Last Epoch: Shattered Omens Patch Notes

That overwhelming majority happens to be 3 players, you being one of them. Meanwhile with the foruns being this toxic where when someone posts a reasonable thing he immediately gets jumped by just a few guys who disagree and pretend they don’t see the fact in front of their eyes because they want the game to continue in the same direction that has been destroying it. Of course they are just going to give, why put up with people like you? It’s easier to let the game die and move on to a better game.

Also my claims are not debunked. You have proven absolutely nothing. You haven’t even made an intelligent argument to counter mine. All you say is, people quit cause it’s too easy but then you point to no evidence of that other than the absurd minority who asks for a harder game which everyone knows for sure is the minority because the majority of players are average skilled, they are not extremely good players yet you seem to want to pass this ridiculous that everyone is doing 800+ corruption one week in and farming for gear for a specific pinnacle content fight as if winning that fight somehow was going to make the game good after.

The worst part is that I’m sure you know just how wrong you are in what you say. You are not dumb, you know what I say is true but to you the only thing that matters is that the game follows a path that you prefer while ignoring the fact that it is killing the game and while ignoring that the game has infinite scalable difficulty so you can make it as hard as you like anyway. But well, you people did won not because you are the majority but because the voice that matters to the devs are the streamers who unfortunately are just like you. The few have once again won but all they won is the prize of killing yet another game.

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In a couple years. They have just expanded from a couple Devs working from home remotely. Can they expand and actually get a studio office first! Geez.

It’s still only a small Dev team that is currently hiring and expanding. You are asking the impossible.

Tell you what why don’t you and your friends build the pyramids? I expect it done in 3 months. This is what you are asking.

I’m not though. This deal will take years before they expand and find a studio to work out of. where they are making more content at a faster pace.

Again you expect magic apparently.

It wasn’t anything. LE is lucky to have new seasons. They barely had enough money to make a new season with the Devs they have. That’s why they delayed their big Season 2 when PoE 2 announced their date. They literally needed a good season to make money to try and keep the lights on and make another season.

(It’s very clear you don’t understand the struggles of a small indie studio like EHG. This is why they were seeking a buyer like Krafton so LE has a future.)

Now that Krafton is funding LE at least now they have funding to now continue to make new seasons and in a few years should be more content and more frequently.

It is though. LE is a super small Indie company. Just be happy the game still exist they didn’t go under (because it was close) and now they have funding to expand over the next couple years to become an actual gaming studio.

That isn’t going to happen. It’s unrealistic to expect it. Give them a few year to walk first. This question also was already asked to EHG Mike and he said we aren’t there yet. (I’ve already mentioned why they aren’t there yet above)

  • I’d say after the Orobyss expansion and their expanding team has an actual studio to work out of then they should be able to crank out the content.

I’ve hopefully made it clear now. I have nothing else to say, you either understand or you don’t. You can’t ask for the impossible and be mad when it doesn’t happen. Your expectations are unrealistic. Good day.

PS - I don’t care how frequent the seasons are because I understand gaming. Also I think it’s perfectly fine for ARPGs to have their own cadence and get content out when they can.

There are hundreds of posts from players of all levels of experience with complaints about the lack of difficulty.

you have been unable to provide a single post to back up your claim. You say you don’t want to waste time looking for it, but if it was the opinion of the majority of players, it would be 1 Google search and you’d find it immediately. Certainly less time than it took to write that wall of text.

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There are a lot of posts from a very small number of people. It’s always the same people asking the same thing. Like I said, most people who have an issue are either straight out quitting or leaving a feedback post with feedback over many points and difficulty spikes is just one of them, it’s not going to show up in google searches.

You not even acknowledging they exist already shows just how much biased you are rather than being objective.

Then you wanting to create the perception that every LE player is an absolute god at ARPGs, the kind that beats pinnacle bosses half asleep is another absurdity of yours.

The truth is, most players take a good amount of time to get through the campaign and normal monoliths, that time varies but for average players we can average that time to around one week.

Around one week is when everyone is quitting. You cannot make any kind of intelligent argument that it is because the game is to easy when people have barely played and have just reached the point where not only the game spikes in difficulty.

Even for the best players that are clearing everything in a week because not only they are that good but they play the entire day that argument is doubly false. It is false by the premise that the difficulty is infinitely scalable. 1K corruption not enough? Go to 2K, go to 3K got 10K. You will get to a point where it’s not even possible to beat but of course the point is, you can get to the specific point where it’s giving you the challenge you want. The only reason they don’t do it is because they don’t want. They just want the game to be 2K corruption from day 1 and that’s not gonna happen. Secondly, if you want challenge even earlier, use subpar skills, don’t use abusive defense methods that make you nearly immortal. If what you crave is challenge you can create it. Heck, play CoF and SSF to make it even more challenging. Make it hardcore too. The tools are there and they are many. Quitting because the game is too easy is just plain BS. In fact, PoE had the best player retention when it was much easier than it is now, when 20 chaos was enough gear to do all content in the game. Was there complains of game being to easy? Sure. Were these people still playing for at least an entire month? Also yes!

