EHG needs some breathing room (i.e. post 1.0) to take a hard look at what they are doing with loot and crafting in a holistic way. IMO, if your devs (Mike) are spending serious time thinking about how to encourage folks to create filters to filter out the truly titanic flood of crap loot your serves are spewing all over the countryside … maybe you should rethink loot?
Maybe gear with rare affixes should already appear differently? Maybe white and blue shouldn’t drop after level 20? Maybe yellow should stop after level 50? The gear at that point is only worth the affixes in the gear so just drop the affixes. Maybe the gear itself should be less crap, and drop less often?
In any thread where players are telling each other, ‘you’re doing it wrong/you’re playing wrong’, the developer has, to some extent, not done a good enough job.
Yeah, but what would you consider “crap” gear? I can see the bases of items being limited as you level but past that how do you determine what affixes are good? Also magic items are still extremely useful for making T16+ items. Does this also apply to item types? If I’m running a staff build should daggers and swords just stop dropping?
If our drops start considering our build the gear acquisition will be much too easy, and the economy in the trading guild will be forced for those that want to trade to make gold for other items. “Oh druid is the most popular so I have to play druid to get any items to sell that are worth my time.” There’s already the issue where helmets, body armors, and relics are class specific that skew towards you, we don’t need another system like this.
It’s already infinite, IMHO. Once you get past lvl 50ish, your rune stash is already overflowing from shard drop alone. Shatters only really matter at the beginning, when you’re too poor to constantly afford them anyhow. So really, this request doesn’t make any sense from an actual gameplay-reality standpoint. Now, if we want to discuss infinite Removals… that’s another story. Those can go like hot cakes, depending on how much you break down items for runes for future builds. For example, I have 500+ shatters, but only 25 removals in my stash at the moment.
This is an exploit and not intended. You propose making an exploit easier to use because it annoys you to use said exploit.
It’s like saying “There’s a method of duping items. but its not easy to do as it needs many differents steps. Devs should implement it with an easy one button click. Why not? It’s already in the game.”
Because that entire post has context. I don’t care if they’re infinite or not. I only care that they fix the current abuse cases. Cherry picking my comment makes the meaning entirely different.
When I’m in endgame why do I want a T16 item? Why do a want to do any forging of a rare item (with much lower FP) once I’m in endgame.
No, does not apply to types, only rarities. ‘Less crap’ is like a device with a poison intrinsic not dropping with lightning affix. Make it drop with poison affixes only. But what about builds that require poison and lightening? Dev need to add a gear type with that as intrinsic. If there are no builds possible with those two damage types, then dropping an item with those two damage types should never happen.
I’ve seen comments like, “if the gear is good, acquisition would be too easy”, that seem to not be paying attention to the, “reduce the drop rates”, part of my sentences. The real issue for me as a player, for the very particular (read: crazy) type of player I am is; there is all this gear that is dropping. It’s my gear. I earned it. I want it to mean something. Either from the crafting materials (affixes) it has, the gold it’s worth, or something else.
And this game just inherently is telling me; no, it’s crap. It’s almost all crap. It’s such a river of crap that we’re vexed that some of you aren’t spending hours figuring out how to create loot filters FOR EACH CHARACTER YOU PLAY to reduce the crap. Loot filters are mandatory in this game. That just seems weird to me.
Making runes of shattering infinite makes more sense because then I can break down all the gear that is dropping so that I’ll have that affix I desperately want to add to that almost great piece of gear that just dropped (with an empty slot). And even if it doesn’t drop with an empty slot, I can just freeze one with a glyph to add an extra slot.
Hm, I’m sorry. I’ve reread you post several times.
How I understand it, you propose to have unlimited runes at the vendor and state that the current way of loggin in and out is tedious. There is no other context in your post that I can find.
I don’t understand your sentence with
Because it’s the exact opposite of
and
Perhaps you can help me understand what you mean exactly.
I’d like shops to keep having runes of shattering, but I find them pointless outside of a new character that doesn’t already have crafting materials. I wouldn’t be offended if they were removed but I’d consider it lost functionality (i.e. I don’t remember when runes start dropping but I think they’re infrequent early on?)
I don’t see a reason why they limitedly appear in shops however since none of the other runes do.
I want the abuse cases fixed for runes if they’re intended to be limited in nature.
I suggest just making the runes infinitely buyable but at an increasing cost where you can buy 15 or so at a time if they don’t plan to fix the abuse cases.
All in all I hardly use runes of shattering, I mostly use runes of removal for getting affixes, shattering runes are just a better form of vendor imo.