Max Health Formula calculation

Trying to planner a FG build.

Wiki says max health formula is:
(95 + 5*CharacterLevel + Added Health) * (1 + IncreasedHealth)

Toon:
Forge Guard, level 89, base 1VIT (10HP), 2STR
All passive trees have been de-specced (they are now (0/0/0/0)
All items from toon have been dropped
All skills have been despecced (just to make sure, although they dont provide passive bonuses)

Health shown on character page: 814
Using wiki max health formula: (95 + (5*89) + 10) * (1 + 0) = 550

Even if i don’t consider the 10hp from VIT (which i did in the above calculation), im still 264hp above target value. What gives? Did the formula change, and if so, can you tell me the new formula?

Unfortunately, the wiki is currently severly outdated.

As of Patch 0.7.10 your characters gain 8 health per level (link).

2 Likes

Thanks, this ALMOST works for my above calculation. Will you help me fix it ?

(95 + 8*CharacterLevel + Added Health) * (1 + IncreasedHealth)

Should i consider the 1VIT providing flat 10hp?
(95 + 8*89 + 10) * (1 + 0)
= 95 + 712 + 10
= 817

or not?
(95 + 8*89 + 0) * (1 + 0)
= 95 + 712
= 807

Stats sheet shows 814.

The base hp is 100 & you don’t get +8 hp for lvl 1:

(100 + 8*88 + 10) = 814.

That’s correct. I’ll give you the thread solution and a cookie: .

If I had to guess, the wiki probably tried to simplify things by reducing base health by the health gained per level, and then just multiplying that by character level before adding them together. I can see that being convenient, if adaquately explained to avoid confusion.

1 Like

Thanks, im an idiot, obviously it was 95 before, because 1st level was unaccounted (100-5), now it can thus be also written like:
(92 + 8*CharacterLevel + Added Health) * (1 + IncreasedHealth)

Cheers and thanks!!

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Yeah, if they’ve used (92 + 8clvl + vit10), etc that would be fine.

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