It is very clear that people are not quitting because the game is too easy. When you look at any game and I mean any game at all, the game being easy is rarely a factor for early quitting, it’s only a factor for games with low replayability. Being too hard on the other hand makes players quit very fast. However it’s not that LE is too hard. it’s base difficulty is actually perfect, it’s the spikes in difficulty that in specific moments push the game into the too hard and make people quit. I have 9 friends I play ARPGs with, not necessary in a group but usually we make a guild and we have fun (which LE doesn’t has available). Every single one of them quit LE. They bought it on 1.0, played for about a week, give it or take a couple days and all of them quit because it wasn’t possible to farm in empowered for both the gear they need and the grand blessings. They never came back past that one experience, they kinda just ask me if that is fixed and since it’s not they don’t even bother. They play PoE 1 every season, they play PoE 2 as well but much less. Not one of them did a single feedback post though.

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Looking forward to some changes, but will have to see what some of the nerfs do.
I like evolutions end at the low level but I guess the +2 skill is too crazy good.

"This question also was already asked to EHG Mike and he said we aren’t there yet. "
Yeah this just sums up that the devs had no reason to release in 1.0, let alone hype and add a seasonal cycle, if they weren’t even ready for it. No need to go through any of your other points you tried making. Especially since you’re asking me to wait years, after waiting almost a year for season 2 to release AFTER the game’s anniversary.

If they just set expectations low from day one, perhaps they wouldn’t need to be bought by Krafton and add DLC classes (I don’t mind this, but a whole bunch of others do, hence why I’m mentioning it) while the game is teetering on low numbers not seen since early access.

Good day.

I have a question regarding one of the reworks to Dancing Blades: now that you can stop the movement component of the skill and attack in place via keeping the cursor near your character, how does that mechanic interact with controller play? Or is it one of those things that needs more fiddling to make work on that front?

Wait…. So judgement Paladin with the consecrated ground didn’t get nerfed at all!!! :man_facepalming:t3::rofl:… a top 3 strongest build and the most tanky unkillable build is still there. These devs are seriously braindead or have no idea about their game. Besides everyone jerkin off to some weird ass bee build which will be nerfed within days… it’s the exact same game with the exact same top 15 builds… we waited so long for this update and patch and it’s for the same game basically. Pathetic.

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It’s definitely not. Tons of skills and passive adjustments across the board. Then with the new idol layout’s, sets and corruption there are a plethora of new builds.

All the necro skill changes are awesome, the new spell blade rework is amazing and several builds open up there with the new set… Every class got new toys to play with. I mean Necro alone got several new builds. Same with Mage/rogue.

Tons of QoL in the end game, loot filter, new systems. I’m not going to list all the changes as there is to much to list that is what LE build planner and Patch notes are for. Also feel like you are just jaded for some reason so feel like it might land on deaf ears.

Going to be a lot of fun new Meta’s to explore though.

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Not true, there are a lot of posts from a lot of different people. Of course people will leave the game without leaving feedback, most don’t. But if your narrative was true, the majority of posts about difficulty would reflect this fact. If most people quit because the game was too hard, there would be more posts reflecting this.

In reality, most people consider the game to be very easy, easier than Diablo 4 even that is considered to be for the more casual player.

You can roll your face over the keyboard and get through the campaign without a single death. No need for god levels of skill.

It takes quite a long time to reach 1k corruption, most players get bored and quit before that point.

I’d say ARPG’s live and die on how re-playable they are, especially seasonal ones.

I’d say the game was a lot harder in 1.0 outside of pinnacle content, player power was much lower than it was in the most recent patch.

I implore you to actually play a good build this next season, follow a guide if you need to. Just make sure the guide is from a reputable source and actually follow it and you will see what I mean about the difficulty being utterly trivial for 99% of the game.

Like I said, there are people complaining about that. You say you can’t find them but apparently you couldn’t even find every post I made and I made one per season since 1.0 and I also made several during EA, somehow you also didn’t found them.

I’ll say it again, most people who complained about the difficulty spikes didn’t made a single thread complaining only about that. hey gave valuable feedback and among it was the difficulty spikes. You’d have to scour every single post that has feedback on it’s title and even some might have some other thread names like thoughts S1 and so on. The complaints are there but it’s a pain to look for them because when people want to address multiple things they don’t make a thread for each thing.

