Last Epoch: Shattered Omens Patch Notes

Endgame Updates

Knowledge of Orobyss

The system for unlocking level 90+ Timelines has been reworked. The layout of timelines in the Monolith has been changed such that from first stepping into the Monolith, the Traveler has access to a central hub. All pre-level 90 timelines are accessible via paths to the left and right of this hub.

All of the level 90+ timelines are to the north of this hub with a barrier in place that requires completing a new quest “Knowledge of Orobyss” to unlock access. The quest is completed when the Traveler gains 5 Knowledge of Orobyss. You gain one point by completing the following:

  • Campaign Quests
    • Chapter IX
    • Chapter X
  • Monolith Timelines
    • Fall of the Outcasts
    • The Black Sun
    • The Stolen Lance
    • Fall of the Empire (Completing this grants 2 Knowledge)
    • Blood, Frost, and Death
    • Reign of Dragons (Completing this grants 2 Knowledge)
    • Ending the Storm

Knowledge of Orobyss is shared with all characters that are connected to the same stash.

The player’s first Harbinger encounter will now occur during the Boss Quest Echo of their first completed level 90+ timeline instead of the third. This allows the player to unlock Empowered Echoes and the Forgotten Knights Faction with fewer total timeline completions than previously.

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General Monolith Changes

  • The Echo reward rock and reward chest have been merged. The chest is now in the center close to where the rock was, and contains the Echo specific rewards, in addition to a few piles of gold. The Echo specific reward now scales with how much of the Echo’s bonus stability you gathered, indicated by three pips on the bonus stability bar that light up once you have enough bonus stability. Each of these pips increases the tier of the chest and the amount of rewards you get from it.
  • Updated the Monolith Echo Web UI:
    • Timeline quests are now displayed as buttons under the stability bar, with new iconography to better indicate Echo quests vs timeline bosses.
    • Echo quests are now only present in normal difficulty timelines.
    • New timeline info display with timeline name, area level, corruption, and Gaze of Orobyss.
    • New Harbinger corruption info display to show if you have sufficient corruption to spawn a Harbinger and which Harbinger will be spawned (Agile or Brute).
    • Updated controller support for quicker temporal keystone usage or toggling timeline difficulty.
    • New Echo tooltips, based on the item tooltip design with distinct theming for different types of Echoes (normal, woven, special).
    • Echo tooltips now show warnings if:
      • You have died in the Echo (Echo completion reward is lose).
        • Only shown for Echoes that had a reward (the item type icon on the island).
      • You have entered and left the Echo (in-Echo RNG/events are nerfed).
        • Not shown for specific Echoes that are not nerfed by leaving (Shade of Orobyss, Shade Gauntlet, Sanctuary of Eterra, Uber Aberroth).
    • Updated Echo Web islands and connections UI
      • A solid line now indicates a reachable island.
      • A dashed line now indicates an unreachable island.
      • Updated UI visuals for reward types such that they are now grouped into identifiable categories.
      • The status icon for Echo islands has been moved so that it doesn’t replace the reward icon.
      • The status icon, in addition to showing if an Echo is completed, now also shows if an Echo the Echo has been abandoned or failed.
  • The bonus stability bar now shows up as soon as you enter an Echo, rather than only showing up once you’d killed some enemies.
  • Echoes will only display a reward icon for droppable rewards instead of also for stability.
  • The fade to black effect has been removed when entering an Echo in the Monolith of Fate.
  • Moved the Forge to the opposite side in the Echo of a World.
  • Added 5 new Echo zones:
    • Titan’s Plateau
    • Caldera of Flames
    • Maelstrom Ledge
    • Serpent Valley
    • Basalt Cliffs
  • “Rooms” (small areas within an Echo) now have between 39% and 191% spawner density (from 77% to 143%) this results in more varied pack size and slightly more enemies in general.
  • Replaced Umbral Pursuer with Abyssal Fiend in the Voidscarred Archive.

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Random Encounter Updates

Exiled Mage

  • Reduced Rune Prison spawn rates by 40%.
  • Reduced Rune Warden spawn rates by 20%.

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Nemesis

  • Cannot add T5+ affixes to unique or legendary items if your character is below level 24.
  • Cannot add exalted affixes to unique or legendary items if your character is below level 51.
  • Lower levels are used for sealed affix tiers if your character is below level 40 (from level 33).
  • Nemeses drops slightly fewer crafting items after an encounter that empowered them.

