Sigil of Mortality node in Bone Curse now clarifies that it overwrites Mark for Death’s normal duration
Dread Shade
Symbiotic Apparition node now clearly states that you are only affected by beneficial buffs from the tree.
Harvest
Fixed a bug where Harvest’s physical conversion did not change its vfx
Infernal Shade
Fixed a bug where Infernal Shade’s Combustion did not convert to physical damage when Blood Shade was also allocated
Fixed a bug where Infernal Shade’s Combustion did not benefit from increases to Infernal Shade’s area within its tree (previously it was only affected by Fiery Conclusion)
Fixed a bug where Infernal Shade had both the physical and fire tags while Blood Shade and Combustion were allocated. It will now only display the physical tag in that case
Hungering Souls
Fixed Vengeful Souls in Hungering Souls not granting the appropriate chance to only have 1 soul of 70% (from 60% actually) and fixed the description saying 60% when the statline correctly said 70% (had to check old patch notes from Discord to get the correct values that said 70%)
Rip Blood
The Carrion Hunger no longer incorrectly shows the Blood Splatter tooltip when holding alt
Fixed a bug where the when-hit vfx and on-hit vfx were going the wrong direction on Rip Blood
Summon Skeleton
Fixed a bug where Skeleton Rogue’s Shurikens would be destroyed when colliding with a target that had already been hit by a Shuriken from this cast. They will now pass through the target and be able to hit other enemies.
Summon Volatile Zombie
Fixed a bug where Volatile Zombies’s Grand Sacrifice and Effigy of Combustion could trigger while on negative mana
Fixed damage value on damage and crit chance monolith mod
Fixed a bug where players couldn’t enter an echo if the host leaves it first
Fixed a bug where “Portaling” notification would remain on screen after portaling in echoes
Fixed a bug where all monoliths waypoints were displaying level 25
Fixed a bug where a user could no longer open menus via hotkeys after a different user opened a monolith echo.
Fixed a bug where echoes would fail to load and display “already in progress” after finishing a quest echo
Fixed a bug where echoes would appear to load without a floor
Fixed a bug where the reward rock and chest in Echo of a World scale their rarity based on the active echo, instead of the echo that was just completed to get those rewards
Fixed a bug where using a return Portal From Echo of a World puts you back in your last Echo
Addressed multiple issues that could cause critical matchmaking failures that result in errors such as infinite loading screens, disconnects, and the inability to login
Server latency is now accurately reflected on login by pinging available servers
Fixed a number of bugs that caused Infinite loading screen for online and offline Monolith
Fix for bug that caused crash / login disconnects for stashes with over 4000 items
Fixed problems with many different skills so using them should feel more responsive and align better with hit timings
Fixed problems with many visuals of player skills or enemy skills being invisible
Fixed problems that caused enemies or players to be invisible
Fixed enemies in Arena and Monolith not properly animating after spawning
Overhauled the Social system in order to improve reliability and speed for creating and playing with parties
Addressed a number of problems that were specific to players portaling to each other
Fixed a number of bugs that caused animations to play at a different time than the attack for a number of skills such as Smelter’s Wrath
Fixed some cases where using movement skills would result in rubberbanding effects
Fixed bugs that caused players to see themselves or other players with no equipment
Fixed a bug that allowed new players being able to connect to a server that’s shutting down
Fixed a bug with the chest not being clickable and some of the animations going missing
Fixed a bug that caused infinite loading by rapidly clicking during the loading screen of a transition
Fixed a bug where rejecting party invites from someone on the same scene, triggers the party rejected notification for everyone on the scene
Fixed an issue where quest echo objectives were breaking / not displaying correctly in a party
Fixed an issue where quest list objectives would disappear when returning to Echo of a World while your party member were still in the echo
Fixed a bug where players become invisible while playing in a party during monoliths
