Is Sentinel going to get the nerf bat in 1.3?

I played Erasing Strike back in 1.0 when it was “bad” and got to about 1600 corruption.

I thought the build was already great, except for its defenses which paled in comparison to what ward was capable of.

Since then:
-Defenses were balanced out. Ward formula is actually stable and health can compete.
-World Splitter was added to the game. The perfect weapon for Erasing Strike.
-1.2 Sentinel buffs galore. Better defenses. Reworked Symbols of Hope. More sources of Void Essence. They even buffed the damage multiplier on Erasing Strike, idk why, damage was never a problem.

Not surprised that Erasing Strike is king right now.

I’m not 100% sure how Sentinel should be nerfed, it’s not doing anything absurdly unfair, but they definitely dialed up the buffs a little much.

I think it’s okay if it’s possible with aspirational gear. We have unlimited scaling, so will hit at one point the one shot.

It is also the power creep on the gear the new idols, having tier 7 affixes on all legendaries would be so hard in the last season but now, it is so easy.

VK leeches to much and Pala gets to many passive bonuses (what is nice if you want to play a low button build so I hope it stays :D) and far to much resi for nothing. There two things easy ^^.

Broken just means that they’re the top performers. They’re broken in comparison to everything else.
Warlock and falconer were the top 2 masteries in 1.1 and they didn’t get that many nerfs. Just because warlock isn’t as OP as falconer, doesn’t mean it’s not OP anyway compared to everything else.
And warlock is broken simply because it’s very easy to push high corruption with mediocre gear.

1.2 didn’t really nerf either of those masteries, it just brought sentinel up to their level. So there’s no reason to expect sentinel will have any different treatment for season 3.

Sentinel was the worst class in the game for years. It’s not overtuned. They can now just get in on the fun other builds were having.

The only thing they need to do in next patch is buff up some Summoner Necro builds. Work on more niche builds through itemization.

I stopped playing LE “seriously” because EHG does not care about balance at all, and they do not fix serious balance issues, and I do not like being forced to play a special class instead of playing the ones that I want/like to play.
(Not to mention obvious bugs which are very annoying like clicking through menus, etc.)

What’s wrong with Sentinels?

What makes you feel like you’re forced to play one of the strongest builds in the game?

I feel like people impose this restriction on themselves and then complain about the result.

I do not literally mean force. I mean, playing any other class than the 2 broken shits gets disappointing and frustrating when you are faced with the fact that you won’t be able to do all the content the game offers. In my opinion, EHG is pathetic because they do not give a shit about balancing the game. That’s why I did not buy a supporter pack and quit the season.

Except you really aren’t.

Which is factually wrong.

VK/Paladin would have been already nerfed otherwise…

They weren’t because the players don’t want that. There was a poll a year ago and most players only want mid-season nerfs for bugs.
Much like falconer and warlock weren’t in season 0.

They will get nerfed in season 3.

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Exactly. This is what I am talking about: EHG does not care about balance. The game will never be balanced. Every season there will be 1-2 broken classes that won’t be nerfed. This is the worst take from any developer in history, and this is why I won’t buy any supporter packs from now on. I can do nothing but vote with my money. :frowning:
I am sad because I just can’t enjoy a game where players are forced to play 1-2 particular builds and developers do not care about the huge advantage.

They will be nerfed next season. That is how all diablo-likes work.

And no, it’s not because EHG (or GGG or Blizzard) don’t care about balance.
It’s because players don’t care about balance. Especially balance changes mid-season. They don’t want their current character to suddenly become nerfed and they have to make a new one, because they won’t, they’ll just leave.

Players don’t mind when nerfs are done in a new season, since they’re starting over with that already in mind. But they don’t like when their character suddenly gets nerfed and now it’s dying all over the place. It’s not fun for them.

Personally, I couldn’t care less, since I tend to avoid meta builds anyway, as they don’t feel fun to play for me. But I can certainly understand it, especially for casual players that try to follow a meta build with their limited time only to be stuck with something that doesn’t work anymore.

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Sorry, but a player who plays a broken build/character has to expect a nerf. There is the risk. If anyone does not expect that, then they are just dumb. If anyone cries when the nerf hammer hits, then they are spoiled kids. Both Blizzard and GGG (especially GGG) balance their game ASAP after the season starts.

What about the thousands of players that pick Sentinel because it’s the one that got attention this patch and are just making their own build? They aren’t playing any broken build and yet they would also be heavily affected by it and likely quit.

I can’t say I follow Blizzard patch notes, but GGG almost exclusively buffs skills. The only nerfs they hand out is for bugs as well. There are a few exceptions over the years, but mostly that is what happens.

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None of the characters are broken, they are just better then whatever doodoo poo build you made, and you are mad.

They are working as intended, they did a mid league nerf already, they fixed a broken body armor people were using to take down uber abby on paladin, its been fixed.

The build people are playing on paladin was already a build, it just got a slight buff, shocker despite paladin/VK being old as dust, they still had some good builds that could do 1k corruption. So why would them getting changed mean they suddenly would be worse?

people supposedly killing uber abby with fucking storm crows man, are we calling storm crows op?

All that changed about paladin is how smooth it is to play now that you dont have to spend action time/mana to upkeep symbols of hope, the judgement changes also allow better spamming for single target vs just being an aura build.

But at the end of the day, these classes would have done uber abby no problem, the reason people think they are op, is because they never bothered to play sentinel cause they were playing warlock and falconer etc.

Paladin and VK are simply Flavor of the month classes, that will be dropped as soon as they get a 3% nerf, despite still being good just like falconer still being gods greatest gift, but there is 100x more paladins, because thats whats new and shiny.

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Well, according to the bestestest player in the community Sentinels have been super garbage please just delete it from the game tier since the 1990s, so what you are saying can’t be true because trust-him-bro, he’s the bestestestest playah evearer.

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I’m all for class balance but I think this has to do with how you choose to play ARPGs.

If you are a player who won’t settle for anything less than the most overpowered builds, then you have to accept the fact that it often restricts you to only a few builds and you don’t get to choose what those are.

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