no, im pretty sure ~900 is a cap, on wave 500 i had osprix vanguard that hit me for 600 hp out of my 660 hp(through all defensive buffs and 9k+ fire prot), and 1 necrotic whisp takes more than half of my health on 750+, so its a matter of rng, some things are unavoidable and you cant avoid everything because speed modifiers are fucked up and make things that supposed to be avoided by moving into impossible to avoid
so tldr getting a pack with speed mod or unlucky rare mod combination after 600+ can easily kill you and you will get it due to how probability works
i dont think so remeber that it was on wave 500, if i had that enemy on 700+ i would die for sure and i couldnt avoid his circle burst attack cause he casts it too fast. and its just 1 danger, the further u go the more danger you come against. The main problem is that you have to sustain vengeance+lunge+pot buff ALL the time, if 1 buff falls off you chances of dying goes up like 10x and we all humans so everyone will make a mistake eventually and that also can cause death.
Idk im waiting till they fix the protection system and itemization/passives and switched to protection mage which is way tankier than sentinel imo
P.S. its not even strongest build on forge guard, void hammers deal ~same damage but waaay more tanky that one can go to 1k+hopefully
Hi, Misha.
i am trying your Abyssal echo jug build.
am 59 currently.
Have not understood some of the last posts
Shall i replace echos with hammer throw and if yes can you post a pic please?
Hi Misha,
In the void hammer build if I understood correctly you would replace echoes by hammer throw and you use smite. But which skill is replaced by smite ?