Mana regen and why it's bad for the game

Ah ok now i get the point :slight_smile:

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I wouldn’t consider it a “trap” as much as it’s that the devs can only focus on so much at one time and if implementing a “mediocre, but does the job” mana system allows them to use their brainpower on improving the skills so that people want to play them, then I’m fine with the trade-offs.

We can talk about increasing creativity with build ideas all we want, but if the skills are too boring, no mana / point system is going to change that. I’d rather have them spend their time and revamp most of the skill nodes so that each skill is actually unique and not just “stat boost” or “this other skill, but worse” before trying to implement a completely new system.

Especially when in this game alone, the devs tried to create a new protection system for over a year before scrapping it for the standard resistance system. This is coming from a player who was negatively impacted by some of the changes in 0.8.2 and had to delete multiple characters because there just wasn’t a point in using them anymore.

I 'm not using Swipe. I did test Unspent Power node on Tempest Strike. It did help somehow but still huge mana issues. I really hardly can use Crow’s abilty because of its huge mana cost (50). And I also got some %Inc. Mana regen on gear . Now I have 13 mana regeneration. Still mana problems because I took Power Claw node on Storm Crows. It cost 4 mana and drains my mana in seconds. How I’m supposed to sustain it I don’t know

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