Last Epoch: Tombs of the Erased Patch Notes

New Features

The Woven

Please see our Woven Faction & Monolith Updates blog post for an overview of these new systems and Endgame Faction.

Introduction

As we’ve been discussing in our blog posts, in Season 2, Travelers will have the chance to join the Endgame Faction known as The Woven - a group of worshipers devoted to the Weaver, a powerful Titan tirelessly working to create a perfect new world. Her influence has spread far and wide throughout the Monolith of Fate and its many Timelines, spawning new challenges - and new opportunities to gain power.

Tombs & Cemeteries of the Erased

cemeteries

Tombs of the Erased

  • Monolith of Fate Echoes have a chance to spawn a Tomb of the Erased, new procedurally generated side zones filled with new Woven enemies, new rewards, and their own unique boss.
    • Developer Note: This is our first deployment of our brand new procedural content generation system. We’re excited about this development milestone, as procedural generation will enable us to produce more varied content more quickly for future updates. We’ll continue expanding on this technology over time.
  • Tombs can spawn in any Echo except for Quest Echoes and Arena Echoes.
  • When a Tomb has spawned in an Echo, you will see Silken Cocoons placed throughout the zone.
    • These cocoons are the captured souls for the Weaver, and when broken, the souls will flee and possess nearby enemies.
    • Possessed enemies gain new abilities, increased health, and damage - and when slain, they drop Memory Amber, a new currency used in the Woven Faction.
    • Silken Cocoons also have a chance to release a new rare enemy, similar to the Chosen Erased, which starts with a possessed mod as if it had been possessed by a Soul of the Erased. This new enemy, called the Incubated Silk, will drop loot equivalent to the loot that would have dropped from a possessed enemy.
    • Silken Cocoons can also be found in Tombs and Cemeteries.
  • At the end of a Tomb is one of the Goldthread Fateweavers bosses. After defeating the Fateweaver, you will advance to the end and find a chest containing a duplicate of the current Echo bonus reward.
  • At the end of both Tombs and Cemeteries, you will also find the Woven Enchanter device, which can be used to enchant your class-specific Idols. This will be explained further below.

Cemeteries of the Erased

  • You will also find Cemeteries of the Erased, a new Echo type, in your Echo Web. The objective of a Cemetery Echo is to slay the Woven Firstborn boss.

  • When you start a Cemetery Echo, you will find the entrance to the underground Cemetery somewhere in the area. Descend into the Cemetery and defeat the boss to complete the Echo.

  • Completing a Cemetery provides you access to the Altar of the Weaver, where you can place your Woven Echoes.

    Woven Echoes are a new, itemized, type of Echo that bring unique challenges and rewards. More information on Woven Echoes below

  • After completing your first Cemetery, you will be taken to the Haven of Silk, the hub for the Woven Faction.

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The Woven Faction

  • When you are first brought to the Haven of Silk, you will be introduced to Masque, who will invite you to join the Woven, a faction made up of worshipers of the Weaver.
  • You will gain reputation points with The Woven by earning and spending Memory Amber, a new currency mostly found in Tombs and Cemeteries, and by slaying Woven enemies.
  • With each Rank, Masque will sell you new Woven Echoes. You can purchase these Woven Echoes with Memory Amber.
  • By completing Woven Echoes and advancing your ranks with the Woven, you will gain points for the Weaver Tree, which allows you to influence the Monolith of Fate.

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The Weaver Tree

Developer Note: One of our goals with Season 2 was to provide players with more agency when it comes to their experience in the Endgame. The Weaver Tree allows players to influence the rewards and encounters present in the Monolith of Fate, as well as providing us with a longer-term mechanism for influencing seasonal mechanics in the future.

