Not sure how many requests there are to Prevent crafting be done from everywhere. Havn’t heard of that request that much.
But for the death Penalty i already heard that request alot and i personally thinks thats a good Thing. It doesn’t have to be drastic and it can be very small in the early/mid game but can be increasingly punishing at higher Levels.
Losing a certain amount of exp and/or gold for dying brings a whole new dynamic to the gameplay. The way you think about approaching a big mob group or just rushing in the middle of a room before knowing which enemies are there is a important thing i think.
Such Penalty incentivises a little bit of cautioness gameplay, especially for “glasscannon” type of builds.
If i remeber correctly the devs already confirmed that they have plans for death Penalty and im really curious what they have in mind. Especially with the economy in mind some Gold penatly could at least make Gold alot more valueable. In most game(especially arpg’s) Gold can become useless/obsolete really quick and with a mix of death penatly and Gold being valueable for crafting/trading i think it is a good idea.
Exp Penalty on the other Hand can feel really punishing on higher level, when you basiclly get thrown back 30 mins of exp grind, so i think a gold penatly would be much more fitting.
Maybe some % value of your current gold, so when you just play casual and don’t have REALLY big amounts of Money it doesn’t even bother you.
Maybe they could also add some options when you died. Ressurrect where you died for a high price, ressurecting at the last checkpoint for a small/medium Price or respawning in town for a very small or now price.
Then gold has another purpose -> convenience!