Last Epoch: Harbingers of Ruin Patch Notes

Rogue Skill Changes

Aerial Assault

  • Plumed Daggers now grants Umbral Blades hits from the Twilight Strike node 100% chance to inflict armor shred (previously 100% chance to inflict Shadow Daggers)
  • Rending Barbs now grants 100% chance to inflict bleed on hit with Caltrops per point (from 50%), and grants your Falcon 1% bleed chance per 10 dex per point (from 1% per 4 dex). Its maximum points has been reduced to 2 (from 4).
  • Gustborne Guard converts the health gain from Healing Gust to ward at 50% reduced effect (from no reduction)
  • Storm on the Horizon now removes the traversal and movement tags
  • (Bug Fix) Fixed a bug where Rending Barbs’s bleed chance buff for the falcon lasted for 5 seconds. It now lasts for 4 seconds, as stated in its description.
  • (Bug Fix) Fixed tags and description inconsistencies with Aerial Assault (its delay is no longer shortened by your increased minion attack speed)

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Acid Flask

  • Quick Draw now grants 6% increased throwing speed per point (from 5%), and its maximum points has been reduced to 4 (from 5)
  • Alchemical Proficiency now also grants 3% more damage per point
  • Explosive Flask now only require 3 points in Alchemical Proficiency (from 4)
  • Cluster Bomb now grants 50% increased mana cost (from 100%)

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Ballista

  • Armed Construction now grants the explosion 1% more damage per dexterity per point (from 2%)
  • Care Package now only drops its potions over time if the ballista has hit an enemy

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Cinder Strike

  • Melee Cinder Strike’s first strike no longer attempts to auto aim at nearby enemies
  • Inferno now grants 8% more damage per point and 2 added fire damage per point (from 4 added fire damage per point, doubled for first strike)
  • Overexertion now grants 20 added mana cost (from 30), and now also grants 30% more damage
  • Tireless now grants 20% mana efficiency per point (from 12%), and its maximum points has been reduced to 3 (from 5)
  • Flame Alchemist now grants 25% chance to throw a Volatile Flask when Cinder Strike’s first attack hits at least one enemy (previously 15% chance on each hit of the first attack). Its maximum points has been increased to 2 (from 1).

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Dancing Strikes

  • Grievous Wounds is now spelled correctly (from Grievious) and grants 25% bleed chance per point (from 10%)
  • Silent Death now also grants 100% poison resistance shred chance per point
  • Deadly Waltz now grants 25% physical resistance shred (from 10%) per point, and its maximum points has been increased to 4 (from 3)
  • Hidden Blades now grants a 50% chance to use Shadow Cascade on the first strike (from 10% chance on any strike). Its maximum points has been increased to 2 (from 1). It now requires 2 points in Deadly Waltz (from 1).
  • Graceful Arena now grants 4% global more damage per point to you and allies in the Arena (from 25% increased) and 2% less damage taken per point for you and allies in the Arena, doubled for yourself (from 5% only for yourself). Its maximum points has been increased to 5 (from 4).
  • Rhythm now grants 3% global more damage per Rhythm stack (from 10% increased). This is additive with Perfect Choreography, but multiplicative with other modifiers

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Detonating Arrow

  • Lightning Tendrils can no longer hit enemies that were hit by the explosion which caused the Lightning Tendrils
  • Copper Dust Arrow’s debuff can no longer stack
  • Arrow of Delay’s movement speed debuff has been reduced to 4% (from 12%), and its description has been updated to clarify that it stacks from each additional arrow attached.
  • Thundersteel Arrow now gives 50% more damage (from 30%)
  • Infused Discharge now grants 2% more damage per mana consumed (from 1%)
  • (Bug Fix) Fixed a bug where Beastslayer Arrow’s more explosion hit damage per second spent arming was applied multiple times if you hit multiple enemies at once with Detonating Arrow, such as when using Jelkhor’s Blast Knife
  • (Bug Fix) Fixed a bug where Thundersteel Arrow’s benefits could apply to indirect casts. Its description has been updated to be more clear that it only applies to direct casts
  • (Bug Fix) Fixed a bug where Thundersteel Arrow’s more damage was not applying to the initial arrow

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Dive Bomb

  • Dive Bomb’s base damage and damage effectiveness are now 140 and 700% (from 170 and 850%)
  • Shadow Falcons performing Dive Bomb, such as from On Wings of Shadow, now deal 60% less damage (from 25% less)
  • Dancing Shadows now grants a 50% chance per point for your Shadow Falcons that landed inside Smoke Bomb to take off and dive again (from 100%). Its maximum points has been increased to 2.

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Explosive Trap

  • Smoke Trap’s chance to grant Dusk Shroud per second spent arming is now 30% (from 40%)
  • Smoke Trap now requires that the trap hit at least one enemy in order for its effect to occur, and its description has been updated for improved clarity
  • Sky Signal now grants 2% elemental and physical penetration per stack to your falcon whenever an Explosive Trap detonates (from 3%). It can now be triggered up to 15 times every 3 seconds (from no limit).
  • Trapas node now adds +3 mana cost
  • (Bug Fix) Fixed a bug where traps triggered to explode by exceeding the maximum active trap limit had an unintentionally high chance to trigger gaining Dusk Shroud from the Smoke Traps node. This is expected to significantly reduce the amount of Dusk Shroud stacks gained in typical use cases.