  • The Weaver Tree functions similarly to passive and skill trees but instead modifies your Monolith of Fate.
  • Travelers will be able to gain a maximum of 50 Weaver Tree points, and as mentioned above, you will gain points by increasing your rank with the Woven and completing Woven Echoes for the first time.
  • There are roughly 70 nodes in the Weaver Tree, which offer different ways to adjust your Monolith of Fate. Some examples:
    • Place an item to imprint it in a slot to have a chance for similar items to be granted as an extra reward when completing Echoes.
    • Gain a chance for Beacons to be replaced by more difficult Super Beacons that reveal more Echoes on completion.
    • Gain a chance for Zerrick to join you in your Echoes with a big boost to gold drops.
    • Convert Arena Echoes to Super Arena Echoes.
    • Remove Arena Echoes from spawning.
    • When Weaver’s Will items drop, they roll their Weaver’s Will value twice and keep the higher amount.
    • Increase the amount of Memory Amber drops.
    • Gain a chance for your Tombs and Cemeteries to have a Possessed Nemesis in them.
    • Nemeses always drop their specific weapon item sub-types when they escape after empowering them.
    • Shade of Orobyss may ambush you in your Echoes.
    • Remove Corruption gain when slaying the Shade of Orobyss.
    • Replace common Echo rewards such as Glyphs, Runes, and Gold with a different random reward.
    • Add new Echo reward types, such as Memory Amber, Woven Echoes, and Dungeon Keys and Charms.

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Woven Echoes

wovenechos

Woven Echoes are a new, specialized item type of Echo that glimpses into the Weaver’s new world and introduces a lot of exciting new content and rewards to Last Epoch’s end game. These can be woven into a Timeline’s Echo Web via the Altar of the Weaver found at the end of a Cemetery of the Erased side zone and run like other Echoes.

  • There are 36 different Woven Echoes coming with the release of Season 2.
  • Woven Echoes are items that can be found in Tombs and Cemeteries, can be purchased from the NPC Masque, or generated in the Echo Web through certain nodes on the Weaver’s Tree.
  • You will unlock new Woven Echoes that you can purchase from Masque as you advance in the Ranks in the Woven, however not all Woven Echoes are purchasable.
  • Woven Echoes items specify their type on their tooltip as a Crafting Woven Echo, Boss Woven Echo, or Woven Echo. Woven Echoes containing Endgame bosses and Crafting rewards are signified with icons inside the Woven Echoes tab.
  • Woven Echoes with a plus icon in the Woven Echo tab indicate that completing that Woven Echo will grant you a Weaver Tree point.
  • Woven Echoes can be added to your Echo Web via the Altar of the Weaver after you kill a Cemetery boss. Once they are added, you can play them like you would a normal Echo.
    • In a party, players may each add Woven Echoes into their own individual Timelines.
  • Woven Echo drops are signified by a teal-on-gold item label and are shown on the minimap.
  • Some Woven Echoes feature completely new Endgame bosses, such as the Draal Queen or Ignixiros the Antipode Dragon. Others feature Endgame-enhanced versions of existing mini-boss and boss encounters, such as Haruspex Orian, Majasa, and an Uber version of Aberroth.
  • Other Woven Echoes provide unique challenges and rewards not found in normal Echoes. Some rewards even affect other nearby unconquered Echoes.
  • Example rewards found in Woven Echoes:
    • New Endgame Crafting options:
      • Set Item Crafting: Shatter Set Items into Set Shards and apply them like normal affixes to make an item count towards that Set bonus.
        • There is a new specific Affix Shard for every Set item.
      • Reroll Legendary Potential: Rerolls the Legendary Potential of Uniques that have at least one Legendary Potential.
      • Attribute Swap: Swap an item’s attribute (Strength, Intelligence, Attunement, Dexterity) for another selected attribute.
      • Reroll Unique or Set item mod values: Reroll mod and implicit values of Unique and Set items by sacrificing another of the same type with at least equal power level.
      • Experimental Item Crafting: Replace a prefix mod with an Experimental prefix (more on this below).
    • Woven Echo exchange: sacrifice 3 Woven Echoes to gain a random one
    • Corruption catchup for alt characters.
    • Adding a new enemy to your possible Nemesis encounters (Void Nemesis).
    • Guaranteed Unique drops.
    • Class-specific gear.
  • Conquering a Woven Echo for the first time usually grants at least 1 Weaver Tree point. The points are shared with all characters sharing the same stash. 13 Points can be earned from Weaver Faction ranks and the remaining 37 points from conquering Woven Echoes.
    • Threshold of Eternity (Uber Aberroth) is an exception and grants no Weaver Tree points.
  • Woven Echos auto-store to their new Inventory tab upon pickup. This can be toggled off from the game settings.