Fixed a bug where using player portal back to town doesn’t put you near your portal
Fixed online character list regeneration after deleting an offline character
Fixed a bug causing top left party frames UI to not update on disband
Fixed a bug that caused some minimap quest pings not to function in online mode
Fixed a bug that caused a portal to open immediately upon joining a party in End of Time
Fixed a bug where the portal to the Council Chambers would appear too early
Fixed several world map bugs:
Side quests in your current chapter are now correctly prioritized in the quest tracker HUD
World map can be opened and used while dead
Quest scrolling can break using controller with 40+ completed quests
Completed quests tab on world map was not switching correctly using mouse
Show/Hide quests action on world map changed to inputs instead of UI buttons
EoT “The Immortal Empire” main quest
Fixed a bug where after talking to Gaspar for the first time after choosing Mastery, the player would then be portaled to The Outcast Camp instead of The Council Chambers
The Crossroads “Harton’s Idol” sidequest
Fixed a bug where nothing would happen after placing the idol and the quest can’t progress
Fixed a bug where if the player completed the Scalebane quest without also completing the Desert Treasure sidequest the minimap pulse for finding the Scalebane Fence would no longer appear
Fixed a bug causing some minimap quest icons to display as white boxes
Fixes the issue that you cannot close the The Council Chambers Idol Tutorial quest popup
Fixed several soft progression blockers that could occur in online parties:
In “The Crumbling Ruins” when you complete the “Inspect the shard of the Epoch” objective
In “The Desert Waystation” fixed an issue where the door would sometimes not open
In “The End of Ruin” when you complete the “Form the Epoch and enter the Time Rift.” objective
Completing the “Use the Artificial Waypoint” objective when traveling from “The Maj’elka Waystation” to “The Desert Waystation”
Completing the “Survive the Immortal Emperor!” objective when traveling from “The Immortal Citadel” to “The Gates of Solarum”
Fixed a bug where the volume on the sound sliders in settings seem inconsistent. If you halve the value on sound effects, the perceived loudness was WAY too low, when comparing the same value change to the Music slider.
Also fixed a bug wherein if you turned down the SFX, the sound of the sfx could be heard in the scene reverb. It would also duck volume of things in the mix that should only be ducked if the sounds can be heard.
Fixed an issue where Potion use sounds had no attenuation and were playing at full volume for all party members regardless of who was using the potion
Fixed an issue where the majority of player voice lines were not playing in online
Fixed an issue where Soul Warden’s aggro vocals weren’t playing
Fixed an issue where The Ancient Forest Stomp Plant enemy was using rogue’s acid flask sounds
Fixed an issue where some enemy types played an old hit sound when receiving damage
Fixed an issue where The Outcast Camp had no/broken footstep sounds
Fixed an issue where Void Horror’s explosions sfx weren’t playing in online
Fixed an issue where some of the sfx in The Keeper Vaults roof sequence were playing twice in online
Removed firebrand sfx that were playing for fire-converted Earthquake aftershock
Fixed an issue where Scalebane Rogue’s and Casters were using player sounds
Fixed an issue where Crystal Elementals were using player sounds
Solar Ascendant, Embermage and Ascendant Raiders all have the new osprix vocal sets now
Removed Abomination vocals that were incorrectly playing for Shade of Orobyss
Fixed an issue where enemies in Temporal Sanctum were playing Shade of Orobyss’s teleport sound at super high volumes
Fixed an issue where Rogue’s jog animation was throwing an error relating to footstep triggers
Fixed an issue where some Osprix Fire Wave was using player sounds
Fixed an issue where some swamp fiend enemies were playing the water emerge sfx when they weren’t emerging from water
Fixed an issue where the impact sound for Necromancer Crows necrotic cast wasn’t playing in online
Fixed an issue where Imperial Era Enemy 03’s emerge sfx weren’t playing for the base version and miniboss version
Fixed an issue where Sabertooth’s Flurry Swipes were playing the wrong sound and also wasn’t playing any sound in online
