Lunge adds cooldown to Smite

I must’ve missed that. However I think you do have a good idea for a node in a movement skill. A dash that has a %chance to refresh on kill would actually be pretty interesting.

I don’t really like chance-based utility because your muscle memory would get used to the worst-case-scenario timing and you’d instinctively wait for the full cooldown of the skill to use it (or try to use it and get pissed it did not trigger).

%chance is good with damage dealing skills, not with utility IMHO.

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Fury Leap has two such nodes, I’m not sure how frequently used they are.

I’m guessing it’s a Primalist skill? I don’t really like that class and I have not played it much.

I think I got to the second chapter of the story with it and abandoned it.

EDIT: I went and looked, all the “chance to reset” have an intrinsic shared cooldown of 5 seconds. I would personally consider it only if I had no better nodes to unlock.

Yeah, I think most people probably think that too, but it’s not too difficult to get Fury Leap’s cooldown down to under 5s, then the reset on other skill proc effectively halves that. So if you’re doing a non-Werebear EQ build 2 free EQ every 5s (on trash) isn’t too far off what you can get with Werebear EQ. Though it would be worse on bosses without trash to kill but better on Lagon.

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