise people aren’t interested in returning.
It’s not. The chance for an affix to roll exalted is separate to the chance of a regular affix upgrade. And it has a much lower chance.
And I didn’t even mention that it would also mean changing CoF. Ranks and prophecies would also have to be redone.
So yeah, definitely not “least work”.
That is a huge hyperbole and should go to the “game is d34d” wall of shame.
Even if PoE did that magical UI in a simple way (which isn’t easy to achieve since you have an extremely complex system below it), there are people that don’t like the craft/trade first approach PoE has and would prefer a drop first approach.
It’s the reason why D2 still has a very healthy playerbase despite the underlying mechanics being very outdated by now. Because there are plenty of people that like the drop only option with extremely minimal crafting.
That change was made this season. Season 4 isn’t out yet. So you don’t know if it was ignored yet or not.
When season 4 comes out we’ll see if that was in or not or if it was ignored.
Obviously. But the drop pool remains the same. And especially, the drop pool for other characters remains the same. Which was your concern.
3 of the biggest games in the genre (outside of PoE, LE, D4) would like to disagree.
D2, TQ and GD were wildly successful and in all those games the gameplay was definitely drop based.
Crafting in GD served to round up your build with a few extra affixes only. The base item remained unchanged.
Crafting in D2 was mostly useless except for some extremely unlikely RNG results and outside of the same dozen runewords everyone uses while ignoring the 50+ other ones.
Yes, pretty much. The biggest issue with LE is a lack of things to do in endgame. You can fix gear progression all you want and everyone will still leave because there’s not enough choice or variety in endgame.
It’s all just running echoes forever and ever, you just get a few mechanics randomly thrown in there.
That is only in the first half of the campaign. And even then you’re already rerolling sockets often enough, depending on your drops.
For the most part, PoE is “Nice base drop. I already have 1, I don’t need more of them.”. Exceptions apply. But the majority of drops are useful once. After that, their value is in converting them to currency so you can craft or buy what you want.