Fixed an issue where the Death sound effect could play more than one instance of the sound at once
Fixed an issue where the explosion sound for the Last Imperial Death in B33 was missing
Fixed an issue where some of Stormthrower Zael’s skills weren’t playing sfx in online
Fixed an issue where Sentinel’s footsteps still weren’t working after the recent footstep fix was merged in for all player characters
Removed Vine Crawler sounds that were incorrectly implemented on the Corrupted Void Cultist enemies
Fixed an issue where the spawn sound effect for Assemble Abomination sometimes wasn’t playing
Fixed an issue where Bone Golem’s maul and slam skills were playing the wrong sounds and/or were playing two of the same sound simultaneously
Fixed an issue where interactable drawbridge sound effects were playing twice
Fixed an issue where Mirrored Ice Elemental Boss was constantly playing the Twinned monster mod sfx
Fixed an issue where Fire Soul Cage and Fire Soul Cage for Dungeon weren’t playing all of the updates sounds for the new soul cage enemies
Fixed an issue where the Chain ability indicator sfx for Immortal Emperor weren’t playing every time
Fixed an issue where Decoy’s emerge sound was only playing at 0,0,0 in the scene
Fixed an issue where Upheaval Totem was incorrectly playing warcry sound effects
Spawn Upheaval totem now uses the same begin use and use sound effects as all other totems skills
Fixed issue where Fire Tornado was playing fireball and volcanic orb sounds on top of the intended sound effects
Fixed issue where Void Penance’s orb explosions weren’t playing its sound effects properly
Fixed an issue where Thrall Rush was using the player version impact sound from Shield Rush
Fixed an issue where the zombie vocal sound for the vomiting skill wasn’t playing in MP
Removed incorrectly implemented one shot and loop sound from Vol Zombie’s puke necrotic vfx
Fixed an issue where the slam sound effect for the Stone Titan Boss wasn’t playing
Fixed an issue where the spawn sound effects on Stone Titan Boss’s Root Enemies weren’t playing
Fixed an issue where Rime Giant’s avalanche skill was far too loud and was incorrectly routed in the game mix
Fixed an issue where Defiled Nova was far too loud, and wasn’t correctly playing in 2D for local player
Fixed an issue where the Ring of Shield sound effect wasn’t playing in MP
Fixed an issue where Void Cultist Leader was using the player version of the fireball sound effects for the projectile
Fixed issue where various skill sounds on Sapphire Nagasa weren’t playing in MP
Fixed an issue where Primal Storm Crows, Necromancer Crows and Drowned Ravens weren’t playing the correct vocal sfx
Fixed an issue where Skullen Shaman was using player version of Lightning Blast SFX (they were crazy loud)
Fixed an issue where Swamp Fiend Undead and Swamp Fiend Void’s vocal and ability sounds weren’t clear enough in the mix
Fixed an issue where Spirit Plague was spamming client logs with 2DMix audio errors
Fixed an issue where The Maj’Elka Waystation was playing old atmos sfx as well as having missing sfx for the moving gears in the scene
Reviewed and repaired various Shade of Orobyss boss fight audio issues
Fixed a bug where all players in a party would hear the local player stun SFX
Fixed a bug where Monolith Bosses did not trigger their voice lines until dying
Fixed a bug where the self-inflicted bleeds from Bleeding Heart received penetration from zone level similar to enemy attacks
Fixed the affixes from Death Rattle stacking
Fixed a bug that would cause bosses who were teleporting to drop double the loot
One of the requirements for adding a tier of a crafted experimental affix (must have a T7 prefix) was not working
The combined affix tiers used for deciding which experimental gloves affix to add used the internal 0-6 tiers rather than the displayed 1-7 tiers, making it less intuitive and causing t1 affixes to have no affect on it.
Fixed the Glyph of Insight drop rate being lower than intended (it depends on combined tiers and was also using 0-6 rather than 1-7)
Fixed being able to get shards of experimental affixes, which cannot normally exist and display incorrectly, by using Runes of Removal to remove all regular affixes and then using a Rune of Shattering to get an experimental affix as its one guaranteed affix shard.
Fixed a bug where Paranoia Helmet unique won’t allow using Lunge freely in Online
Fixed the Death Screen always saying that Calamity killed you if you had it equipped