Last Epoch: Shattered Omens Patch Notes

Mage Changes

We’ve made some updates primarily to the Spellblade, both its passive tree and individual skills.

General

  • Mage Mana refund effects
    • The Mana refunds from Teleport’s Mana Tunnel, Meteor’s Aftermath, and the Archmage passive node in the Sorcerer tree are now capped at refunding up to 100% of Mana cost, meaning that combining them will not refund more Mana than you spent.

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Skills

Black Hole

  • Now has 160 base damage per second (from 120) and 800% damage effectiveness per second (from 600%).
  • Massive has been removed, and its effects have been added to Intensity.
  • Recurrence now grants 15% reduced cooldown per point (from 30% increased cooldown recovery speed per point). This is a buff.
  • Added a new node that requires 4 points in Recurrence, Pocket Dimension. Black Hole can store an additional charge. Max 1 point.
  • Collapse and Pulsar now provide a subskill tooltip for the Collapse subskill.
  • Collapse no longer grants 50% reduced duration of Black Hole.
  • Pulsar now also grants Black Hole 30% less damage over time.
  • The Collapse subskill now has 60 base damage (from 15) and 300% damage effectiveness (from 100%)

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Enchant Weapon

  • The Icicles subskill within Enchant Weapon is now named Ice Shards, has piercing baseline, and has 40 base damage (from 12) and 200% damage effectiveness (from 100%).
  • Icicle Strike has been reworked: +2% chance per point to cast Ice Shards on melee hit, up to 2 times per 2 seconds. The chance is tripled while active. Max 4 points.
  • To The Bone has been reworked: while active, Ice Shards fire 2 additional projectiles.
  • Shivering Blade grants +10% chill chance per point (from +5%), and now also grants 20% of chill chance gained as frostbite chance per point. Both of these effects are doubled while active.
  • Cleansed By The Elements no longer grants 50% increased Mana cost.
  • Added a new node, Power Vent: While active, you gain 1 stack of Fire Aura per point every second. Max 2 points.
  • Unstable Enchantment now casts Elemental Nova when the active duration starts and when it ends (from only when it starts). It now also grants 25% reduced active duration and 25% reduced cooldown. Its description has been updated to clarify it consumes Mana equal to Elemental Nova’s Mana cost each time Elemental Nova is cast this way.
  • Fulminate grants +10% shock chance with melee attacks (from 5%), doubled while active.
  • Conduit has been reworked: Passively grants a 25% chance to Zap on melee hit, with a 1 second cooldown. While active, this cooldown is reduced by 50%. Max 1 point.
  • Capacitance has been reworked: Conduit’s Zaps have a 25% chance per point to be replaced with Lightning Blast. Max 4 points.
  • Immolating Strike grants +10% ignite chance with melee attacks (from 5%), doubled while active.
  • Burst of Fire has been reworked: Passively causes melee attacks on ignited enemies to trigger a Fire Burst, up to 2 times per 4 seconds. While active, the limit is doubled. Fire Burst now has 40 base damage (from 20) and 200% damage effectiveness (from 100%).
  • Flameblast now grants 50% increased area per point for Fire Burst while active (from granting cooldown reduction for Fire Burst). It still grants 30% more damage per point for Fire Burst.
  • Kindling Blade now automatically activates Enchant Weapon when you use a melee attack (from activating as soon as it’s off cooldown).
  • Frozen Sparks now grants +1 melee Lightning damage and +1 melee Cold damage per 5 melee damage on your weapon (from “per 10 melee Physical damage on your weapon”).
  • Updated the visuals for Enchant Weapon.

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Fireball

  • Embers now states it applies to directly cast Fireballs (previously did not specify directly cast). This is only a description change.
  • Embers grants 5% less cast speed per extra projectile (from 10% less).
  • Skira’s Gambit grants +4% Critical Strike chance (from 2%), and its description has been corrected to say it grants less cast speed, multiplicative with other modifiers (previously said “reduced cast speed, multiplicative with other modifiers”).

