- Minions are gone and have to be resummoned after going through a personal portal back to the map you came from (does not happen if you go to the End of Time or travel via waypoint).
- When starting the Lagon boss fight, minions mostly stay locked out behind the vines at the top of the stairs and have to be resummoned.
- The stash chest in the End of Time near the trader is very hard to access. I usually have to manually reposition myself multiple times infront of the chest to be able to open it. You can click on the chest fine, but it just doesn’t open. This happens to several loot chests all around the world too. It looks like a pathing issue, most of the time I have to clear all breakables around the chest in question to be able to open it.
- Hovering over items in the inventory while comparing it to the equipped item sometimes makes the tooltip flicker wildly and unreadable. Mostly happens on slots in the lower right corner of the inventory. Slightly moving the mouse pointer helps most of the time, but not always. (In case this matters: I’m playing on ultrawide 3440x1440).
- The minimap / overlay map zoom seem to reset to default on every game start. I always have to go to the options screen to have my custom zoom setting back.
1, 3, 4 & 5 are known bugs.
I’d also like to report the OP’s point number 2 as a big issue for Necro summoner. I just levelled a Necro with an army of minions and reached Lagon at the main story quest just to have my entire army locked out of the fight by the tentacles. I pretty quickly died after that because I was concentrating on trying to resummon them all inside the area and not avoiding his attacks.
The only way I could complete the fight was to command them into the area using A before I entered.
Also there are some targeting issues for minions on the top platform in the first phase of the fight. Most of my minions just shoot into the air missing Lagon and I lost control of them. Even using the A command in this top area does not seem to make minions move or retarget once they are stuck shooting into the air. I’m using Ice Mages and Ice arrow archers and with this setup the Lagon fight is pretty awful and very hard to complete. I dread to think how hard the Monolith Lagon fight is going to be for this build.
Yeah, IMO they could do with changing the fight up a bit. Have Lagon (and his tentacles blocking the ledge) appear as soon as you enter the area and teleport the player & their minions onto the ledge. Then start the mechanics with a claw attack rather than a random choice including an eye beam.
This would fix Dobs’ issue along with this bug and bullshit deaths where you get an eye beam to the face as soon as you arrive on the ledge with no warning,
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