The new season mechanic introduced in Season 5 spawns healing orbs when killing resurrected enemies. However, they are not affected by the “Automatically drink potions […]” setting, as it it not a potion. This means when playing on a low health build (Bladedancer in this exact case, but other builds also have this problem) I actively get healed against my own will, and with the enemy density during that event its something hard to avoid - perhaps even impossible. From Mike’s stream (October 2nd) I know that it’s an oversight, but is it gonna be adressed? Kinda sucks to be at a clear disadvantage when doing the NEW seasonal mechanic.
See picture: Low Health & New Season Mechanic Interaction explained in picture