Last Epoch Trade Survey

Thanks for remembering us :purple_heart:

Yeah, I can agree, we have seen the effects already:

We have seen this happening in PoE, where the devs didn’t want the game to become a screen cleaning speed-running game, and that one aspect couldn’t be taken out of the game.

Also they envision “crafting” are just slot machines with currency, and they f’d up with Harvest, so they are destroying this mechanic by bits patch after patch, because of the huge impact it caused, they can’t simply get rid of it in one patch without losing a good chunk of the playerbase.

Yeah, that’s why EHG are so hesitant to add stuff that they aren’t sure is absolutely the direction that they want to take LE in, if they did but it didn’t work (for them) then taking it away would feel really bad for the people who loved it.

Exactly, one of my suggestions was to do an AH as a “league-specific” thing with the intention of removing it after the league ended, but that still runs into the issue you talk about above. Sadly.

1 Like

One thing that this survey didn’t really allow me to convey is the following idea.
Disclaimer : I have no idea how to implement (as in, actual design of the system) this in practice, but if the question is “what do you want for trading in Last Epoch ?”, this is my answer.

The best TLDR of it I can give is : I don’t really care to play with people, I just want to be able to trade with a selected few.

In longer words, some kind of Group Find. To take an example from Path of Exile (yet again), think, very small private league (hard to say how small, 5 ? 10 ?). At character creation, you select a few people (account/characters, more on that distinction later) with whom your character is “allowed” to trade with, without having to play with them. This allows me to play alone, on my own time, without having to schedule being able to play at the same time as others, but if I get an item I can’t use but that could be really useful for my friends’ builds, then I can just give it away to them.

I feel like this would not warrant a huge (if any) reduction in drop rates, could still consider some limitations : the ones I like the most are not being able to trade items that are already crafted on (but if say I send an Exalted to my friend, they can craft on it ofc), including legendaries, nor idols/shards (maybe runes ?).

Having it done at character creation avoids the problem of “I’ll just wait until I really need some very important item, and add that specific person who has that item to trade with them”. There is an issue with shared stash too, the system would be easily circumvented otherwise, maybe traded items become character bound ?

Like I said, lot of technical issues to figure out with an idea like this, however I feel like it isn’t really far from what EHG wants for trading ?

I’m a non native speaker and I have my troubles with writing english but I understand it pretty well most of the time. That wall of text can be understood in many ways depending how optimistic or pessimistic you are. If there was a short definitive statement like “Gifting is a placeholder system for now and we are working to find better/other solutions.” a lot of troubble could be saved.

Instead we had something that could have been written by a political party because it’s widely interpretable from: “There will be no trade and they try to cover it!” to “That’s it for now more to come.”. They should either translate their announcements or make clear statements as black and white as possible.

So no trade is a possibility still And nothing get altered all to much :smiley: ? As stated above pretty please be more black and white in official statements so non native speakers have an easier time.

4 Likes

I’m sorry, I can’t provide any more information. We don’t have the information about what will happen yet so I can’t share it. I’m not sure how much more clear we can be.

Here is all the concrete information at this time:

0.9 will have the item gifting system as previewed in the last 2 multiplayer events.

1.0 will have a yet unknown system.

6 Likes

That is significantly clearer and less ambiguous than the original gifting reveal.

7 Likes

I think the most important thing for a lot of the people that reacted very negatively about the trading system would be, that they know EHG will work for sure on “something more”.
Either an expanded 0.9 gifting system or another system on top of that.

Is it already save to say, that 1.0 will have a different system than 0.9 trading?
(either an expanded gifting or another system on top of gifting)

I’m not ready to give any information on 1.0 yet at all.

2 Likes

I saw this Survey and answered it, and I was unsure if I answered how I really wanted to answer it, but I answered.
In the end I just hope that everyone is going to be pleased about the overall trading.

I think a system that is more polarising is better than a system that is mediocre for everybody.

