Legendary Items and Eternity Cache

Almost exactly how I figured the system would play out given some of the hints we’ve gotten leading up to the patch. The mention to keep some of our best exalted bases, and Mike mentioning ~12 max affix legendaries, (Omnis(8) + exalted(4) = 12).

This changes the entirety of how I intend on gearing builds, (I’m secretly happy the new Electrify uniques are low level so I’m going to have me some fun this patch) now I have to consider unique flexibility to throw in some slots here and there to see if I can get anything to help some lackluster builds move over the edge.

A little sad that sets can’t be used, (was looking forward to juicing up a Shard of the Broken Lance) but I understand.

For the concerns about balance, I’d wager a huge balance pass is awaiting us once we’re content complete and the egregious outliners are found with all masteries and skills in their place closer to release.

All in all the gear hunt just got real.

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Yeah I’m bummed that halvars will be left out :frowning:

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What about set items? Can they be transformed into legendaries?

Now this brings things to a whole new level. Hyped as hell :grin::100::star_struck:

Q: How many bee related legendaries are there?

A: Ah, two that I know of – off the top of my head.
Source: YouTube Link

If he’s not trolling and referring to the same Unique twice, does this mean that there will be a second bee-related Unique item coming next week? Bee Keeper’s gloves have a good resistance, so it’s not a terrible idea to use a Legendary glove based on it. What will the second one be?

Nope, only a unique item+exalted item

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If this is the case, which base will the result be on? I would assume the unique base, but just want to be sure.

The last question…

It was added after my reply :slight_smile: He’s editing the FAQ based on questions here and the stream.

By the way, yes, they asked an interesting question.
With the new mechanics, the current sets are turning into trash (although they were before).
Are there any plans for changes in this direction?

Among other things, quite a few builds do not yet have the appropriate uniques for this type of item equipment.

And if, for example, all unique armors end up existing with “4 Legendary Potential” each, they’ll pretty much all end up being better/stronger than “The Falcon”. :upside_down_face:

It’s time to mothball the old stuff and look for new stuff with Legendary Potential.

What happens if you put a Class-specific affix onto a different class-specific Unique?

Example: a Necromancer-specific affix on Artor’s Legacy (Primalist unique) ?

Okay, I’m concerned with this change.

First of all, I LOVE the idea!
Having stuff to grind for in endgame is amazing, even maybe upgrading uniques can be good (although dangerous for balance reasons)

But being able to put +1/2/3/4 full power affixes on a unique that often carries it’s own weight, is astronomical power creep and it will make balancing uniques super difficult going forward.

I don’t see any way where this can stay in the game long term and I’m a bit worried that we’ll have a “Harvest” moment (controversial powercreep league from PoE) if this gets pulled back after players had too much time to get used to it.

IMO although this is super exciting and fun short term I have major concerns for long term health of itemization if this goes through unchanged.

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Humming Bee

also remember that not all end game content is in right now. this will probably be a time they can gauge how hard to make other systems depending on how often legendaries are collected before the new systems become relevant to progression.

It’s won’t let you. I’ll add this to the FAQ.

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We are seeing a lot of concerns about this. getting a high power unique with 4 exalted affixes on it is almost impossible. While the top end potential is way higher, it’s not realistic to even talk about. We had similar concerns raised about T28 exalteds. I’ve still never seen a real one and don’t expect to any time soon.

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It is not just concern about +4 legendaries…
+1/2 is already extremely crazy since most item slots depending on build has 1 or 2 really high value stats/slot.
Being able to get that on any unique of your choice is insanely strong, and removes a lot of interesting itemization choices.

A lot of unique items in LE already holds their own AND have unique affixes available to them.

Reasonably being able to get 1 or 2 rare affixes that is within your control is very very very strong as most builds only has 1 or 2 super high value affixes for each item.

Right now only certain items has stats like “armour shred, shock, frailty, +skills” the list goes on, any stat that has a limited number on slots they can be put on makes gearing and using uniques way more of a “choice”, since you’re always balancing what you’re giving up against what you are getting.

With this system most of these choices will be gone, because we can reasonably fit all of those stats across our item sets even just getting +1 or +2 legendaries.

Yes, everyone talk about the wet dream full 4 Pot Legendary like it’s already a thing. :stuck_out_tongue:

But strong unique with 2 Pot is already really good. And it’s here that we need to gamble if we want 2 specific affixes. It’s a extra layer and i really like the design.

I don’t know what you are worry about. You itemize based on your build not the other way around. So you don’t have many itemization choices to begin with.

But, you don’t have the item right of the bat, you climb and update your item little by little. Legendary is just another layer. For the very Endgame, with -it seems- a very low chance to drop + having a chance the ‘fail’ the merge with the ‘wrong’ affixe.

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