Lagon in leveling has killed the game for me

Lagon is in my opinon far to hard for his gear check if you B line the storymode and do not farm for gear or craft in a feasible manner.

Lagon and Nessus are equivalents (Nessus being Titan Quest) equivalents. You crush the boss if you do a bit of farming and leveling, but get wrecked on resists / mechanics if you cant tank the unavoidable damage.

I blame the devs of Last Epoch for this, as i seen this on forums, i seen it in my videos, i seen it on reedit. The problem is content pacing. The entire game suffers from this, and its worsened in end game and monolith.

Campaign should drop way better gear, monolith should drop much worse gear, and end game should drop predetermined 90% percentile gear. Game fixed for 90% of players.

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Soooo. Lagon is doing exactly what it’s supposed to do? You’ve been rushing stuff and Lagon is telling you it’s time to slow down and take a proper look at your build/gear?

Proper pacing progression is very hard to do in a campaign. In all games there are always parts where you zoom zoom and others where you hit a wall. Usually the walls are put in place as a warning for what’s to come and something you need to overcome to continue progressing.

Especially with lizards and Nemesis, campaign already drops loads of good gear. At this point you only have a problem with Lagon if you constantly ignore these mechanics.

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You can also, you know, craft gear? Im usually fully geared with resists and stats that my build uses. My items are mostly as high crafted as it is possible for my level at the moment.

Lagon is a joke.

People run to him wearing armor made out of toilet paper and using paper mache weapon and are surprised they get wrecked.

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I have never done that & generally the only time I have problems with Lagon is the waves in phase 3.

There’s nothing to blame, you didn’t do a good job building your character. It’s not a them problem.

So you rush through the campaign then hit a brick wall in normal monos, have difficulty progressing & casuals drop the game 'cause they can’t gear up well. GG.

I am talking from the perspective of game design- always assume the player is new when doing story campaign and always assume they got no idea what they are doing and will quit the game at the first !quitmoment!

Most players don’t even do end game nor do they play post story mode. So you actively not focusing on the content that is most important

That is the mentality that kills your game since players quit. It’s also why America is failing economic state. It’s never the problem of the people making the decisions

Says the person that wants to do the gaming equivalent of hyping kids up on sugar & caffeine then get them sprinting into a brick wall.

It’s not, also, politics!

I never said that, but likewise, the customer is not always right.

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To be fair, players that only do the campaign usually don’t return either way. So they don’t really fit the seasonal model. So, while you definitely shouldn’t ignore them, you shouldn’t also base most of your game design on them.

If you don’t offer a challenge, more people (the ones that return regularly) will quit. Most of the diablo-clone regular players like the genre because it offers a challenge. If you don’t have a challenge (which is what you’re suggesting), then there’s no point.

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That is a very good way of putting it yes. Ideally also give them rocket boots- they must be going so fast that when they hit the wall they break through it, mostly unharmed.

The book of mobile games is very effective in creating addiction and addiction creates loyal players that never quit,- partly due to Stockholm syndrome, just look at WoW players they been abused for 15 years.

So yes, let’s have Last Epoch be sending kids into walls. The sugar being drops and the caffeine being addictive gameplay loop

If you want to be the kind of scummy developer that treats their players like wallets rather than people, that’s entirely up to you, but it’s quite douchy.

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You can treat them as a wallet and still let them have a lot of fun. Clash royal is a decent example of how you can do both.

No reason to not do that considering from what I know of PoE this still applies. And people seem to scream that game is the best in the ARPG sphere. PoE is completely pay to win- especially with RMT.

I think that proves my point. Juice the players then when they are happy rinse them- like a watermelon. You water a watermelon it grows, then you eat it. Players are like watermelons

And the entire Dark Souls genre proves difficult encounters don’t stop people playing, disproving your entire point.

If you’re gonna “B line[sic] the storymode and do not farm for gear or craft in a feasible manner” you’re always either gonna hit a wall at some point … or just never encounter challenging content. That’s just a case of can’t have your cake and eat it too.

So your solution of making campaign Lagon easier doesn’t actually fix anything, at best it just shifts the issue to Majasa, or the first Monolith, or Empowered, or Corruption scaling, or …

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Dark souls is bad example to use for your point for many reasons.