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Firebrand

  • Now has 125% added damage effectiveness (from 100%).
  • Pyre now consumes 4 Mana (from 6), and its Flame Wave has 60 base damage and 300% added damage effectiveness (from 40 and 200%).
  • Electrostatic grants 5 Static charges per point (from 3).
  • Insulation grants +15 armor and +8% fire Resistance per point (from +10 and +5%). The Resistance granted is now affected by converting Firebrand..
  • Conflagrate grants +3 Mana cost (from +6).
  • Flare grants +25% ignite chance per point (from +20%). Max 4 points (from 5).
  • Inferno grants +10% Spreading Flames chance per point (from +6%).
  • Ardent Branding no longer has “no attack speed scaling”. It now grants 20% less attack speed.
  • Brand of Arcanus now grants Spell Fire Damage per stack in addition to the melee fire damage (previously replaced it). The Spell Fire Damage granted is affected by converting Firebrand.
  • Added a new node connected to Flare, Heat Wave: When you directly use Firebrand you have a 5% chance per point per stack of Firebrand to gain a stack of Fire Aura. This effect can occur up to 4 times per second. Max 3 points.
  • Fulmination’s max attack speed granted is now 15% per point (from 9%).
  • Mana Shell has been replaced with Excitation: While you have at least 1 stack of Firebrand, your next cast of Lightning Blast consumes all stacks of Firebrand to chain 2 additional times per stack consumed. Max 1 point.
  • Updated the visual effects for Firebrand and its subskill Flame Wave.
  • Flame Wave no longer displays attribute scaling. As a subskill, it inherits the benefits received from the triggering skill’s attribute scaling, meaning it benefits from Firebrand’s Intelligence and Dexterity scaling.
  • Flame Wave can now be converted to Lightning by the Galvanize node.

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Fire Aura

  • Now also gains +1 Spell Damage per Intelligence. It still also gains 4% increased damage per Intelligence and +4% freeze rate multiplier per Intelligence.

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Flame Reave

  • Now has a Mana cost of 20 (from 26), and 400% damage effectiveness (from 200%). It now has 2 base damage (from 18), similar to other melee skills.
  • Scorched Earth has been reworked. When you directly use Flame Reave and kill an enemy or hit a boss or rare enemy, you cast Fireball at a random enemy within 6 meters. Limit 3 per 2 seconds. Consumes 50% of Fireball’s Mana cost. Max 1 point.
  • Engulfing Flames has been moved to require 1 point in Slash and Burn (from requiring Rhythm of Fire).
  • Added a new node which requires Rolling Thunder, Thermopile: When you directly use Flame Reave and kill an enemy or hit a boss or rare enemy, you cast Lightning Blast at a random enemy within 6 meters. Limit 3 per 2 seconds. Consumes 50% of Lightning Blast’s Mana cost. Max 1 point.
  • Precise Destruction grants +4% Critical Strike chance per point (from +2%) and -8% width per point (from -15%).
  • Chaos Flare grants 20% more Critical Strike chance against ignited enemies per point (from 40%).
  • Catalyst of Ash has been reworked: When you directly use Flame Reave and consume Rhythm of Fire stacks, you cast Elemental Nova with 25% more damage and area per point. Max 2 points.
  • Flame Caller’s return no longer decreases to 20% of the initial damage while returning, instead staying at 50% for the entire return duration.
  • Firewalker has been replaced with Reflash: Flame Reave now has a 3 second cooldown, but it expands and returns a second time. This can hit the same enemy two additional times. It remains at 50% of initial damage for the entire second repeat. Max 1 point, requires Flame Caller.
  • Kindling has been reworked: +1 max charges, 15% increased cooldown recovery rate, and +6 Mana cost per point. Max 2 points, requires Reflash.
  • Infernal Calling has been reworked: Flame Reave pulls enemies while returning, and grants you Haste for 1 second each time it returns. Max 1 point, requires Reflash.
  • Lingering Embers’s effects are now tripled if Flame Reave has a cooldown.
  • Worldfire grants +8 Mana cost (from +10) and -20% range (from -35).

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Flame Ward

  • Updated the fire visual effects of Flameward.
  • The looping ward sound for Flame Ward and all of its conversions has been revised.
  • All conversions of Burst of Flame, the sub-skill procced by Flame Ward, has new sound effects.

