Last Epoch: Harbingers of Ruin Patch Notes

Enemies Balance

Bitterwing and Gloomscreecher Bat

  • Damage of ice breath attack scales up over the duration of the cast from 50% to 100%

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Blood Scorpion

  • Deal 24% less poison damage

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Elder Gaspar

  • Improved hit-box of tri-elemental beam of Elder Gaspar to more tightly match visuals

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Forged Soldier

(Aim to decrease the pressure to melee characters)

  • Increased duration of flamethrower attack from 2.2s to 3s
  • Reduced visual noise of their fire warpath ability
  • Melee attacks are 20% slower
  • Flamethrower deals 11% less damage
  • Ignites applied from its Fire Ground have 30% reduced duration

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Gorgon

  • Sand Twister deals 17% less damage

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Heorot

  • Optimized Heorot’s ice stab attack (performance and reliability)
  • (Bug Fix) Fixed indicator on Heorots triple ice nova attack displaying incorrectly after first cast

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Osprix Lightmage

  • Holy Meteor attack range reduced from 30 to 12

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Osprix Warrior

  • Deals 12% less fire damage

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Tundra Stalkers and Ulatri Scavengers

  • Leap deals 17% less damage (from 50% less earlier)
  • Melee attack deals 12.5% less damage (from 35% less earlier)

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Possessed Construct in Soulfire Bastion

  • Added a failsafe to ensure that their entrance animation will not override any ability animations
  • (Bug Fix) Fixed a bug where sometimes their visuals would not appear

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Ruby Captain Arjani

  • (Bug Fix) Fixed a bug where entrance animation wouldn’t play and played too quickly

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Sacred Bloom

  • Long ranged attack range lowered from 35 to 27.
  • Adjusted the arc of the long ranged attack to make it more clear what direction they are shooting from.

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Sand Scorpion

  • Added a visual indicator for the poison tail attack for theming (not meant to be dodged if in range)
  • Deal 24% less poison damage

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Scalebane Saboteur

  • Increased the time till detonation of his thrown javelin ability from 1.2 to 1.6 seconds
  • Changed visuals to better reflect and indicate impending explosion

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Siege Golem

  • Reduced range of their large arrow attack from 20 to 18.
  • Reduced area of large arrow attack slightly. (Radius from 4.3 to 4)

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Solar Archer (Rahyeh ranged soldier)

  • Bow attack deals 12.5% less damage

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Spine Hunter

  • Now tracks your movement slightly less well before leaping

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Spine Hunter Alpha

  • Now idles for 1.3 seconds after howling
  • Reduced damage by 15%
  • Now tracks your movement slightly less well before leaping

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Storm Crawler Crabs

  • Now always turn to the target before shooting their lightning beams and the rate of lightning beams has been reduced

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Sturiax

  • Deals 5% less fire damage
  • eals 0.7% less melee damage
  • Phoenix Flamethrowers deal 17% less damage

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Teeming Husk

  • (Bug Fix) Fixed an issue with VFX on the Teeming Husk throw attack.

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Tundra Stalker

  • Reduced size by 30%
  • Damage of ice breath attack scales up over the duration of the cast from 50% to 100%
  • Reduced Leap attack damage from 60 to 30
  • Melee attacks reduced from 40 to 26.
  • Ice breath has 25% less chance to inflict Frostbite each second

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Ulatri Scavenger

  • Damage of fire breath attack scales up over the duration of the cast from 50% to 100%
  • Flame breath has 30% less chance to ignite each second
  • Reduced size by 20%
  • Reduced size of flame breath attack by 20%
  • Reduced Leap attack damage from 60 to 30
  • Melee attacks reduced from 40 to 26.

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Undead Hydra

  • The Snake Infection from their Poison Burst deals 25% less damage over its full duration

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Void Prophet

  • Has 44% more health

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Voidfused Armor

(these changes are intended to make them more rewarding to kill, as they are decently tanky but often not worth killing)

  • Grants 27% more experience
  • Grants 50% more gold when they drop gold
  • Grants 69% more items when they drop items

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Voidfused Earth

  • Grants 50% more experience
  • Deals 14% less void damage

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Wengari Shaman

  • Totem cast ranged reduced from 15 to 12
  • Shield buff range reduced from 25 to 15

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Other

  • (Bug Fix) Fixed a bug where the following enemies could not be pierced by projectiles
    • Spirit of Grael
    • Son of Artor

