It’s not spam, we’re all different people who want the same thing. If they replied, maybe everyone would know when they’ll fix it.
yezzur
Aerial Assault with controller is just complete failure, 100% MISS RATE. I am never able to actually hit anythnig, not even a dummy. The damn bird just flies to a random EMPTY space and hits there. PLEASE EHG.
Great! Pleas fix the aerial assault bug!!
Thanks !
The Aerial Assault controller targeting bug has been fixed internally and that fix will be included with the next scheduled patch (not including emergency hotfixes).
Excellent.
Stashes are broken.
This is very good! I have long wanted to play on the controller.
What is the problem?
Great work on this so far. That said, this issue still seems to persist with both mouse + keyboard setups (WSAD and legacy movement). If you’re running in one direction and try to shoot where your cursor is, the skills continue to fire straight ahead, missing entirely.
You can easily test it using Aerial Assault skill with Twilight Strike assigned in the tree.
Move forward and try to shoot backwards, sometimes the Aerial Assault follows the cursor movement but Umbral Blades appear where the character is moving or both skills appear in front.
Has this part been addressed as well?
Personally, I strongly believe this should be part of the emergency hotfix. Right now, the class feels nearly unplayable — you have to stop, manually rotate your character, then fire. In high corruption zones, that extra second can be the difference between surviving and losing progress.
Fix the skill thing so they stop posting about it pls
cuando el proximo parche? me es imposible jugar con el rogue
Fix LE-52.
Yep. stuck at loading screen again.
That sounds like it’s an issue with your settings. There’s an option to make Traversal skills prioritize the direction of movement over the mouse location and seeing as Aerial Assault is a Traversal skill…
I think you are misinterpreting what he’s saying.
Currently a lot of people are playing Aerial assault with the node ‘‘storm on the horizon’’ allocated, meaning it no longer moves you…The issue here is you can target Aerial assault at a certain location, but it has a 0.5-1sec delay before it goes off, and if you dodge in any direction within that timeframe, it’ll move the Aerial assault to wherever you dragged your cursor to dodge…Meaning it’ll complete miss the enemy it’s supposed to target.
It’s extremely annoying in higher corruption content where you need to constantly be dodging stuff from monsters and bosses. You can’t afford to stand still for half a second most of the time to let it go off in the correct location, i hope that explains it a bit
You don’t necessarily need to dodge (assuming you mean “evade”) for this to happen. Simply moving in any direction is enough to trigger the issue — the skill always fires in front of the character, following movement rather than the cursor.
I tested this with and without the “Storm on the Horizon” node, and it seems to be the cause. When that node is removed, the skill behaves as expected.
I’ve recorded a quick video to showcase what’s happening. If posting this violates any forum rules, feel free to remove it.
Can I say that it is embarrassing that the fix does not come out immediately? practically the character is unusable and is the strongest skill of the rougue. Obviously the game is yours and you will have your good intentions for me it is really a fall in style, sorry but that’s what I think. For the rest, good work and I will continue to support you
Hello dear developers!
I would like to offer my vision of how to make a plug in the auction at the current time, so that it would become more convenient and it could be used 10 times faster.
At the current moment I see the problem that if I want to sell items, I need to run to 10 different vendors and everywhere look at the price, compare their rolls on the item to put it fairly. This takes a lot of time, and in my case, I like to do warehousing, if I want to sell what I have in my chest, I’m sure it will take more than 3 hours, and I came into the game to run monoliths and kill bosses.
I have the following idea, I believe that it can be realized quickly enough. It is that when I put an item for sale, dragging it into this slot for sale, I would be shown several similar items, with similar stats and accordingly the price at which they are exhibited. It is extremely important to have a choice of which main stat to look at (conventionally, in the case of exalted items, I want to look at the exalted stat first, not all the others).
I believe that such a solution will simplify life and allow you to quickly interact with the auction to spend more time on the game.