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Glacier

  • The teleport effect of the Snow Blink node now applies immediately, instead of on creation of the smallest Glacier explosion.
  • Updated the visual effects.

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Mana Strike

  • Now has 2 base damage (from 15), similar to other melee skills.
  • Description has been updated to clarify that hitting at least one enemy creates a Mana orb that returns to you and restores 15 Mana. Nodes within the tree related to Mana gain will now specify if they affect the Mana gained from Mana orbs or instantly restore Mana.
  • Ward Strike has been removed.
  • Arcanist’s Blade has been moved to Ward Strike’s old position, and its description has been updated to clarify it modifies the Mana granted by the Mana orbs.
  • A new node, Shocking Force, has been added to Arcanist’s Blade’s old position. It grants 8% more damage per point and +10% shock chance per point. Max 3 points.
  • Transfusion’s description has been updated to clarify it affects the Mana granted by the Mana orbs. It now converts 25% per point of the Mana gain into twice as much ward (from the same amount as ward).
  • Mind Warden now grants 25% more ward from Transfusion per point (from 15%)
  • Mana Arc consumes 10 Mana (from 15) and has 150% damage effectiveness (from 100%). Mana Arc can now be converted to Cold by Frigid Grasp.
  • Explosive Flurry’s max points is now 3 (from 2)
  • Essence of Control has been replaced with Power Surge: 12% more damage per point and 20% increased Mana Arc Mana consumption per point. Max 3 points.
  • Bountiful Victory’s description has been updated to clarify it instantly restores Mana.
  • Critical Mana’s description has been updated to clarify it instantly restores Mana.
  • Starved Strikes grants 10% more damage per point while not on full Mana (from 15% more while out of Mana). Max 3 points (from 4).
  • Avatar of Hunger has been reworked. It grants 1% of damage dealt leeched as health per point while not on full Mana. Max 3 points.
  • Reclamation’s description has been updated to clarify it affects the Mana gained from Mana orbs.
  • Rage Sap has been replaced with Breaking Current. It grants +25% armor shred chance per point and +12% shock chance per point. Max 4 points.
  • Rune Sap’s effects are now doubled for hits against bosses or rare enemies.
  • Teleporting Strikes now also grants the auto targeting effect that was previously on Star Guide.
  • Star Guide has been reworked. It grants a 15% chance to cast Static Orb when you directly use Mana Strike and hit at least one enemy, doubled if above 80% Mana. Limit 3 times per 2 seconds. Consumes 120% of Static Orb’s Mana cost. If Mana Strike has a cooldown, this effect is guaranteed. Max 1 point.
  • Sprite Blade grants 25% increased area (from 20%). Max 4 points (from 5).
  • Mana Drain now affects the Mana gained from Mana orbs and instant restoration (previously only affected Mana orbs).
  • Mana Cleave now affects the Mana gained from Mana orbs and instant restoration (previously only affect Mana orbs), and no longer grants 20% less attack speed.

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Meteor

  • Meteor now has 240 base damage (from 180) and 1,200% damage effectiveness (from 950%)
  • Aftermath now recovers 20% of the Mana spent (from 16%) per point
  • Apocalyptic Impact grants 25% more area per point (from 25% increased area). Max 4 points (from 5).
  • Extinction has had its tooltip updated to state “significantly increased area” from “significantly larger area”. Grants +3% Critical Strike chance per point (from +2%) per point. Max 3 points (from 4).
  • Astral Cataclysm requires 2 points in Extinction (from 3)
  • Infernal Descent grants 12% more damage per point (from 10%). Max 4 points (from 5).
  • Crushing Force grants 8% more damage per point (from 7%), and 10% more damage to full health enemies per point (from 7%). Max 4 points (from 5).
  • Celestial Celerity grants 10% increased Mana cost per point (from 20%).
  • Rapid Descent grants 25% increased fall speed per point (from 20%). Max 4 points (from 5).
  • Twin Meteors requires 2 points in Rapid Descent (from 3)
  • Cycle of Fire has had its tooltip updated to state that only Directly cast Fireballs provide Ward and Mana.
  • Added a new node that requires 1 point in Rapid Descent, Heat Flux: Meteors cast Frost Claw towards a nearby enemy 1 time per point, consuming 120% of Frost Claw’s Mana cost per cast.

