I’m going to have two sections, the first are items that I feel need to be addressed/corrected prior to this game being fully released and things that would be nice to have.
Items that need to be addressed/corrected:
-
You should be able to right click equip a 2H weapon just like other items, but if you have an offhand equipped, it won’t let you. You have to un-equip the OH to swap to the 2H.
-
Similar issue for rings, you can’t auto-equip to the 2nd slot at all. Nor can you compare the 2nd ring slot either.
-
There’s a lot of buffs and things that stack, but lack any sort of buff icon. Some things have it, like the Mage’s Static ability, but the Sentinel stances for instance only have a visual on the character. So it’s just inconsistent. Basically, there just needs to be a thorough sweep to ensure all buffs are accounted for and provide some track-ability (e.g. buff icon, counters on the skill icon etc).
-
The Rust Lands zone during the Imperial Era has an icon for a waypoint, however, I scoured the entire zone (twice) and I did not see it?
-
The loot filter toggle does not work or it does not work correctly. If I have no filter selected, hitting the loot filter toggle “enables”, but nothing happens. When I let go of the toggle button it swaps back to “disabled”. On the opposite side, if I already have a loot filter selected from the filter menu and hit the toggle button, it will disable the filter, but upon release of the button goes right back to enabled. So it only partially works and it’s not a toggle, but a hold button.
-
This may be an early access/ beta feature only, but if I can use the forge anywhere then why even have forges in rest areas? Either make it so we can only forge at the forges or (more preferably) give the rest area forges a boon that makes them desirable; like less instability gain or higher chance to have a superior forge or something like that.
-
Shards: in the forge window, the shard list is very generic. This is problematic for a few options that have an “added” effect and an “increased” effect. For instance, health. It shows up twice in the list because there are two separate effects and you don’t know which is which without either A) memorizing the colors of the shards (which is obviously not something a player should have to do) or B) hovering over the shard each time to determine if it’s the “added” or the “increased” effect. EDIT: I’m dumb, someone pointed out there is a descriptor next to each shard that states “added” or “increased”. So this is kinda moot, but leaving for posterity.
-
The lack of transparency on the DPS for minions/companions/totems is kind of annoying. for example, how much DPS is my storm totem doing, how can I know what is a damage upgrade for it without some measure of knowing its damage capability?
-
Primalist ability Leap with Pack Leader specialization skill - the companion only leaps with you if you were already in combat. They should leap regardless of your combat status. I mostly use leap to get INTO combat, if the pets have to run to follow up it makes it completely pointless.
-
Right now uniques don’t feel very…unique. They have different artwork in your inventory sure, but their abilities are just buffed up abilities you can put on rare and exalted items (for the most part), so like what’s the point? Diablo 3 on release had a very similar issue (at least you avoided their mistake of making them sooooo rare it was pointless) where they were not any better than rares and oftentimes worse. I think that will need to be addressed, half the fun of ARPGs like this is seeing those shiny drops and getting some cool loot. Set items have a similar issue too, at least for the ones I have found so far.
Next, here are some thoughts/ideas that would be nice to have:
-
The waystone map should have some ability to adjust size, taking up nearly the whole screen is a little annoying.
-
The zoom speed on the waystone map is “slow”? I have to spin my scroll wheel like a thousand times to zoom in or out (obvious exaggeration just trying to highlight the issue). It’s also a little frustrating that it always resets to a default state instead of remembering where it was last time I opened it.
-
When I have the inventory screen open I should be able to pick an item up from the ground and hold on my cursor, I can go the other way by holding something from inventory before dropping it to the ground.
-
There should be a respawn timer when you go through a town portal. Going to town and coming right back only to have all the mobs respawned is kind of annoying.
-
For set pieces, it would be nice to know which slots each pieces of the set takes up that way you know what you’re looking for without needing to do some google search or something.
-
It would be nice if there were an option to mass pick up idols like shards and glyphs and such.
-
Having an ability to either A) swap gear sets (like Diablo 3) or B) just swapping weapons (like Grim Dawn and Path of Exile) would be a nice addition. Generally you want good AOE ability damage for all the trash, but on bosses you may want more single target focus so option B would be the preferred choice.
-
Arboreal Circuit Ring - The illusory tree is great, but its taunt range is HUGE. It’s actually a little annoying because mobs will run right by me to get to it and it slows down the good ole monster killin’ process.
-
Once we select our mastery, the time rift to the forgotten realm stays open. Is there really a need for that since I cannot change my mastery? Will there be some future need for it and that’s why it remains open? It just clutters and runs the risk of a mis-click ESPECIALLY since the time rift to start the Imperial Era arc opens right next to it.
-
The hammer throw ability feels super dinky. Like I LOVED hammerdins in D2, but the hammer throw in this game feels so silly that I can’t find it in myself to actually go that route. I feel like I’m tossing inflatable hammers around.
-
Options for colorblind mode or similar? This thought really just came from the fact that the background on the wolf companion is green and so is their health bar so it was difficult to see. So really, this is kinda two comments in one. Change the wolf companion background so you can distinctly see the health bar and consider colorblind options.
-
At some point having randomly generated maps would be a great add. I recognize this was probably a conscious design decision early on to not spend resources on it, so maybe something to look into as an end game add-on down the road.
I know that may not be in the most organized fashion, I was mostly writing notes to myself as I was playing through of issues I found or things that bothered me. I tried not to compare my experience with LE to other similar games (D2/3, POE, Grim Dawn) too much, but rather look at it on its own merits. I’ve definitely been enjoying the game as it is so far and not needing to identify items is AWESOME, I’ve always found that so unnecessary.
Finally, and this is something of a spoiler for anyone reading who may not have played through the all of the available campaign so far, so fair warning: I really, really hope the end of the game doesn’t turn into a cliched temporal paradox situation where WE are the cause of the ruined era because of our meddling through time. I just thought you devs should know that would be a very disappointing outcome to this otherwise great storyline.