(1): dark souls is a skill check without unavoidable damage. You don’t need any gear to clear. In an ARPGs the damage comes from stats on your gear. Therefore the question of loot progression actually matters.

(2); dark souls is constantly bashed for being one of the worst games for new players and it’s very niche game. Dark souls has never seen any form of large scale success.

After decades dark souls only sold 35M copies. While a simple game like Black Myth Wukong a much easier game that, focuses on making the player immediately feel strong sold 20M within first few months.

Dark souls is an objectively bad game, with bad hit boxes and bad game design. A small minority of people like playing bad games, same people who bought Dragon Age veilguard.

(3); you can see the success of mobile ARPGs like Raid shadow legends. Which used all the tactics I outlined. Have 4.3M daily players and already had made more then 1B in profit.

The truth despite how much people try to cope is that mobile game make money and they make money for a reason

So, Dark Souls is not comparable, but an F2P, P2W, turn-based party building mobile game is?

Yeah … I’ll have whatever you’re smoking.

And mobile games make money because they are F2P entry with a gambling-like loot system and a game design built to fleece your money. Their purpose is to make money, the game comes second. They would remake Tetris if that made them the most money, doesn’t mean it’s the best game in the world.

How much a game makes (and how much of the revenue is actual profit) is not related to the game design. If you actually believed that argument yourself, you’ld be over on the Diablo forums instead.

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My definition of good game largely varies a lot depending on thousands of factors. But for me at least, a indicator of a good game is how well it sells. Success after that is a scale with 0-°infinite.

The reason I chose a turn based arpg- raid- is it’s closer comparison to LE or ARPGs. You gain gear and loot to upgrade your stats, and you use those stats to determine if you win or loose as you either pass the unavoidable damage or you don’t.

In this game the gear is free- unless you RMT. On a pay game to win the gear is not free. Like in path of exile you can pay to win for loot orbs. The idea is very comparable.

In dark souls the gear is deterministic. You get the gear, and you know what it takes to upgrade it. No rng, no luck etc.

As to diablo I can’t comment on it since I never had any interest in diablo- but diablo immortal was a very financially successful game for them. Sure hardcore players hated it. But it had a large player base, casuals on mobile seemed to enjoy it.

Diablo immortal was a very successful game- and it’s probably better then most mobile games I seen (because most mobile games are not even worth mentioning)

“Because it makes a lot of money” isn’t a good argument for why a game is good or not (Good, not succesful, but mechanically good)

The fact you say you don’t play Diablo, yet it’s made several times more revenue than LE goes against your entire argument, because if the better game makes more money, you’ld be over there.

And Diablo Immoral is the reason I didn’t buy the D4 deluxe edition, nor any version of its expansion, because their game design made me lose the trust that after they have my money, they’ll continue to try and make the game better, rather than just get me to open my wallet again. So that game made them negative money from me in PR. And just like you have your reasons to play Diablo, I don’t play predatory mobile games design to abuse addiction and fleece money out of people through psychological tricks.

If your argument is that good games get rewarded with sales, then simply argue why the decision is good for the game in itself.

Your argument is like telling an 8y old that they should grow up wanting to be a drug dealer, because those guys make a lot of money and even supply services to people!

And a better analogy than your watermelon would be live stock. Treat them right and they’ll make you a profit. But you still need to force your cows in the barn if you know a storm is coming, regardless of what the cow wants. Even if it complains, you don’t leave your cows in the rain, because ultimately, they’ll live longer if you get them in the barn.

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I play Last Epoch because I want to help influence the game into my liking. If you look at player count for LE it ain’t doing to well. But I enjoy helping the under dog. Should LE over take diablo then I would help diablo.

I want what is good for the games in general. Why I do variety content.

That’s fair. But games rarely care about the core player base that funded them. Y’all yourself said you wanted LE to be a single player game- but who won? Streamers did who wanted multiplayer. Same reason you got dodge roll. The 99% of players is who matters not anyone individually. Albeit we can voice our opinions.

I would not endorse that position due to the law. But is video gaming or sugar or sales any different to selling people drugs? Most jobs we do are useless and sell people useless stuff to better ourselves. Do what you need to do within the realm of the law- morality is irrelevant .

