When you look at the yoyo that is the shadow cascade mana bar, I do not think it was intended to be that good.
Shield Rush is one of the best skills in my Aura Paladin arsenal. Being able to get a damaging aoe and just charge through enemies is great. To be able to gain so much movement speed for so long with shield Rush is amazing and for only like 22 mana.
Is not an idol, is a Shadow Cascade skill perk.
I didnât read the whole thread⌠but as a new player that need more mana I feel I needed more mana regen to fill 400 max mana, but find out mana regen is based on 8 hurt. I so decided to completely change my build cause basically itâs a useless stats if you have a lot of mana. Thus is this good or bad ? I canât know yet but for sure, itâs useless to stack it for high mana spender, ironic.
What so you are telling me my build is useless again boss xd NICE hide mechanic like that feel so rewarding ! I love being punished to just wanted to play.
Yeah⌠new player too and I just quit at level 63 once I found out there is no +flat regen. Kinda insane especially since necro with investment can have bone aura drain 9ish mana/s.
Mana is that stat that keeps builds honest. And for the record I see it as 100% an offensive stat, so it should be a prefix, at least in terms of consistency. Further, I feel it might be broken if it were a suffix.
Look at super-powerful builds like Flame Wraith Necro⌠it has to use an entire skill slot just to feed itself the amounts of mana it needs to be at âfull powerâ. So it could be worse,
Mana regen in this game is in a horrifc state. We need additonal or more effective soruces of Mana regen, like flat mana regen, Mana leech, mana on hit. I just feels very bad!
We already have many ways to regain mana. Many masteries have some form of mana on hit, everyone has access to mana regen, mana leech would just be broken beyond belief & allow one to ignore mana costs with big expensive skills on bosses. If they introduced flat regen that would require a fair bit of rebalancing (unless they replaced all the % regen affixes with flat regen affixes that got you back to the same regen/sec, then passives that gave % regen would be very powerful for use by specific masteries like the Sorc).
I think some people just donât like having mana as a constraint to their builds & requiring to have to deal with it, which is fair enough, but the devs have said on many occassions that they want mana to be a thing not something that rapidly becomes an irrelevance (like in PoE).
I know what you mean and I get it BUT the current options you have mentioned arent enough to make some skills not feel clunky.
Whatever makes a player experience something as ânot funâ should be improved / changed.
Even if the options I have mentioned would be very powerfull, they could balance it by giving those affixes smaller numbers.
Guess we will see what the future brings or wont bring ^^
Yes & no. I think that can be a slippery slope as well as being subjective. If the devs dont want people to be using a particular high damage skill frequently they make it expensive. But the player probably wants to be able to use it frequently because its fun. If the devs always catered to the lowest common denominator then itâd be a slow slide into ridiculously high damage characters that took very low damage because dieing is not fun and killing everything is fun.
People should be happy they start out with full mana . I think Iâm so easiely used to the mana reg in D4 because I always played classes who needed skills to fill their ressources and then start smacking enemys arround. To me the ressource system of LE is just a diablo Barbarian who starts out with full fury or a wow warrior who starts with a full ressource bar and so on and so forth.
A lot of people dislike that playstyle and I get why but having mana managment is something fun to have rather then games where ressources are 0 issue.
Path of Exile.
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