I previously suggested adding Skeletal Priests or clerics to the Summon Skeleton skill tree to give Acolytes a minion with a more supporting role. However the Summon Skeleton tree is already fairly skill heavy. I was also hoping Warlock would get at least 1 summon creature. Since the lich has none, and the Primalist has multi-spec summon options.
A suggestion of mine here would be, if Warlocks are focused on curses, why not grant the Warlock a minion which thematically fits with curses? Mummy Priests. This would add a priest/cleric type summon to Acolytes, while also not clashing - but actually thematically supporting the Warlock.
These are just suggestions.
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Limited to 2 by default. 3 with Warlock specialization (Right Side Passive). 3-4 with skill tree passive
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Passive on death effect: Debuffs nearby enemies by lowering the damage they inflict for a short time
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Mummy Priest Auto Attack
Standard ranged spell attack in the form of throwing small yellow lightning bolts which by itself is weaker than Skeleton Archers by comparison. However their default attack has a bonus against cursed enemies.
Passives including dealing more damage against cursed enemies, prolonging the curse the enemy is afflicted with on hit, default attack chains on hit against cursed enemies. Even lower damage, but a chance to remove a buff from enemies (chance lower against bosses).
- Mummy Priest Spell 1 - Cleanse (Innate, has this by default)
The Mummy Priest removes up to 2/3/4/5/6 negative ailments, including dots, from you, your allies and your minions in a moderate AOE at the target point. If cursed enemies are within the area of effect - the ailments are not just removed, but transferred to them. CD: 9/8/7/6/5 seconds. Priests use your mana to cast this spell.
Passives including increasing the AOE. Priests transferring the ailments to itself instead of enemies to no longer use your mana to cast it. Longer cooldown but also restores health.
- Mummy Priest Spell 2 - Atrophic Shield (Must be invested in)
Buffs a random friendly minion with Atrophic shield. The shield gives the minion 8/16/24% less damage taken from damage over time as well as necrotic and physical damage for 5 seconds, and necrotic retaliation against cursed enemies. When Atrophic shield ends, it deals necrotic damage to a cursed enemy in range.
Passives including the Atrophic protecting against and dealing elemental and void damage instead. Atrophic shield limited to 1 per Mummy Priest, but jumps to another nearby ally when it expires. Increased damage against cursed enemies. Can be cast on players but the player’s damage is lowered when the shield is active on them.
- Mummy Priest Spell 3 - Curse of Doom (Must be invested in)
Curses a rare or boss type enemy to take 0.1% of their total health as damage each second. Stacks with other Mummy Priests up to a maximum of 0.4% total health as damage per second. The curse is permanent, and every 5 seconds it increases by a further 0.05% up to a maximum limit of 2.5% total health as damage per second.
Passives include: Cap lowered to 1.25% but the curse progresses much faster. The curse has five times the value but now only works on non-rare, non-boss enemies. The curse prevents other curses from expiring while active, but the damage is also applied to the player at half the value. The priests apply the curse on the player, which makes the priests immune to damage.
- +General Passives