Same. It seems to be the whole tree is just. Broken
Stash bug not fixed? WTF! How is this not NR1 to fix?
Good job, keep it up.
Having issue with loot filter concerning weaver will and LP not displaying and or showing and or not showing can not figure it out but loot filter seems buggy, trying to get more details.
how’s going market bug fix
We have a fix prepared for the Bone Curse issue.
And the Wildfire Embers amulet?
I haven’t heard of any bugs with it.
Yea, that was when people were expecting it to be proliferation instead of “spread among” like it says.
lootilter is completely broken in this update version. It’s showing what should be hidden and hiding what should be shown.
So if you had 100 ignites on a target & a second mob moved into range then those 100 ignites would be copied/whatever onto the second mob, but if 2 mobs moved into range then those 100 ignites would be split over the 2 mobs? Might want to add something like that to the alt-text on the affix.
Frozen Ire doesn’t proc it’s proc.
Dreadful send me a video and showcased hungering souls with Wildfire amulet. The spread behaviour is the same, but all dummies had the same dot ticks. So it could be a bug related to heartseeker only?
and what of Fangs of the Berserker belt? the belts increase to frenzy doesnt work.
tested it using a primalist with 100+ str and it still only adds base speed. might just be a stat screen bug but feels like normal frenzy.
Unique idols are now highlighted by filters that use the additional LP/WW settings image hosted at ImgBB — ImgBB
Since the Patch, there is a new bug with Bone Curse. The “Signet of Agony” node does not work, it is no longer converting Bone Curse into an aura.
Not only a heartseeker. Spellblade fire brand + fire claw left me disappointed, probably even worse than HS, maybe spread ignores ignite stacks from triggered skills
And amulet is still much much better than Fangs of the berserker belt which is not working. Zero frenzy effectiveness. Trash
Happy to see thou here, Mike :))) Sorry for off-topic, but when we could expect the synergy between the Dead Knight’s Hungering souls node and the HS’s tree? :))))
Since this patch (currently playing campaign) sounds get more and more distorted as i play (completely fine in every other application on my pc). Sounds also gets removed until i restart, these include ; movement sound, item pick up and move sound etc. These were mostly present but distorted sound part is terrible.
Also the new sound mix did nothing but massively screwed up sound balance in game. It was working perfectly, but since S3, a lot of sounds doesnt play when there is a lot going on screen, including powerful sounds like level up sound effect.