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Endgame Itemization and Crafting

Idol Enchanting

  • At the end of Tombs and Cemeteries will be a Woven Enchanter device, which can be used to enchant your class-specific Idols (Adorned, Grand, Huge, Large, Ornate).
  • Enchanting an Idol will grant one Enchanted Affix and turn the Idol into a Heretical Idol of the same subtype of that Idol type.
  • Enchanting an Idol adds an Enchanted Affix up to tier 4 and some amount of Weaver’s Touch, where the combined amount of tiers on the Enchanted Affix and Weaver’s Touch is between 5 and 14. For example, it could add a tier 1 Enchanted Affix and 4 Weaver’s Touch, or up to tier 4 Enchanted Affix and 10 Weaver’s Touch.
  • Similar to Weaver’s Will items, when you have a Heretical Idol equipped and slay an enemy, you will have a chance to either increase the tier of an Enchanted Affix or add a new one and expend Weaver’s Touch.
  • Enchanted Idols can have up to 2 Enchanted Affixes in addition to the 2 standard affixes they normally have.
  • Idols can be Re-enchanted for a Memory Amber cost, which removes any existing Enchanted Affixes or Weaver’s Touch before enchanting it again, adding an Enchanted Affix and Weaver’s Touch.
  • The new Rune of Weaving, added this patch, can be used to consume Weaver’s Touch like it can for Weaver’s Will.
  • The Woven Enchanter has a limited number of uses based on its location.
    • One use in a Tomb of the Erased.
    • Two uses in Cemeteries of the Erased and the Cemetery of Reweaving Woven Echo.
    • Three uses in the Sepulcher of the Lost Woven Echo.
    • Four uses in the Cenotaph of Worlds Woven Echo.
  • If you are in a party, each player can use the Woven Enchanter device independently.

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Set Reforging

Set items can now be shattered at the Forge of Shattering in the Great Bridge Woven Echo. This yields Shards specific to that Set item, which can be crafted onto other items, making them into “Reforged Set Items”. This makes them count as that Set item towards the Set bonus of that Set.

  • Set Shards and Shattering
    • There are Set Shards and new affixes for every Set item that has been added (1 per Set item).
    • All set affixes are named for their set item and end with the word “reforged”.
    • Shattering set items drops 1-4 matching shards per item shattered.
    • Set Shards cannot drop naturally; they can only be created by shattering matching Set items.
    • Each use of the Forge of Shattering will shatter all items placed inside and expend one use.
    • If you are in a party, each player can use the Forge of Shattering independently.
  • Reforged Set Items
    • Crafting a Set affix onto an item “reforges” it and turns it into a Reforged Set item, but it can still be crafted.
    • Reforged Set items will be considered a matching item for the corresponding Set and count toward the Set bonus.
    • Reforged Set items will be named after their Set item with “Reforged” appended to it. E.g., “Zerrick’s Ambition Reforged.”
    • Because Reforged Set items are considered Set Items, they will follow the same Loot Filter and Tab Priority rules as Set Items.
  • Crafting
    • Reforged Set Shards can be used to craft items in the Forge.
    • Reforged Set Shards can only be crafted on the same item type as their Set item but can use any base of that type.
      • For example, Invoker’s Static Touch Reforged can only be crafted on rings, but it could be crafted on an Opal ring or a Sapphire ring.
    • An item can only have 1 type of Set affix at a time.
    • Each Set affix provides 2 stats based on the original Set item.
    • Set items still cannot be shattered by the Rune of Shattering or removed with the Rune of Removal to gain shards. Only by the new Forge of Shattering in the Great Bridge Woven Echo. However, Reforged Set Items can be Shattered.
    • Set affixes can be sealed with the Glyph of Despair.
    • Set affixes cannot be granted through the use of Glyph of Chaos, Glyph of Envy, Rune of Redemption, Rune of Discovery, or Weaver Tree Imprinting.
    • Set affixes can be crafted normally up to T5, as usual. Using the new Rune of Havoc, which shuffles all affix tiers within an item (except sealed affixes), you can potentially get T6 and T7 as well.

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Legendary Potential Rerolling

  • You can use the Transmuting Gem in the Farsight Turtle Woven Echo to reroll the Legendary Potential of all items placed into it.
  • Rerolled items will either improve or lose their existing Legendary Potential.
  • If you use the Transmuting Gem and Legendary Potential is lost, you will receive a number of random rare affix shards equal to the Legendary Potential lost.
  • Only Legendary Potential is rerolled, not implicits or Unique modifiers.
  • If you are in a party, each player can use the Transmuting Gem independently.
  • Note: If you lose all Legendary Potential on the item, it can then be used to replace the Egg of the Forgotten in a Nemesis encounter, giving you another chance to give a Unique item high Legendary Potential or turn it into a useful Legendary item.

