Enemies Balance
Bitterwing and Gloomscreecher Bat
- Damage of ice breath attack scales up over the duration of the cast from 50% to 100%
Blood Scorpion
- Deal 24% less poison damage
Elder Gaspar
- Improved hit-box of tri-elemental beam of Elder Gaspar to more tightly match visuals
Forged Soldier
(Aim to decrease the pressure to melee characters)
- Increased duration of flamethrower attack from 2.2s to 3s
- Reduced visual noise of their fire warpath ability
- Melee attacks are 20% slower
- Flamethrower deals 11% less damage
- Ignites applied from its Fire Ground have 30% reduced duration
Gorgon
- Sand Twister deals 17% less damage
Heorot
- Optimized Heorot’s ice stab attack (performance and reliability)
- (Bug Fix) Fixed indicator on Heorots triple ice nova attack displaying incorrectly after first cast
Osprix Lightmage
- Holy Meteor attack range reduced from 30 to 12
Osprix Warrior
- Deals 12% less fire damage
Tundra Stalkers and Ulatri Scavengers
- Leap deals 17% less damage (from 50% less earlier)
- Melee attack deals 12.5% less damage (from 35% less earlier)
Possessed Construct in Soulfire Bastion
- Added a failsafe to ensure that their entrance animation will not override any ability animations
- (Bug Fix) Fixed a bug where sometimes their visuals would not appear
Ruby Captain Arjani
- (Bug Fix) Fixed a bug where entrance animation wouldn’t play and played too quickly
Sacred Bloom
- Long ranged attack range lowered from 35 to 27.
- Adjusted the arc of the long ranged attack to make it more clear what direction they are shooting from.
Sand Scorpion
- Added a visual indicator for the poison tail attack for theming (not meant to be dodged if in range)
- Deal 24% less poison damage
Scalebane Saboteur
- Increased the time till detonation of his thrown javelin ability from 1.2 to 1.6 seconds
- Changed visuals to better reflect and indicate impending explosion
Siege Golem
- Reduced range of their large arrow attack from 20 to 18.
- Reduced area of large arrow attack slightly. (Radius from 4.3 to 4)
Solar Archer (Rahyeh ranged soldier)
- Bow attack deals 12.5% less damage
Spine Hunter
- Now tracks your movement slightly less well before leaping
Spine Hunter Alpha
- Now idles for 1.3 seconds after howling
- Reduced damage by 15%
- Now tracks your movement slightly less well before leaping
Storm Crawler Crabs
- Now always turn to the target before shooting their lightning beams and the rate of lightning beams has been reduced
Sturiax
- Deals 5% less fire damage
- eals 0.7% less melee damage
- Phoenix Flamethrowers deal 17% less damage
Teeming Husk
- (Bug Fix) Fixed an issue with VFX on the Teeming Husk throw attack.
Tundra Stalker
- Reduced size by 30%
- Damage of ice breath attack scales up over the duration of the cast from 50% to 100%
- Reduced Leap attack damage from 60 to 30
- Melee attacks reduced from 40 to 26.
- Ice breath has 25% less chance to inflict Frostbite each second
Ulatri Scavenger
- Damage of fire breath attack scales up over the duration of the cast from 50% to 100%
- Flame breath has 30% less chance to ignite each second
- Reduced size by 20%
- Reduced size of flame breath attack by 20%
- Reduced Leap attack damage from 60 to 30
- Melee attacks reduced from 40 to 26.