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Primal Hunt

  • Reduced regular rift beast encounter spawn rate by 25%.
  • Regular rift beast encounters can spawn from level 20 onwards (from level 10).
  • Skarven, the Primal Hunt NPC, is once again willing to purchase your unwanted items.

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Tombs of the Erased

  • Chests at the end of Tombs of the Erased have been adjusted to be generally more rewarding. They should be roughly equivalent to the reward from an end chest for an echo that reached the second bonus stability threshold.

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Audio Updates

  • Some melee skills have totally revised hit sounds.
  • Adjusted the audio balancing of UI elements.
  • Improved environmental audio culling so that it doesn’t overwhelm the audio system leading to loss of audio playback.
  • Adding a new sound setting slider to specifically control the volume of loot drop sounds.
  • Added new loot drop sounds for different tiers of loot.
  • Added a sound for swapping Minion stances.
  • Adjusted cooldowns on ‘cannot do that’ voice lines and disabled that voice line when in towns.
  • Acolyte
    • Updated the sound for the Rip Blood Necrotic version of the Blood Tether subskill.
    • Added specific audio for Fire converted Wandering Spirits.
    • Adjustments to the audio for Transplant.
  • Mage
    • Updated the sound for Focus’ conversions.
    • All conversions of Burst of Flame, the sub-skill procced by Flame Ward, has new sound effects.
    • Teleport has new sound effects.
    • The extra Shatter Strike casts from Whiteout now have dedicated sound.
  • Primalist
    • Added a whistle sound to the Primalist’s summoning animation.
    • Updated sounds for Summoned Spriggans.
    • Updated the audio for Earthquake.
    • Updated the audio for the summoned Bees.
    • Added audio for when a summoned Sabertooth leaps via the Pack Leader node of Fury Leap.
    • Updated the audio for Lightning spawned by Storm Crows.
    • Remixed the audio for the Primal Serpent summon.
  • Rogue
    • Overhauled the balancing of Rogue skills audio.
    • Revised sounds for Dark Quiver.
  • Sentinel
    • Updated the audio mix for all Sentinel skills.
    • Adjustments to the audio for Shield Bash.
    • Adjustments to the audio for Smelter’s Wrath.
    • Fire and Void converted Warpath now has new looping sound effects.
    • The looping ward sound for Flame Ward and all of its conversions has been revised.
  • Enemies
    • Updated the audio for Necropolis Scavengers.
    • Adjusted the sound for Void Spider enemies.
    • Added new sounds to Titan Skin enemies.
  • World
    • Polished Chapter 10 environmental sounds.
    • Added music to the museum section of Eterra’s Arboretum.
    • Added new music cues for:
      • Deep Harbor
      • The Burning Pier
      • The Frozen Roots
      • Maj’Elka Slums
      • The Scorched Grove
      • The Burning Forest
      • The Oasis
      • The Seafloor Colosseum Lagon boss battle.
      • The Mountain Ascent’s Apophis boss battle.
      • The Scalebane Hideout boss battle.
    • Added audio for bridge extending in The Lush Grove.
    • Added audio for the dragons flying by in the background of The Dragons Grotto.

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Narrative & World

  • In the Scorched Grove, there is a new 2.5D cinematic showing the fight between Heorot and Rahyeh. This brings an old scene in line with the rest of our campaign cinematics.
  • Updated dialogue for Heorot, Rahyeh, & Yulia.
  • Updated some Cultist NPC models from chapter 3.
  • Fallen Refuge now has new more readable textures.
  • Made adjustments to the visuals in The Verdant Lakes.
  • Replaced the portrait used in dialogue for the Surviving Guard NPC in The Armory.
  • Removed boss line text from Sanctuary of Eterra’s boss fights.
  • Player should no longer visually float above the ground in some scenes. Please report any areas you see this happening!

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Faction Updates

Merchant’s Guild

  • A Black Market Token now drops at both ranks 6 and 12 (from just 12).

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The Woven

  • New nodes have been added to the Weaver Tree:
    • Plentiful Windows: Omen Echo Chains are more likely to spawn.
    • Inescapable Omens: Roaming Omens have a chance to spawn in any Echo.
    • Omen’s Soldiers: Omens have a chance to summon Void Champions during Omen Windows encounters.
    • Memories of the Observer: Most regular Echoes in your Echo Web appear in Echo Chains rather than as single Echoes. Cemeteries and imprinted Woven Echoes appear to the sides of chains rather than inside them. Beacons no longer appear. This does not affect the spawn rate of special Echo Chains, which can be revealed without this node.
  • Reduced the imprint spawn rate of Bloodline Glade, Nesting Grove, and Rampant Coast to be closer to the spawn rate of other similar Woven Echoes.
  • Attempting to place invalid items into one of the Woven Echo crafting containers will now show error prompts.
  • Updated the layout of the Woven Echoes inventory tab to be organized based on content type (Encounter, Boss, Crafting, Aura).
  • The Exiled But Not Forgotten weaver tree node now causes Rune Prisons to spawn two mages at a rate of 20% per point with a maximum of 5 points, from 10% point with a maximum of 4.