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Unique, Legendary, and Set Affix Rerolling

  • In the Gauntlet of Strife Woven Echo you’ll be challenged by a sequence of boss encounters and by completing it, you’ll be rewarded with access to the Sacrificial Altar which can be used to sacrifice a Unique, Legendary, Weaver’s Will, or Set item to reroll the all affix values of a matching item.
  • The item being sacrificed needs to have equal or greater Potential Tier.
    • Potential Tier is equivalent to:
      • Weaver’s Will Item: Weaver’s Will + the sum of Legendary affix tiers.
      • Other Legendary Item: Number of Legendary affixes.
      • Unique Item: Legendary Potential.
      • Set Item: 0.
  • If you are in a party, each player can use the Sacrificial Altar independently.

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Swap Attribute Affixes

  • Use the Relic of The Observer in Oerden’s Watch to replace a non-sealed attribute affix with a different attribute of your choosing.
  • +All Attributes and +Vitality cannot be replaced or chosen. Sealed affixes cannot be replaced.
  • The tier and roll range of the replaced affix will be preserved for the new affix.
  • If you are in a party, each player can use the Relic of the Observer independently.

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Experimental Item Crafting

Experimental Item Crafting is now done exclusively by using the Thaumaturgy Device in the Rune Prison Complex to replace a prefix with an Experimental affix on Boots, Gloves, or a Belt. This change makes this itemization more approachable.

  • Must have 2 prefixes and not have an Experimental affix.
  • The chance of higher tier outcomes increases with the combined prefix tiers. Exalted prefixes tiers contribute much more increase to the chance for higher tier outcomes.
  • Max tier outcome is 5, but a Rune of Havoc can be used to swap an Exalted tier onto the Experimental affix you added.
  • If you are in a party, each player can use the Thaumaturgy Device independently.
  • With the addition of the Thaumaturgy Device, we have removed the Glyph of Insight and Rune of Research from the game.
    • Developer note and clarification regarding previously given incorrect information: Rune of Research was previously guaranteed and the only way to seal an Experimental affix. Experimental affixes cannot be obtained as shards, which means that Experimental affixes are no longer able to be sealed. We felt this a safe trade-off for the ability to more easily target Experimental affixes on good item bases and the ability to increase them to higher tiers using Rune of Havoc.

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New Crafting Materials

Three new Runes have been added for Season 2.

Rune of Havoc

  • Shuffles the tiers of affixes on an Exalted item. The rolls of the affixes within their tiers are preserved regardless of whether their tiers change.
    • For example, an item with tier 2 strength, tier 7 dexterity, tier 3 health, and tier 2 endurance might be changed to have tier 7 strength, tier 3 dexterity, tier 2 health, and tier 2 endurance.
    • This cannot result in all the affixes having the same tiers as before (guaranteeing at least one change in tier), and it cannot be used on items where all non-sealed affixes have the same tier (to prevent wasting the Rune).
    • Sealed affixes are unaffected and are not shuffled.

Rune of Redemption

  • Randomly changes the Exalted affixes (T6 and T7) on an item into different affixes. It does not change the tiers of the affixes or the rolls within the tiers.
    • Affixes can only be changed to ones that can spawn on this item type when dropped from a regular enemy. Sealed affixes are unaffected.

Rune of Weaving

  • Converts a random amount of the remaining Weaver’s Will or Weaver’s Touch on an item into additional affixes or affix tiers as if you had slain many enemies with that item equipped.

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Eternity Cache Adjustments

  • At Temporal Sanctum Tier 2 and above, you can now select 1 affix from your Exalted item to guarantee it is included on your resulting Legendary item when sealing the Eternity Cache.
    • Or you can opt to let the winds of fate decide if that’s more your style.
  • Added a small chance for a “Critical Success” that can cause the Unique item to take more affixes than its Legendary Potential. This chance scales with the chance for that Unique to drop with higher Legendary Potential.
    • For example, if you’re using a Calamity with 1 Legendary Potential, the chance for a Critical Success depends on the chance of a Calamity dropping with 2 or more Legendary Potential at level 100.

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