Shatter Strike

  • Gains 4% increased damage per point of Intelligence (from 4% increased Cold damage)
  • Added a new node connected to Shiver, Clash of Lightning: Shatter Strike is converted to Lightning. Frostbite chance from all sources is converted to shock chance. Effects within Shatter Strike’s tree which require a frozen target instead require that the target has 10 stacks of shock.
  • Added a new node connected to Clash of Lightning, Stormfused: Shatter Strike deals 2% more Lightning damage per stack of shock on the target per point. Max 2 points.
  • Icy Flow grants 12% increased Mana efficiency per point (from 10%) and 3 ward gained on hit per point (from 3 ward when you use Shatter Strike and hit at least one enemy). Max 4 points (from 5).
  • Solidify now also grants 8% increased Mana efficiency per point. Max 4 points (from 5).
  • Frozen Shrapnel now fires 8 Ice Spikes on direct cast, and half as many with indirect casts (from always 10). Ice Spikes now have 300% effectiveness of added damage (from 100%) and 60 base damage (from 20). They no longer gain +1 Spell Damage per 3 added Melee Damage.
  • Frigid Efficacy grants 15% increased Projectile Speed for direct casts that create Ice Spikes (from 30% for all Ice Spikes). It still grants 30% more damage per point for Ice Spikes from any cast.
  • Unrelenting Winter has been reworked: Ice Spikes have a 5% chance on hit per point to create a random size Glacier explosion, consuming 25% of Glacier’s Mana cost. Max 4 points, requires Frozen Shrapnel.
  • Razor Ice grants +15% Cold penetration with frostbite per point (from 12%). Max 4 points (from 5).
  • Arctic Blast now pulls enemies to a point in front of you (from knocking enemies back if hit by both arcs)
  • Obliteration now also grants +3% Critical Strike chance per point.
  • Winter’s Boon now grants 1 Mana gained on kill, doubled if the enemy was frozen (from only ever granting 1 Mana if the killed enemy was frozen).
  • Rimestrike now also grants +1 freeze rate per 10% chill chance.
  • Iceblink has been reworked: 12% increased attack speed per point with a one handed weapon equipped, 6% chance per point to recast twice with a two handed weapon equipped. Max 4 points.
  • Ice Barrier has been reworked: Shatter Strike hits grant +6 armor per point for 4 seconds. This effect can trigger up to 40 times per 4 seconds. Max 3 points.
  • Hoarfrost now grants 3 ward gained on hit per point, doubled against frozen enemies (from +2 ward gained when you use Shatter Strike and hit at least one enemy, doubled against frozen)
  • The extra Shatter Strike casts from Whiteout now have dedicated sound.

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Teleport

  • Teleport has new sound effects.

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Volcanic Orb

  • No longer destroyed when colliding with terrain.
  • The orb now has a base damage of 40 (from 20) and damage effectiveness of 200% (from 100%)
  • The shrapnel now has a base damage of 20 (from 16) and damage effectiveness of 100% (from 80%). This also applies to the Shrapnel from Collateral Damage in Ring of Shields.
  • Now has a Mana cost of 50 (from 70)
  • Ash Pelting grants 40% increased stun chance per point (from 35%), and now also grants 20% ignite chance per point. Max 4 points (from 5).
  • Dense Orb grants +3 shrapnel at end per point (from 2). Max 3 points (from 4).
  • Eruption grants 20% more shrapnel damage per point (from 12%). Max 5 points (from 8).
  • Frozen Orb now also converts ignite chance from all sources to frostbite for Volcanic Orb.
  • Winter’s Fury grants 25% chill chance per point (from 20%), and now also grants 20% frostbite chance per point. Max 4 points (from 5).
  • Controlled Eruption grants 30% reduced duration (from setting the base duration to 2 seconds).
  • Fiery Runes grants 30% more damage per point for Explosive Orb and Glyph of Fire (from 25%). Max 5 points (from 7).
  • Orb of Speed grants 15% reduced duration (from setting the base duration to 2 seconds).