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Quality of Life

Loot Filters

  • Loot filters can now have up to 200 rules.
  • Updated visuals of ground item beams.
  • Added ability to customize the map icon and item beam separately instead of them being intrinsically linked.
  • Added a gameplay setting in the loot filter section to control when the loot filter rule number should appear on items’ ground labels: Always, Never, or Only when the loot filter editor is opened (default).
  • Added a “Recolor” toggle in the loot filter rule editor to expose whether the rule should recolor the item or not. The white color can now also be used to recolor items in loot filters.
  • Polished the scroll view for multipicker selection. Unique modifiers now can be navigated with a controller.
  • Added 7 new loot filter sounds: Wild, Comet, Smash, Smith, Precious, Metal, and Unlock.
  • Condition Updates
    • Loot filter conditions are now sorted alphabetically (a-z) with the “None” option at the top.
    • Added a loot filter condition called “Corruption” to filter corrupted / uncorrupted items.
    • Adding a new filter condition for Potentials (Legendary Potential, Forging Potential, Weaver’s Will and Weaver’s Touch). The former values of the rarity filter condition have been moved to that new condition and existing filters will automatically update.
    • When editing an affix condition in a rule that also contains a class requirement condition or an item type condition, the affix condition will only show the affixes that could roll for the class(es) and item type(s) selected.
    • Affix condition: If no affix is selected, the condition will now match any affix instead of none. This allows players to quickly create rules based on item tiers.
    • The Keys condition has been renamed to Resources.
    • The Resources condition can now also match Temporal Keystones, Merchant Tokens, Crystallized Heart, and Arena Key of Memory
    • New “Shards,” “Runes,” and “Glyphs” conditions have been added for loot filters.
      • The “Runes” condition allows filtering of each individual rune.
      • The “Glyphs” condition allows filtering of each individual glyph.
      • The “Shards” condition only allows the selection of common or rare shards as of now.
      • As a result, the “Crafting Materials” condition of loot filter has been removed. Existing loot filters will automatically update to match the same crafting items using the new conditions.

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The Forge

  • In the Forge, using a Glyph of Order will now show the value the affix will upgrade to.
  • Improved error handling with new messaging to describe why certain crafts are not allowed.
  • Added new glow VFX when crafting with Rune of Corruption or Reforged Set affixes.
  • Added a new Forge crafting tutorial in The Osprix Warcamp.
    • Until you complete the crafting tutorial quest the Forge will be locked and crafting materials will not drop for you.
    • You will automatically complete the crafting tutorial quest if you log in on a character that is at least level 15.
    • Crafting tutorial quest progress is shared to all characters attached to the same stash.

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Haptics

  • Added enhanced controller support with detailed haptic feedback - vibrations for combat, interactions, and UI.
  • There are now settings to control haptics at the bottom of the gameplay settings menu.

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Stash Adjustments

  • Added a stash priority field called “Corruption” to move items into stash tabs based on corruption.
  • Added Forging Potential and Weaver’s Touch as parameters in the tab priority section of stash tabs.
  • Added new item search macros:
    • Corrupted items:
      • Corrupted
      • Corruptable
      • Ruined
    • Item types:
      • Armor:
        • Helmet
        • Body
        • Belt
        • Boots
        • Gloves
        • Amulet
        • Ring
        • Relic
      • Weapons:
        • 1HAxe
        • Dagger
        • 1HMace
        • Sceptre
        • 1HSword
        • Wand
        • 2HAxe
        • 2HMace
        • Spear
        • Staff
        • 2HSword
        • Bow
      • Off hands:
        • Quiver
        • Shield
        • Catalyst
      • Idols:
        • Idol
        • OmenIdol
        • Small
        • Minor
        • Humble
        • Stout
        • Grand
        • Large
        • Ornate
        • Huge
        • Adorned
        • Altar
  • Added a timeout when evaluating stash search regex to prevent overly complex patterns from causing lag (namely caused by using the .* wildcard).
  • Reworked controller navigation of the Stash Priority configuration submenu.

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