As a very average player, I find the skill respec system to be annoying/tedious. The biggest impact it has had on me is that it has discouraged me from creating my own custom builds and experimenting with skill synergies, and encouraged me to rely on more advanced players who have the time and endgame setups to quickly run through and relevel skills to test synergies.
I do sympathize with the developers though; I can imagine that it is hard to balance a game for more casual players who want to learn and tweak as they go vs. also dealing with endgame min-maxers who are going to hammer away to exploit game mechanics and identify top builds.
I doubt thereās an easy solution that would make everybody happy. My only take would be to consider tweaking offline mode with some QoL featuresā¦ assuming it wouldnāt impact the online counterpart.
As it stands, though, the current method has made me less willing to play around with new gear ideas when I get them that might end up sucking because getting back to where you were is tedious if I make a novice mistake. But thatās half the fun for me, and if it isnāt fun Iām not gonna wanna do itā¦
You dont know what everyone is doing, you most likely dont even know what most are doing. Only the devs have this kind of data.
What you might find worth doing isnt ever going to 100% match what others find worth doing.
As someone who has a family and works, time is important to meā¦ and that 30 minutes any time I want to simply play a different playstyle, is enough of annoyance and aggravation that it was worth MORE to spend time ONCE to level up 3 different characters of the SAME mastery, so id never have to spend 30 minutes in the future. If I could only play 1-2 hours a day, and each day I wanted to play a different build, thats 25-50 percent of my play time spent just being forced to go through the respec process. 30 min a day works out to be 3.5 hours a week, or 14 hours a month of just having to do the releveling of skills Ive already leveled. And for what?
In the long run, it will save me time
I wish I didnt have to pick between one or the other
TLDR - the skill speccing system is really novel, and I think I might grow to love it.
I found this thread in a moment where I felt respeccing cost mid-level was too high, and I wanted to see what others think about it. This seems backwards to me initially, as my gut says respeccing cost should increase as character level increases.
However, after some experimentation with respeccing points on a level 30, and thinking about the tradeoffsā¦Iām starting to think the current system might be kind of genius, becauseā¦
The current structure it introduces a mid-leveling āstrategy to respeccing efficientlyā, which might be enjoyable to master season-after-season.
For example, at level 30, dropping all three skills (12->5) at once would be a big power loss, so itāll be more efficient to drop one skill slot, use that to train up the dmg nuke of the new spec while still using the maxxed old-spec dmg-nuke and old-gear. Then when the new dmg-nuke is trained up, switch gear and the other two slots. Combined with āpreppingā the new gear for the new spec, this could be a pretty interesting long-term game mastery to learn and strategize.
If anything, I think over-time I might grow to think the respeccing cost is too low at max-level. Though perhaps this is where ācheap experimentationā should be most accessible (the way @Gadzooks wants), so maybeā¦ again, the system is genius.
Only time will tellā¦ absolutely loving Lost Epoch. I find the onboard and dialogs (especially the shop dialogs) clunky, but the mechanics are top notch.
I know this thread is from March, but I only read it today, and I had a good laugh. This dude thinks he needs to go clear high level content with skills at lvl 10, so for that reason he needs 3 shamans and therefore system is bad. LOL
Even easier would be to respec 4 skills, keeping your current damage dealer. Then when your new damage dealer is leveled up (which at high corruption is 1-2 echoes), you respec the final skill.
True. I never had any issue with fully respecing at any time in the game. Iāve fully respeced early in the campaign and still cleared everything just fine. Iāve fully respeced during normal or empowered monos and also cleared them just fine.
Especially in empowered monos. Maybe the first few packs are slower, but then it gains 3-5 levels and youāre back in business.
But when people suggest the respec 4 skills strategy is for people that donāt want to feel the loss of power, or something. That way, you can still blast the echo while leveling your alternate DPS skill.
Personally, I think the respec āissueā in LE is more of a perception issue. It sounds bad in theory, but when you actually try it out, you find out itās not big deal.
If one does not play hardcore, one could just enter an empowered echo, blow away one or two packs with lvl 10 skills (which should still be possible, even if less comfortable), and then one has lvl 16 or 17 skills.
TP out or set the new points while in the echo, and youāre good to go.