All I read was “I want a weapon throw skill” and no word about balancing untill now. As I mentioned they could simply design a unique for this or buff existing uniques. I still don’t think it’s a good thing to add X to class because reasons with a whole tail of stuff that needs to be done. Sure if there is nothing else to do and they make additions to game because they have time on their hands go for. Right now I don’t see a reason for some special snowflake treatment to anything.
Sure if you want to convert stuff in circles and don’t make a real throwing skill you can turn arround numbers all day long. OP wants a new skill and all I read is that it should be a throwing skill… throw weapon barb style. So you missing the point from my view. Adding a unique or a skill that allows you to use a skill at range instead of melee while adding a downside to it because it’s a ranged skill now… okay so what. As I said above I don’t think that’s a good thing to. Neither making a new skill or moving stuff arround. They could for example just make the axe throwing unique good because it was bs since they implemented it.
If you implement this tech only for one mastery for whatever reason sure. But many times in the past this backfirered and classes need all conversions all of the sudden and other classes need special treatment and so on and so forth. To me exeptions should be on uniques while they keep their base system integrity in mind.
sure thing, never was against a unique to spice things up. I’m against adding a skill that throws everything over board.
Duh…? And if you add dmg to the 182dmg weapon you have more as well… kind of breaking news?
that’s still 23 vs 91 comparing bases. Still if you don’t think this is problematic and needs a lot of work and number crunching so we don’t end up with the next “completely useless bs axe throw unique” then I’m lost.
Is there a way to do it? For sure there is. Is it a lot of stuff to to do to enable a class to get a throwing skill, as the op wanted, that never was created with throwing skills in mind… obviously? Hell yeah. Do I think EHG has a lot of more pressing matters then to insert a skill or a unique because reasons? I guess and hope so.
Weapon throwing skills for a kind of pure physical dmg class is a low hanging fruit and people often said they want such a class to bring some kind of Barb gameplay to LE. If EHG brings new classes ever this is something that can be implemented then. same goes for a mage summoner or a knight or a priest class. Right now I guess LE is pretty much set in a track and I hope they don’t make everything a bigger grey bland mash because class A don’t have throwing skill or a spell or a melee attack.
You were worried about the skill magically “nuking the screen” after it’d been changed to a throwing skill, that’s a balance concern. DJ was just throwing some numbers out there as an example with the full knowledge that the devs would attempt to balance them for reasonableness (whether they would succeed or not is an entirely different kettle of fish).
So you don’t want to see any new uniques, buffs to skills, reworks to masteries, new skills for the masteries that are missing some?
That was not what we were discussing, though. We were simply discussing a unique transforming one melee skill to a throwing skill. In fact, the example I gave was Serpent Strike, which already requires a spear and would thematically fit being able to throw.
OP asked for a new skill for primalist. We said that wasn’t likely to happen until we got a new mastery, unless they decided to add a unique to transform a skill.
That’s where the whole thing started, with you saying (rightly so) that it would have no scalability and me suggesting it could simply convert the melee to throwing.
Yes, that is a valid argument. One that I even agree with, for the most part.
But I was only arguing about the possibility of creating a unique to convert an existing one, the feasibility of it and whether you could make it thematically appropriate.
Basically a way to add a throwing skill to primalist that requires a low effort.
for now they should fix what is broken befor adding stuff on broken stuff. As I say for years by now.
If they add a throwing spear sure.They could even adda sper that makes all melee skill ranged at -xyz base damage. Would it be fun? Yeah most likely. Would it be a lot of work. Most likely. There are plenty of ways but as stated above I would love them to fix their gameand then build upon it.
Still not my cup of tea to add a throwing skill to a class that never was intended to have throwing skill. Maybe a unique at some point sure.
Yes, that was pretty much my whole point, really. I don’t think it will happen, I’m not too keen on it happening either, but it’s not unthinkable.
T-rex relic already offers scaling for the minion in the unique, so there’s really no reason why you couldn’t make a mage work with it, even though they’re not supposed to have one.
It wouldn’t be great and out be outperformed by minion classes, but it does allow mages to have a somewhat decent meat shield in a class that isn’t supposed to have one. And you don’t even have to cast it. If it dies, it will be resummoned a few seconds later.