And you saying LE is easier than D4 is a joke. I play PoE 1 and 2 and I am FAR more successful in that than in LE. In LE I immediately bounce off once I hit empowered and most people do because I cannot play any longer past that point without constantly dying.

Only if you are extremely lucky or extremely good. odds are Lagon is going to crit you at some point and that is a guaranteed kill. Sure there is the safe corner to cheese him but not all builds can do that and I also don’t consider that good play. After Lagon every single mob from majalsa onwards can oneshot you with a crit. Every single white mob can, well, almost, there are some that actually have a base lower damage but they are in packs and have means to guarantee that they hit you like mobs that use a rush and are so fast that most people can’t even react in time.

For the average player I agree, for the best players that’s a week. In fact I think the fastest I’ve seen was 1.2K corruption in one week and EHG keeps adding more and more ways to get to higher corruption faster.

Yes. Like I said, it’s only a factor for games with low replayability which means it isn’t the case for ARPGs.

I disagree. For starters player power grew on the top side while enemy power, while it grew less it grew across the board meaning that the part where players quit, Empowered, only got harder. Tombs was a major problem with this one because where even the tankier builds might just barely be able to do empowered with only the ocasional death, as soon as tombs came into the equation the deaths spiked massively once again. In fact this patch enemy power is growing again and player power? Again, perhaps it will at the top end but where it matters nothing is being done to address the issue.

So no, I will not be playing this season. It’s not just a I won’t spend money. I won’t even give EHG a contribution to player numbers. They do not deserve it. My problem is not builds, I’ve played meta builds, I’ve played not meta but still good builds, I’ve played builds made by myself based based of meta builds with a spin on to it to test out something. Nothing works. Absolutely nothing works because I won’t have the gear I need to have as soon as I hit empowered and no, i won’t farm for weeks in normal trying to get some slightly less garbage gear just to lower empowered difficulty by 10%. I also will not have grand blessings and no, I will not farm normal blessings, they are a waste of time, I don’t need to spend days farming a blessing that won’t be enough to cover my defenses.

It’s a very simple case here. Empowered monoliths (specifically 100 corruption) are the absolute barest minimum to farm for gear and grand blessings. Even the most garbage build imaginable should be able to do this and the fact that in the hands of an average player even a meta build can’t clearly shows the problem so again. No I will not play. EHG can either fix their game or let it die like they have for the past several years.

Yeah this is the reason why they shouldnt buff difficulty tho.

Yes the “good” builds are broken beyond control, thats because the game balance is frankly the worst in the genre by a country mile, its worse then the chinese mobile arpg.

in this game you have builds that do 1m damage a hit, and others that with 4lp in every slot do 100k.

its factors of 10 to 20 times more damage on some of these busted builds.

So yeah, buff the game so that all the non meta non broken builds just cant even play?

nah they just need to nerf the ever living fuck out of all these op as fuck builds.

But they wont, cause morons who do nothing but follow build guides wont be able to play the game and will cry and shit their pants.

The munchkinification of gaming is pathetic and disgusting. Meta chasers have essentially made this genre shit as fuck.

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Wow.

I have a feeling that we will get less players this season than we did in the previous ones. But if EHG did what you propose - made the game easier than it already is - the game would end with no players at all.

I’m perfectly fine with only average players with good builds being able to reach empowered monoliths. Giving players an incentive to explore the skill system and find powerful sinergies and combinations is something to be expected of an action RPG that wants to be even somewhat complex. Otherwise, be happy with Diablo 4’s skill twig.

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D4 is probably better balanced then this game tho?

Your success in LE is 0% effected by your ability to build a character. and 100% based on around whatever skill tree is currently broken.

this isnt poe where you can add any support to any skill on any class. Warpath has set builds it can do. some are good, others are not. There is no “well i out smarted the competition” if you have a decent knowledge pool of arpgs, then the builds in this game are build a bear.

So no, we shouldnt strive to have mechanics that exist solely to be noob traps because they are so bugged and bad vs “this skill gets +4000% more damage enjoy”

Tbh the more hours I sink into LE, the more I realize how restrictive and terrible the skill system is.

Take for example the new tornado node, you get to channel a big nado and do 3x damage. so its what equal to 3 nados? okay even if thats viable, what do your other specialized skills do? im channeling tornado 90% of the time, i guess I spec fury leap, warcry as situational utility buttons. now what? maelstrom to get some tiny passive buffs sometimes, and a spriggan pet that does nothing but gives me a bit of stats?

