And as I have later elaborated here;
At what point ever would someone take random over a specific type of objective that their build excels at? I remember the Spire insta-killer reflect build in beta, and if you could do nothing but spire echos as that build, there would be 0 reason to pick any other customization, because you guaranteed to clear those echoes within 10s.
So you’re saying that person would swap for the reward nodes. Let’s say he has 0 need for gold. At best, he’s only ever gonna swap to an ambush path until a gode node shows there, because spire with gold is still better than ambush with gold and both unlock a new node.
So if the reward is completely random, the spires are always better for the reflect-build.
Don’t forget the web is already customizable, you can already skip the bad nodes. Personally, I avoid the Arena nodes without decent rewards.
Considering you can have access to Prophecies before you even kill Majasa, there needs to be an easiest content. And this way it costs no new boss design. And why should those prophecies scale when I can have a 12 corruption and 320 corruption choice next to each other? You pick the difficulty you want!
If we’re talking purely about Echo objectives: Ambush always takes X% clear before it spawns iirc. Spires you can rush and kill, only if you have the speed for it. Patrols you do faster once you have map knowledge.
Certain builds are always gonna favor certain objectives due to how they are, to allow players to only do easy (to them) content, they’ll just get bored, or ragequit when they finally hit another type of content they never had to check their build against