True. I am fine with it thou. Those animals would never been alive unless they where bred. So they die as told because they would not exist at all

D2 has had naked run challenges since forever and you can easily finish the game without any gear (especially with necro).
In theory, you can also finish PoE/D2-3-4/LE/any other ARPG without taking any damage as long as you’re skillful enough. And people have in the past.

You mean like PoE, the leading game in this genre?

Elden Ring would like to disagree.

Sales alone isn’t what matters. Otherwise we would all be playing minecraft clones all the time.

I don’t like souls-games, but it’s objectively not a bad game. It’s subjectively so, certainly. It appeals to gamers that like a hard challenge. One that they can study and eventually not only overcome but also trivialize. Kinda like an ARPG, only they do it with skill rather than skill/gear increasing power.

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Just the campaign in LE May be doable entirely naked- some specs like OG warlock and falconer could probably using bugs.

When it comes to all of LE? There are void enemies that spawn enemies under you and their hits are gonna kill you naked at high lvl . You are not face tanking the fire floor in Soul Fire, you are not getting through The bones dragon naked. In dark souls you can get through the entire game without death.

I don’t think I have heard people saying PoE was hard but that may just be me. What I heard is that PoE is very pay to win. Casuals generally follow guides no?

Elden ring hardly qualifies as a game when a bunch of lvl 10 jellyfish can kill everybody in game. Elden ring is also very casual friendly with save points almost everywhere. You can also one shot most bosses. Elden ring is more of a walking simulator then a game.

It’s a bad game. You can look a the video here where they look at Dark souls hit boxes. The entire game is full of bugs not fixed for decades. Objectively bad game. Some people just subjectively enjoy bad games

It’s fine I also enjoy bad games. I am playing a remake of read dead 1.

You don’t need to face tank the fire. That’s why you have the shield. That’s why it’s skill. And why wouldn’t you be able to get through the dragon naked? As long as you’re skillful enough, you can dodge everything.
As for the rest, if you kill the mobs before they attack, then you don’t need to worry about DoT pools at your feet. Not to mention that, even without gear, you do have some defense options. You can use skills that you normally wouldn’t to make up for it.
That’s why it’s a skill challenge.

PoE has been criticized (even from fans) for being way too hard for casuals and for new players. Ever since the start.
Even with guides PoE is hard and opaque.

It can’t. There are powerful ashes out there, mostly mimic pre-nerf, but you can only finish the game using only ashes the same way you can finish D2 naked: as a challenge. It’s not a valid option for normal players.
And if Elden Ring is so casual and easy, why did less than 1/3 of people finish the game, which is considerably less than the usual 1/2 for most games?

Besides, you’re saying that it’s a bad game because you can use a build to cheese the content. Much like using a meta build in any RPG. Which means that pretty much any game that has choices/builds hardly qualifies as a game, according to you.

A game can have flaws and still be a good game. Being a bad or a good game is objectively subjective because the terms “good” or “bad” are inherently subjective.
Much like any music genre being good or bad is subjective.
Much like any piece of art (which is what games are, inherently) is subjective.

There are cases where fire lich will fire the green death circle while the red fire is on the ground. In this case you will take the fire damage. As his health depletes you will not be able to keep up switching before you run out of currency or die to burn.

There are mobs in game that you can’t dodge. Various enemies such as those (centapid looking things, some of the stalkers etc)

As for killing the mobs, that is doable to a certain extent until you can’t dps them down and your failed.

No skill will have you have 100% up time naked. Not even profane veil.

I don’t know about the current balance of elden ring. When I played on launch ashes could clear the entire game with meteor and comet of azure.

This build was used a lot even casuals could beat it easily. Why moon katana thing was op

Elden ring is very casual friendly. But it’s not exactly good after the first half which just becomes boring - around Melania. It suffers the BG3 content drop, and also opens up a lot making it grindy with leveling of gear where casuals will quit of boredom. Not hard it’s a chore. Same as how monolith is a chore

I agree. If you using a meta build you are just doing a walking simulator. Those abusers of OG falconer- how many of them quit?

If a game fails to function as intended it’s a objective bad game- don’t let IGN tell you otherwise.

Poor optimization- bad game
Bad balance- bad game
Broken or buggy- bad game
Incomplete game- bad game

Most games are 4/10s. And I am sick of people pretending otherwise