Ok, I have no clue what a shill is, but I am sure I never said everything is perfect.
I usually try steer discussions into a certain direction, so we can have a more specific discussion about certain things and not some very broad game design philosophy sessions, which usually don’t bring much constructive feedback.
Your OP was very much focused on mana regeneration, but you also specifically said you are playing a marksman.
I totally did read your post and understood it.
This seems to be a very specific issue with your specific build.
Just going from 8 to 10-12 mana/s with 1 or 2 affix slots can be a massive difference already.
Also in practice you will never constantly attacking and you need to reposition and evade skills. In these short downtimes mana regeneratio nworks wonders.
Mana regeneration also generally speaking is teh “weakest” form ouf mana generation, but its passive. You don’t need to do anything for it.
And I didn’t imply that you said that.
But that is my point, you are using a passive that totally incentivices this playstyle (having a spender and filler).
I never said this is the “solution”
The problem with mana regeneration in particular is, that on paper it often doesn’t sound or look good, because you very often calculate with unrealistic uptimes.
There are always gaps between mob packs, phases were yo udon’t constantly attack, dodge attacks etc.
These are very hard to predict on paper.
And this is why I specifically asked if you think this is a Marksman Issue or a general Last Epoch issue?
Because I think Last Epoch doesn’t have a general Mana Issue.
Does Marksman have mana issues? Maybe? But I would also argue that Marksman is a very mediocre mastery for mana regeneration. Marksman has many many otehr tools for mana management, very different compared to some other classes.