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Cosmetics

MTX Weapons

  • You can now apply MTX weapons of types different than the MTX weapon
    • Only if the weapons have similar animations
    • For example: one-hand sword, axe, and mace are interchangeable
  • Tooltip now lists ALL eligible equipment types
  • You can now equip some one handed items in the off hand slot
  • You can now equip the same MTX item in off hand and main hand at once

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MTX Titles

  • Added a new type of cosmetic, Titles MTX
    • You can now apply an in-game Title cosmetic, which displays above a character’s head (below character name)
    • Equipped from the Cosmetics panel dropdown
    • Immortal Supporters and above now have corresponding Title MTX awarded
  • Added 3 new MTX Titles: Abyssal Templar. Abyssal Vanquisher. Abyssal Legend

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New

  • Added 4 new Pets: Deep Lurker, Abyssal Lure, Nihilimus, and Voidwing
  • Added 4 new Armor Sets: Sea Prowler’s Demise, Scourge of the Depths, Oblivion’s Champion, and Harbingers Plate
  • Added 4 new Helms: Sea Tyrants Maw, Deep Watcher’s Helm, Aterroth’s Memento, and Orenthia’s Regret
  • Added 6 new Backslots: Darkwater Cloak, Deep Dweller’s Cape, Deep Crawler’s Embrace, Voidbringer’s Cloak, Mantle of the Ruined, and Wings of Oblivion
  • Added 8 new Weapons: Edge of Sunken Light, Katana of Sunken Light Bundle, Deepscale Dagger, Knowledge of the Depths, Void Cleaver, Oblivion Shot, and Bulwark of Ruin
  • Added 5 new Portals: Call of the Deep, Abyssal Pool, Sunken Gatekeeper, Crest of the Voidwalker, and Harbingers Gateway
  • Added 4 new Supporter Packs: Abyssal Traveler, Abyssal Templar, Abyssal Vanquisher, and Abyssal Legend

Other

  • Visual Adjustments to the shop UI

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Visual and Sound Improvements

General

  • Updated the lighting in The Caldera of Souls
  • Added additional options for viewing Endurance Threshold on the Health Globe
  • Updated Communion of the Erased 2D art
  • Polished visuals for some Sentinel Gear Sets
  • Polished visuals for our MTX Backslots
  • Added Voice Acting section to the credits

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SFX

  • Disintegrate has new SFX for when it increases in tiers including layered loops for each tier (for all conversions)
  • Healing Hands has a new base sound and melee conversion sounds
  • The environmental audio in Chapter 6 has been overhauled
  • Chapter 7 has all new environmental sounds
  • Monolith Gates have new SFX
  • Exp tomes that drop in Monolith hub have a new pickup sound effect
  • Greatly reduced play frequency of Falcon vocal sounds
  • Player exertion lines/barks (no mana, can’t wear this etc.) now no longer interrupt dialogue events

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Zones with new Music

  • Monolith of Fate and Echo of a World
  • The Heoborean Forest
  • The Nomad Camp
  • The Temple of Heorot
  • The Tomb of Morditas
  • The Wengari Fortress

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VFX

  • Disintegrate’s VFX have been updated for all visual variants
  • Added VFX for Mana Strike cold conversion node “Frigid Grasp”
  • Updated gold dropping VFX.
  • Increased size of Siege Golem arrow explosion Indicator by 10%
  • Improved Abomination Boss Earthquake and Soul Reave ability visuals
  • Updated VFX for Orchirian The Rampant boss
  • Fixed pooling problems for Crystal Lotus
  • Updated VFX for Ice Goliath
  • Updated VFX for Hulking Overgrowth
  • Updated VFX for Ice Elemental
  • Updated VFX for Spreading Frost
  • Updated VFX for The Frostroot Warden boss
  • Updated VFX for Sapphiral
  • Updated VFX for Crystal Golem
  • Updated Flamethrower VFX for Infernal Husk
  • Updated Immortal Overseer death VFX, to mask it weirdness.
  • Updated Storm Crawler VFX
  • Updated Lightning Blast VFX
  • Updated Gathering Storm and Storm Totem’s lightning VFX
  • Improved performance of Explosive trap visual effects
  • Updated VFX for channeled tri-element Elemental Nova

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Animation

  • Added many new animations for ability with mutators for all classes
  • Polished several character animations
  • Fixed some issues with the Scalebane and the Void Despair Death Animations
  • Polished and updated how the Acolyte holds 2 Handed Weapons

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