After dying to a bug on 998 I started a new run to try and get the last 2 waves that I know my build is capable of… only for the servers to go down again at 575.
So now I’ve lost another 300 waves. I understand today was a maintenance day but the servers were back up and I saw no warning of more work. Even during “normal” operation I’ve lost runs to disconnects or bugs (and I know other scoreboard chasers who have done the same).
Even 500 waves would have been a commitment of many hours. During that time I would expect to encounter performance degradation due to the memory leak(s) that effectively set a minimum clear time requirement based solely on the player’s computer specs.
The leaderboards were exciting and motivating to me for a long time. But now it just feels like a pointless joke based on infrastructure luck over tactics and strategy. The game is just not stable enough for the arena as-is, which conceptually is fine, but I don’t see a reason to punish players even more by pushing goals further and further out of reach through no fault of their own.
its frustrating to die when you know you could have gone further and its even more frustrating when a second problem occurs and make the journey to achieve the same place much more time consuming (in a negative way).
This is such a small change but would benefit players engaged to arena and maybe engage a phew more to try it (so phew actually play it for the leaderboards…)
They make QoL improvements all the time. Sometimes it takes longer, and sometimes the devs decide that the suggestion doesn’t fit in their scheme of their plans. But they do put out QoL improvements with (at least nearly) every patch.
There’s another thread that talks about all the bug squashing they’re focused on and there’s a good chance we might see it with 0.92. That could feasibly also contain some simple QoL changes as well. We should know soon! Date was announced.