Vs paladins who get a ton of passive stat buffs they can spec, mages who have 50 different defensive buttons they can press, or falconers who can use 5 skills at once as they dont need to stop their own actions for the falcon to do stuff?

Wanna talk about skill twig, I have so little skill choice on some of these builds, there was shamans last patch that simply didnt even spec all 5 skills as it didnt matter/did nothing for them.

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A feeling? I doubt it will even have half the players it did last season and i doubt it will even do 20% of the sales unless the few people who stay really decided to spend hundreds of dollars on it despite the fact that they will play for a week and not touch it again for however many months it takes to S5.

And as for the builds. Yeah you know what the problem is? Average players with meta builds don’t get past empowered, they die at least every other map and then they quit because it’s not fun.

The issue isn’t that builds don’t work, the issue is that all builds require you to have grand blessings to cover a significant part of the defenses and on top of that you are not going to have decent gear coming from normal monoliths cause the only thing that drops thee is garbage.

Of course when I say even the most garbage build I still consider that it is an actual build, not points put at random, even the worst builds should be able to get to empowered and farm for gear and blessings.

This isn’t about making the game easier because as a whole the game scales difficulty infinitely. It’s about removing the difficulty spikes that are a hard progression block due solely to the lack of gear and grand blessings.

A little bit more info for you. PoE players always complained the game is easy, the good players that is. Do you know when PoE had the most player retention? Between Ascention and Delve when 20c was enough to clear everything in the game.

You seem to think players quit because the game it’s easy but it’s actually the opposite. Any average player will have 100x more success in PoE with just an ok build than here with a meta build. Players are quitting precisely because they can’t progress.

Not really, no.

I’m as average as it goes, and that never happened to me.

Again, not really. no. They are more often than not bonuses that free other stats, not things you cannot survive in empowered monoliths without.

I have the feeling that you are either underestimating average players or overestimating yourself.

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Last one who said that to me also said he beat pinnacle bosses on PoE.

You clearly have no idea of what average is if it never happened to you.

Except they don’t, they are requirements. For example, crit immunity (or reduction) is a requirement, so is capped resistances and if you decide to put it all on armor instead of relegating what you can to blessings you are going to lose a ton of other defensive buffs like tons of ward generation or tons of life and so on. trading one problem for another isn’t a viable solution and I will say once again, gear is extremely hard to get. Even in empowered the number of drops that have a chance to be good are not that high, they are just barely enough to be tolerable to very slowly progress. Prior to that they almost do not exist, grinding gear to get to the point of having enough defensive layers which are still being traded by others and not solving the problem + having sufficient damage that you don’t feel like it takes forever to kill things is an exercise in frustration.

If anything, you are the one severely underestimating yourself and I understand that, when someone is good at something everyone else who can’t do comparably seems unbearably bad and I know that from first hand experience at a game I was good and saw other people play and though they were absurdly bad players. When I checked their stats they were perfectly average.

You’ve been playing since Beta and never had a character reach 100. I would take the advice given to you earlier about following a build guide. Make it your 7 year achievement unlocked for 2026. I believe in you man, you can do this. I’ll help you in game if you need :slight_smile:

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Actually when I started playing I was doing a lot better, the game was a lot less unbalanced. The difficulty spike was there but it was much, much softer.

Then they removed double resistances and broke that character. I made a new one, then they nerfed ward and changed corruption so that 100 corruption now was much worse and that was almost the last time I ever got past empowered.

I got once past empowered in 1.0 with warlock but that was because the market in 1.0 was selling stuff a lot cheaper so I was able to buy a lot of cheap gear to craft and that meant I was able to have semi decent defenses before empowered and then could get the grand blessings. I also had a lot of luck on the drops and on the crafting.

Also I almost always follow guides. Sometimes meta, sometimes not meta but good enough cause minions aren’t really meta, at least not minion army. I did do some variations myself to test out a couple things too. Nothing really works. It’s not about whether or not you are following a guide though it certainly can help. It’s about the state of your gear and the complete lack of grand blessings when you enter empowered and the enemies now do so much more damage and map modifiers are higher and you have more at any given time.

And no, I am not playing this season and I am not playing until EHG fixes the issue which considering the spent years ignoring it, they will continue to do so until the game dies which I reckon wont be that long.

Fair enough. I was looking at ActionRPG and Pixel Aptitude two guys I love on YT and both have minion army builds running between 400-1000c with no real issues on resistances. They explain in great detail exactly what skills to go for and what gear to try for and the gear these guys generally use is very acheivable even by casual players which is why so many others enjoy their builds. Just mentioning it. Have a great time off S4! Maybe see you S5 :slight_smile:

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