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Passive Trees

Base passive tree

  • Arcane Current now casts Lightning Blast instead of the Arcane Lightning subskill. It now also specifies that it casts at other enemies within 6 meters of your target (this is just a description change). Its threshold bonus grants 50% more Critical Strike chance for Lightning Blasts cast this way (from always critically strikes for Arcane Lightning).

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Spellblade passive tree

  • The second mastery bonus, “Mana spent on melee attacks is converted to ward”, has been replaced with “40% of added melee damage on weapons is also gained as added Spell Damage of that type”.
  • Infused Weapon has been reworked and now grants +2 melee damage per point and +1 Spell Damage per point.
  • Arcane Warden’s threshold bonus now instead grants +1 ward decay threshold per 10 max health (from +1 ward decay threshold per 1 Intelligence)
  • Flame Walker’s Fire Aura chance is now doubled with less than 3 stacks (from 1 stack)
  • Incinerating Aura’s threshold bonus now grants 1% more Fire Aura damage per 1% uncapped fire Resistance (from +1 Fire Aura Spell Damage per 2 Intelligence). The required Resistance changes if Fire Aura is converted.
  • Crackling Aura now has a threshold bonus which converts Fire Aura to Lightning (from occurring with 1 point invested), and it also grants 5 Static Charges whenever you gain a stack of Fire Aura.
  • Freezing Aura now also grants 8% increased Cold damage per point, and has a threshold bonus which converts Fire Aura to Cold (from occurring with 1 point invested).
  • Arcane Shielding now grants +8 health per point and 4% increased armor per point, and has a threshold bonus which grants Arcane Shield when you directly use a melee attack and hit at least one enemy. Arcane Shielding stacks up to 4 times and grants +4 ward per second and 4% less damage taken per stack.
  • Shattered Aegis has been renamed to Resonating Aegis, and no longer modifies Arcane Shielding stacks or effectiveness. It now has a threshold bonus which grants “gain up to max Arcane Shielding stacks when you use Surge or Enchant Weapon”.
  • Prismatic Blade has been reworked as Illusory Combatant, which grants +1 Dexterity and +1 Intelligence per point, with a threshold bonus for +1 dodge rating per Intelligence, up to a maximum of +100. Max 6 points.
    • Note: Prismatic Blade previously also granted an unstated +1 melee damage per point with at least one sword equipped. This has been removed.
  • Molten Edge grants +10% ignite chance per point (from 8%). Max 8 points (from 5).
  • Awe Strike grants +2% parry chance per point (from 1%)
  • Volka’s Razor grants 1% increased movement speed per point, 2% increased attack speed per point, and 4% increased dodge rating per point. Max 6 points.
    • Note: Its previous effect has been moved to Flame Drinker.
  • Burning Hands grants +8% Fire Aura chance per point (from 4%) when you use a melee attack and hit at least 1 enemy, up to 3 times per second (from no limit)
  • Burden of Knowledge has been moved to require Volka’s Razor.
  • Added a new node in Burden of Knowledge’s previous position, Conjured Armor. Grants +10 armor per point and +3 ward per second per point, with a threshold bonus that grants ward retention equal to 10% of your increased armor.
  • Mental Fortitude grants +2% endurance (from +3 ward per second).
  • Flame Drinker has been reworked, and now grants 3% more damage with 10+ cost melee attacks per point. Max 6 points. It has a threshold bonus which grants “when you directly use a 10+ cost melee attack, all Fire Aura stacks are consumed to restore Mana per stack”.
  • Blades of Fire has been removed. Blade Weaver has been moved to its position.
  • Added a new node in Blade Weaver’s old position, Blade Conduit: +12 Mana per point, and 4% increased Mana regen per Blade Conduit stack per point. Casting a spell indirectly grants a stack of Blade Conduit for 4 seconds, up to 6 stacks. Max 5 points. It has a threshold bonus which grants “You have no Mana Regeneration for 1 second after directly casting a non-instant spell”.

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Sorcerer

  • Updated the description of the Archmage node to specify it grants a chance to refund a portion of the Mana cost paid when directly using a skill. This is only a description change.

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