Last Epoch Hotfix 1.0.4.2 Notes

Thanks to the transparency you have and how much it shows you care about the community and Last Epoch, I don’t feel at all worried that changes are made without a good reason.

Hope you all at EHG don’t take the overly negativity personal. Keep the spirit up!

1 Like

I feel like you didn’t Understand what the post was about. It is directly rationalizing their choices for the last 3 patches. I.E The key nerf which directly caused their negative feedback shitstorm loop that lead to a survey in the first place

I am remarking upon their bad choices on this matter man. It is directly talking about why they chose to do what they did. About changes they made for the last like 3 patches? I disagree with their methods for many reasons. 1 of them being the fact that they said they would not nerf player power this season at all. They got harsh feedback after their Travesty of a Key nerf decision and got flamed for it.

Now this is al cascading form that. They said they would not nerf our power. So I chose to play a character that was OP. I chose to because they were NOT going to touch it. They said that was the case. Now they ruined my build. In the post it says

Mid-cycle Changes

In regards to mid cycle changes, we had approved these changes as they don’t impact moment to moment gameplay, and won’t suddenly cause a build to not be able to clear a certain difficulty of content it was able to previously.

Did you read it my man? I’ve been playing this game for years and I know what it could be. They are taking the wrong directing and pushing people away. While the real PROBLEMS persist untouched.

I am voicing my opinion on how they are failing. Sorry if I touched a sweet spot by saying their choice is smallminded. Which I believe to be true. Of course I don’t want it to end up like those triple A studios as I tell them not to mirror them almost exactly in their nerfing strategy.

1 Like

To clarify our intentions and statements:

As the survey was sparked by the feedback to our statement that we wouldn’t change the warlock’s ward generation mid cycle, in agreeance with the survey will not be making changes which impact moment to moment gameplay or build power, which can suddenly cause a build to not be able to clear a certain difficulty it was able to previously.

As per the survey, we will make bug-fixes which impact moment to moment gameplay, or build power, if those bugs are resulting in the build highly overperforming.

System changes and bug-fixes, such as to Item Factions, Vendor Interactions, or other systems, which are unrelated to a build’s performance, and would not cause a build to suddenly be unable to complete a difficulty level it was previously able to is unrelated to prior conversations. These changes are something we will be making judgment calls on as they arise.

These are also all guidelines, not forced rules. If we don’t agree a bugfix should go out to something highly overperforming, we won’t have the rule force our hand to. Conversely if we feel a change should go out that’s not resulting in it highly overperforming, we may still chose to push that change. A reason for this may be that it’s causing server issues.

Not at all to discredit, or disregard any feedback, I just wanted to try to be clear from our side as much as possible.

6 Likes

Its fine you killing the game with mid cycle balance. Enjoy only having redditors play

3 Likes

Please give Forge Guard some love.

2 Likes

you guys are just freakin awesome!
ʕ •ᴥ•ʔʕ •ᴥ•ʔʕ •ᴥ•ʔ
<3

it’s not balance, it’s bug fixes. If you wanna play broken builds, this happens.

My point is that people were only really angry about instability.

Until you decided to nerf CoF for the sake of .05% of MG players finding an exploit you and all the streamers missed while testing. So your solution was to hurt CoF players and anyone who had keys that cost 6500 or 7500 banked up for years before that. Thus not fixing the PROBLEM, But nerfing everyone.

You guys nailed it by lowering the stash tab price, which I praised in a previous post. The very same post where you nerfed Profane veil against your own word.

My argument is the Key nerf caused the forums to be plagued by people with Fomo complaining about the good builds being what they were. It caused the company to feel the need for a survey due to their complaints. It was 100% brought about as a counter point to a very CONTROVERSIAL key nerf. It wasn’t a fix to the problem it was a gimp to the game. So one bad decision created another.

That’s bad in my opinion. That is how I see it. You brought this onto yourself in a cascade and are cleaning up the mess. I sympathize with you but I am not blind to the causality

3 Likes

This “against your own word” thing.

They never promised they wouldn’t make changes. Get over yourself.

1 Like

“As the survey was sparked by the feedback to our statement that we wouldn’t change the warlock’s ward generation mid cycle”

Sure bud

The post that you and everyone like you yells at the Devs for all the time about them “Promising” not to change anything, also mentioned that their decision to not change things was not set in stone, and that they would change their stance if the need arose. You only read what you want to read.

2 Likes

You clearly only read that patch and not what they said before it. I did read that patch and yes cause and effect is real

Thanks for the solid communication , I look forward to the rest of the Cycle and future of the game itself.

Keep up the fantastic work, the communication has always been appreciated since early access on my part.

It’s good to see patches being continuously provided. But when are you going to fix the issue of not showing the health bar for offline users?

1 Like

So you read that they said their stance might change, but still are mad that their stance changed as if it were never going to.

You see where I’m gettin’ a little confused here?

2 Likes

Looking at the number of people who posted in the forum for the first time just to show appreciation, I don’t think you guys have to worry about trust issues.

I think it’s inevitable to lose the trust of a few cynical individuals who think they represent everyone but you end up gaining the trust of a lot more players anyway, with the way you guys have been handling things.

I am surprised to see the revert though. I just wished I had farmed the glyph but I held no grudge against the increasing favor because it made sense. And now you guys are changing cost back!

Time to farm some glyphs before 1.1 lol.

5 Likes

Thank you for the update, is there a problem in GeForce now with the update? I don’t see it completing the update, can you please check it? @EHG_Kain

1 Like

I find it interesting how EHG is seperating “moment to moment gameplay” and “general systems”. Because they really are not. Power level of a character is in my opinion not just which enemies I can kill but how much I can interact with the those game systems.

If I’m capable of clearing 2k corruption echoes and generate billions of gold in a very short amount of time, I am already breaking any game system that is intended. I can buy anything I want if I’m in MG. I can roll any Prophecies in CoF. And I can generate pretty much infinite amount of items in vault. Any balance changes to the “games systems” are irrelevant to the person who is playing any op build.

If I’m clearing 400 corruption than I can barely buy enough stash tabs and maybe do some half-assed vaults. No way I’m buying perfect rolled idols if I’m in MG, because the market is already messed up because of the 2k corruption farming. So you are forcing me to play the op / bugged / unintended builds by implementing such changes. You are saying you don’t want to implement balance changes mid-cycle (if they aren’t bugs) but changing game systems is exactly doing that by reducing my capability of interacting with the endgame.

Also it wasn’t really necessary to write four paragraphs to say: sorry, our pipeline sucks

3 Likes

Or even have a key trader where you can trade arena keys for dungeons keys

In regards to Arena Key price nerfs, I am personally completely fine with it. I agree that it makes sense to bring them to where every other key is and the general design of items not giving much gold.

But could you please now update Arena Key echoes? These echoes are really really useless. I don’t think anybody goes to Arena more often than the global arena key drops. There is no way. So Arena Key echoes are simply empty echoes. Please just update it to be much rarer and/or to give any of the dungeon keys, not just Arena Keys.

2 Likes