Undead Hydra
- The Snake Infection from their Poison Burst deals 25% less damage over its full duration
Void Prophet
- Has 44% more health
Voidfused Armor
(these changes are intended to make them more rewarding to kill, as they are decently tanky but often not worth killing)
- Grants 27% more experience
- Grants 50% more gold when they drop gold
- Grants 69% more items when they drop items
Voidfused Earth
- Grants 50% more experience
- Deals 14% less void damage
Wengari Shaman
- Totem cast ranged reduced from 15 to 12
- Shield buff range reduced from 25 to 15
Other
- (Bug Fix) Fixed a bug where the following enemies could not be pierced by projectiles
- Spirit of Grael
- Son of Artor
Cosmetics
MTX Weapons
- You can now apply MTX weapons of types different than the MTX weapon
- Only if the weapons have similar animations
- For example: one-hand sword, axe, and mace are interchangeable
- Tooltip now lists ALL eligible equipment types
- You can now equip some one handed items in the off hand slot
- You can now equip the same MTX item in off hand and main hand at once
MTX Titles
- Added a new type of cosmetic, Titles MTX
- You can now apply an in-game Title cosmetic, which displays above a character’s head (below character name)
- Equipped from the Cosmetics panel dropdown
- Immortal Supporters and above now have corresponding Title MTX awarded
- Added 3 new MTX Titles: Abyssal Templar. Abyssal Vanquisher. Abyssal Legend
New
- Added 4 new Pets: Deep Lurker, Abyssal Lure, Nihilimus, and Voidwing
- Added 4 new Armor Sets: Sea Prowler’s Demise, Scourge of the Depths, Oblivion’s Champion, and Harbingers Plate
- Added 4 new Helms: Sea Tyrants Maw, Deep Watcher’s Helm, Aterroth’s Memento, and Orenthia’s Regret
- Added 6 new Backslots: Darkwater Cloak, Deep Dweller’s Cape, Deep Crawler’s Embrace, Voidbringer’s Cloak, Mantle of the Ruined, and Wings of Oblivion
- Added 8 new Weapons: Edge of Sunken Light, Katana of Sunken Light Bundle, Deepscale Dagger, Knowledge of the Depths, Void Cleaver, Oblivion Shot, and Bulwark of Ruin
- Added 5 new Portals: Call of the Deep, Abyssal Pool, Sunken Gatekeeper, Crest of the Voidwalker, and Harbingers Gateway
- Added 4 new Supporter Packs: Abyssal Traveler, Abyssal Templar, Abyssal Vanquisher, and Abyssal Legend
Other
- Visual Adjustments to the shop UI
Visual and Sound Improvements
General
- Updated the lighting in The Caldera of Souls
- Added additional options for viewing Endurance Threshold on the Health Globe
- Updated Communion of the Erased 2D art
- Polished visuals for some Sentinel Gear Sets
- Polished visuals for our MTX Backslots
- Added Voice Acting section to the credits
SFX
- Disintegrate has new SFX for when it increases in tiers including layered loops for each tier (for all conversions)
- Healing Hands has a new base sound and melee conversion sounds
- The environmental audio in Chapter 6 has been overhauled
- Chapter 7 has all new environmental sounds
- Monolith Gates have new SFX
- Exp tomes that drop in Monolith hub have a new pickup sound effect
- Greatly reduced play frequency of Falcon vocal sounds
- Player exertion lines/barks (no mana, can’t wear this etc.) now no longer interrupt dialogue events
Zones with new Music
- Monolith of Fate and Echo of a World
- The Heoborean Forest
- The Nomad Camp
- The Temple of Heorot
- The Tomb of Morditas
- The Wengari Fortress
VFX
- Disintegrate’s VFX have been updated for all visual variants
- Added VFX for Mana Strike cold conversion node “Frigid Grasp”
- Updated gold dropping VFX.
- Increased size of Siege Golem arrow explosion Indicator by 10%
- Improved Abomination Boss Earthquake and Soul Reave ability visuals
- Updated VFX for Orchirian The Rampant boss
- Fixed pooling problems for Crystal Lotus
- Updated VFX for Ice Goliath
- Updated VFX for Hulking Overgrowth
- Updated VFX for Ice Elemental
- Updated VFX for Spreading Frost
- Updated VFX for The Frostroot Warden boss
- Updated VFX for Sapphiral
- Updated VFX for Crystal Golem
- Updated Flamethrower VFX for Infernal Husk
- Updated Immortal Overseer death VFX, to mask it weirdness.
- Updated Storm Crawler VFX
- Updated Lightning Blast VFX
- Updated Gathering Storm and Storm Totem’s lightning VFX
- Improved performance of Explosive trap visual effects
- Updated VFX for channeled tri-element Elemental Nova
Animation
- Added many new animations for ability with mutators for all classes
- Polished several character animations
- Fixed some issues with the Scalebane and the Void Despair Death Animations
- Polished and updated how the Acolyte holds 2 Handed Weapons