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Falconry

  • The Falcon deals 14% less damage
  • Rending Talons now grants 25% of your chance to bleed, poison, shred resistances, and slow on hit to your falcon per point (from 50%)
  • Falconry now has a “Throwing” minion tag
  • Go For the Eyes has been reworked. Your critical strike chance modifiers also apply to your Falcon, at 75% effectiveness (previously was applying each type of increased critical strike chance to each type of additional critical strike chance and then picking the highest total value among the 3 modifiers and giving that to the falcon as additional crit chance at 75% effectiveness).
  • Avian Arsenal now has a maximum of 5 stacks (from 10)

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Flurry

  • Boundless Blows no longer prevents mana regeneration while channeling. Channel cost is now 13 (from 5).
  • Vile Tactics’s first strike poison chance, second strike bleed chance, and third strike poison resistance shred chance and physical resistance shred chance are now 20% per point (from 10%)
  • Incision now grants +15% critical strike multiplier per point (from 10%)
  • Deep Strikes now grants 10% more damage per point (from 8%)
  • Giant Slayer now causes Adrenaline Rush to grant 15% more damage to bosses and rare enemies per stack (from 10%)
  • (Bug Fix) Fixed a bug where Flurry with Boundless Blows could attack faster than intended at higher latency
  • (Bug Fix) Fixed a bug with the bow Gathering Fury where its chance to repeat bow abilities could also repeat channeled bow abilities, which could result in two channels occurring simultaneously for as long as the channel is maintained.

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Hail of Arrows

  • Endless Barrage no longer prevents mana regeneration while channeling. Channel cost is now 23 (from 15 stated, 20 actual).

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Lethal Mirage

  • (Bug Fix) Fixed a bug where Sundering Blows and Rive were still basing their effects around bleed instead of shock when Lethal Mirage has a majority of its base damage converted to lightning
  • (Bug Fix) Fixed a bug where Illusory Edge and Wounding Ambush were not respecting lightning conversion from Fulgurite Shards

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Multishot

  • Added damage now applies at 120% effectiveness (from 100%)
  • Keep Pushing 'em Around’s knockback effect now has a 100% chance, but has a 2 second cooldown and requires a direct use
  • Won’t Back Down now has a maximum of 3 arrows fired when out of mana (from 1)
    • Pincushion’s effects have been replaced. It now grants 10% physical penetration per point.
  • Toxic Gift no longer makes Multishot unable to inflict slow
  • Strong Pull grants 60% more damage (from 55% more hit damage), but now only applies to direct uses.
  • Giant Slayer grants 500% increased stun chance (from 800%)
  • Stand My Ground grants 12% more damage if you haven’t moved in the past second (from 10%)
  • Large Quiver grants +3 mana cost per point (from +4)
  • Efficient Draw grants 12% mana efficiency per point (from 10%), and its maximum points has been increased to 4
  • No Easy Way Out grants 25% chance to slow on hit per point (from 10%), and now also grants 25% chance to inflict bleed on hit per point
  • Hit ‘n’ Run grants 50% chance per point to gain Haste when you use Multishot while Stand My Ground is active (from 25%)
  • Point Blank’s description has been updated to clarify that it loses damage steadily as it travels, falling to its maximum damage loss at 22 units (the base distance Multishot arrows travel).
  • Back To Back now doubles every 6th attack (from every 8th), but only applies to direct uses
  • Repeater Bow reduces the number of attacks needed for Back To Back by 1 (from 2), but now also grants 3% more damage. Its maximum points has been increased to 3.
  • Heavy Arrows now also grants 10% chance to inflict Armor Shred per arrow that would be fired, counting arrows before the limit is applied
  • (Bug Fix) Fixed a bug where Hang Loose’s chance to gain Haste occurred once per arrow fired instead of once per Multishot use. It now grants 10% chance to gain Haste on use per point (from 5%)
  • (Bug Fix) Fixed several bugs with Point Blank which caused it to lose more damage than intended at very long distances, caused its damage multiplier to be additive with the bonus from Stand My Ground, and caused it to lose less damage than intended with increased projectile speed.

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Net

  • Trapper’s Crescendo now grants 1% more damage per 1% dodge chance (from 1% more damage per 100 dodge rating)

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Puncture

  • Efficacious Toxins causes enemies to take 12% increased damage over time (from 10%) with a 25% chance to apply it on hit per point (from 10%), and its maximum points has been reduced to 4 (from 5)
  • Death’s Imprint’s chance to inflict Shadow Daggers is now doubled for direct uses of Puncture
  • (Bug Fix) Fixed a bug where taking Scalebane caused mirages to double their smoke VFX.

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Shadow Cascade

  • Hurricane of Blades no longer states that it prevents mana regeneration while channeling (it did not actually prevent mana regeneration). Channel cost is now 40 (from 50).

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Smoke Bomb

  • You are now limited to a maximum of 2 Smoke Bombs active at once. This is typically only relevant if Cloaked Incursion is allocated and you are utilizing sources of cooldown reduction.
  • (Bug Fix) Fixed a bug where having multiple Smoke Bombs active at once could sometimes cause one or more Smoke Bombs to fail to receive increased duration from Dive Bomb’s Cloud Gatherer

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Synchronized Strike

  • (Bug Fix) Fixed a bug that stopped the Synchronized Strike animation partway through if the player was stunned mid-cast.

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Umbral Blades

  • Cacophony of Steel’s Bladestorms now receive 40% less chance to inflict Shadow Daggers from Lethal Darkness
  • Backstab now grants 28% more recalled blade damage (from 25%)
  • Bloody Trail now grants 10% more recalled blade hit damage per slow on the target (from 6%)
  • (Bug Fix) Fixed a bug where recalled blades did not receive Umbral Blades’s baseline 40% less chance to apply ailments on hit

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