I rather have a really good system that some portion of the community really likes and the other dislikes.

Maybe EHG can come up with something out of the box, that hasn’t been done before (at least in a ARPG).

2 Likes

This is all I want to know to sleep save and sound and it’s everything I wish that was in the announcment because with these words I can lean back and… well… drink a coke or something.

How on earth should I know this? I can’t read peoples mind and I can’t read what people don’t write as well. What Mike said and @Llama8 quoted as…

…is important to me because this is the first time I can rest assured there WILL be system in place at release. I’m not the center of the universe and If I dislike hte system so be it but untill this point I was under the asuption gifting is for 0.9 and then whatever.

It’s time too look for english language class because to much is missunderstandable and I can’t ask the devs every time to interpret sections of announcements and it seems they can’t make their announcements as short, informative and not missunderstandable as Mike :smiley: .

1 Like

Well, upon several readings of the original post on item gifting, it still reads to me as “no trade” more than anything else.
Just for fun, I fed the content of the original post on trading to chat gpt, and asked it if it though that trading would be added:

Based on the information in the blog post, it seems unlikely that the developers of Last Epoch will add another form of trade. The developers initially planned for an auction house or player shop style system, but the more they considered the complexities of economies and trade systems, the more they realized that such systems would damage the progression of the game. They also considered the potential for an economy to grow too large and dominate the game, making item drops less exciting and ruining the balance of the game’s combat. As a result, the developers have decided to pivot away from having economy-based trade and canceled plans for the Bazaar. Instead, they plan to rely on powerful target farming methods to facilitate specific item acquisition and to continue allowing players to share discoveries with friends.

That is not to say that the chatgpt interpretation of the blog post is correct, it’s just to say that it is reasonable to reach the same conclusions.
Furthermore, at no point in the 600+ discussion on the original post, anyone from EHG intervened to rectify this misunderstanding that many of the discussing parties had.

PS. sorry @Macknum made a mistake in making the response, and now it appears I am responding to you rather than @EHG_Mike

8 Likes

In the not so distant future you will be able to feed it what you are looking for in a build, and ChatGPT will spit out a planner for you, complete with a leveling progression guide. For additional fun I wonder what it would say if you fed it the recently(awesomely) transcribed dev stream :grin:

Unfortunately the transcribed dev stream is too long for chatgpt to handle

I should probably be slightly concerned that you know this, but I’m not.

When I compare with other ARPG / MMORPG I played, I can understand why trading is such a crucial issue :

WoW auction house was fun, but I remember spending significant time in it. Diablo 3 auction with direct purchase was a pay-to-win and sucked the fun out of the game. And PoE crafting and economy is so complex that it’s a barrier of entry to new players, and it’s very hard for casual to get into it. So yeah, extensive trading = extensive time spent “not playing” the game.

But, on the other hand, I also tried farming Exsanguinous for 20 hours (which is a long time for my casual-gamer-adult-life), with no luck. I keep telling myself that trading would have maybe allowed me to sell the other stuff I got for that item (and relieved some of my frustration).

7 Likes

Yeah. If they were open to expanding the gifting system after 0.9 they should have said it. There’s literally no excuse not to.

I’m not sure they were even open to expanding it when they wrote that gifting update. The survey they released was preceded with a statement that:

One way in which we may have been mistaken is in our assumptions about which ways of constraining trade players would be ok with, and which they would not.

Would it be beneficial to retake the survey after the questions in the survey have been altered since the survey first launched? Did it change much?

Honestly, I’d be fine with trade being limited to something like guilds / friends (even if they weren’t present while the item dropped) and limiting the people you can have on a friend list or in a guild.

My gripe as a casual player with the system as it stands is : I won’t always play at the same time as my friends, so me getting an item to drop for them or vice versa would suck.

I’m fine with higher drop rate but no game-wide trade (D3 loot 2.0 was fairly fun)

1 Like