Large Burning Pyre has erroneous projectile collision

Attempting to fire hungering skulls around a large burning pyre asset results in the flaming skulls disappear. Some testing seems to indicate the problem is with the burning pyre asset. The attached gif shows some of the testing.

Player.log (1.4 MB)

e: Renamed from raging skulls to hungering skulls. Look, they’re red and fiery; that makes them angry. Also, was able to confirm this with a second pyre.
Mountain Aerie, Divine Era, Level 62.

Still happens

Makes is nearly impossible to kill any monsters around here as even if you are right on top of them they don’t get hit and your projectiles disappear.

Also reported with other projectiles Mountain Aerie - Obnoxious Projectile Collision Detection - #3 by Smittles and places Terrain hitboxes blocking projectiles

This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.