Last Epoch 1.0.0d Patch Notes

Yup, totally bricked my build, would have to redo a bunch of stuff just from that one boot nerf. Pisses me off when companies change things during seasons/cycles/leagues. I don’t appreciate my time being wasted. Meanwhile they can have Acolyte builds maintain 19k ward standing still …

Agreed! This is something they should have done on launch if they were going to do it. This is going to affect a lot of Rogue builds that were previously viable and no longer will be. Players will be put behind everyone else by having to either re-roll to a new class/mastery or pivoting builds.

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100% A lot of people will have to re-roll now because of this nerf which completely wasted all the time they spent leveling their Rogue the last couple days. It’s not like the previous version of the boots made anyone invincible. It simply gave a squishy class the ability to do moderate corruption monoliths without getting 1-shot.

But still not fixes left mouse button…

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Gathering storm has more serious bug.
Lagonian Diplomacy node, replace your melee attack with direct storm bolt, and it seems like works, but…

  1. in this case your direct attack dose not scale with casting speed nor melee attack speed. But I found it works with frenzy, don’t know why. maybe this is for haste - I used maelstrom’s frenzy and haste buff same time.
  2. When you hover cursor on it, it still display a window for melee attack, not storm bolt’s one(damages are different). Only tags are changed, and lagonian diplomacy’s penalty on mana cost is added to melee attack cost.
  3. It still has a strength tag. So skill’s tags are Attunement, Strength, Spell, Lightning.

Total Chaos. please save me.

By the way, the first location of the Emperor’s era and the city itself have problems with optimization - FPS jumps back and forth and temperature of a video card rises from 70 to 80. So far this is the only problematic location in terms of optimization that I have encountered at the moment. A big request to the developers, if possible, see what is wrong there.

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Regarding the rogue’s smoke bomb, when it is converted into a movement/traversal skill ( to forward), radius of the bomb becomes small and it radius doth not grow at all, although nothing is indicated in the talent about this, that is, there are no penalties. Is this a bug?

Thou canest bind movement to any button ( also thou canest hold it and a character will run in direction of the mouse pointer). This is much more convenient than constantly spamming the left mouse button.

Keep up the good work

Surge now uses Static’s mana cost on the “Discharge” node with this patch, is this intended?

5 days and still no fix to the same setting all graphics settings to the highest after each area. It will turn on settings to higher even though it still says ‘low’.