Mana generation from skills

My guess: when you retaliate damage, 10% of your retaliation dmg is leeched, but as mana not as hp
I like this one, but prefer it capped some how. Maybe up to 8%-16% of max mana
Or instead of leech - replenish 10%-20% of missing mana on retaliation hit and 100% of missing mana on retaliation kill

Ah, now I see. Always refresh tabs before answering :roll_eyes:

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Hmm naw I’m sure the drain life version(I’m using this on a Damned Warlock) doesn’t change individual spirit duration and adds more spirits(more mana) this is specifically called out in the text for the node Eternal Servitude. Looking back, the death seal duration increase doesn’t seem to add spirits so yeah that one probably wouldn’t help (Although isn’t it just a really bad node in that case?).

I’m just saying from MY experience for THIS specific case of Chaos Bolts, mana regen is not a good option. Especially if its your main skill, you’re gonna wanna spam it unlike say Earthquake or your example of Static Orb.

Mana regen is fine in cases like Avalanche Shaman, Although that skill and mastery was recently reworked to specifically work well with mana regen.

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Completely different experience here from my experience. I love mana regen. Overall you lose a few damage, crit or other offensive prefixes, but the gameplay is so much smoother.

Even if a Spammer Skill like Chaos Bolt is your main skill, you will almost never spamm it 24/7 anyway between mob packs etc. And even if you do, the more mana regen you have the less mana you lose/sec.

So even if mana regen never completely counteracts your mana consumption it still feels very good building it.

My Warlock that I killed Aberroth with when it was released had 25,5 mana/sec and it just feels amazing.

This was before the Wand Mana Cost buffs.
With a - 5 Mana Cost instead of -3 that build could have taken 2/4 instead of 1/4 in Chthonic Auroa (1 extra proj, +5 mana cost) and still feel great.